3,201 research outputs found
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Scheduling of Multicast and Unicast Services under Limited Feedback by using Rateless Codes
Many opportunistic scheduling techniques are impractical because they require
accurate channel state information (CSI) at the transmitter. In this paper, we
investigate the scheduling of unicast and multicast services in a downlink
network with a very limited amount of feedback information. Specifically,
unicast users send imperfect (or no) CSI and infrequent acknowledgements (ACKs)
to a base station, and multicast users only report infrequent ACKs to avoid
feedback implosion. We consider the use of physical-layer rateless codes, which
not only combats channel uncertainty, but also reduces the overhead of ACK
feedback. A joint scheduling and power allocation scheme is developed to
realize multiuser diversity gain for unicast service and multicast gain for
multicast service. We prove that our scheme achieves a near-optimal throughput
region. Our simulation results show that our scheme significantly improves the
network throughput over schemes employing fixed-rate codes or using only
unicast communications
Tactical communication systems based on civil standards: Modeling in the MiXiM framework
In this paper, new work is presented belonging to an ongoing study, which
evaluates civil communication standards as potential candidates for the future
military Wide Band Waveforms (WBWFs). After an evaluation process of possible
candidates presented in [2], the selection process in [1] showed that the IEEE
802.11n OFDM could be a possible military WBWF candidate, but it should be
further investigated first in order to enhance or even replace critical
modules. According to this, some critical modules of the physical layer has
been further analyzed in [3] regarding the susceptibility of the OFDM signal
under jammer influences. However, the critical modules of the MAC layer (e.g.,
probabilistic medium access CSMA/CA) have not been analysed. In fact, it was
only suggested in [2] to replace this medium access by the better suited
Unified Slot Allocation Protocol - Multiple Access (USAP-MA) [4]. In this
regard, the present contribution describes the design paradigms of the new MAC
layer and explains how the proposed WBWF candidate has been modelled within the
MiXiM Framework of the OMNeT++ simulator.Comment: Published in: A. F\"orster, C. Sommer, T. Steinbach, M. W\"ahlisch
(Eds.), Proc. of 1st OMNeT++ Community Summit, Hamburg, Germany, September 2,
2014, arXiv:1409.0093, 201
On Coding for Reliable Communication over Packet Networks
We present a capacity-achieving coding scheme for unicast or multicast over
lossy packet networks. In the scheme, intermediate nodes perform additional
coding yet do not decode nor even wait for a block of packets before sending
out coded packets. Rather, whenever they have a transmission opportunity, they
send out coded packets formed from random linear combinations of previously
received packets. All coding and decoding operations have polynomial
complexity.
We show that the scheme is capacity-achieving as long as packets received on
a link arrive according to a process that has an average rate. Thus, packet
losses on a link may exhibit correlation in time or with losses on other links.
In the special case of Poisson traffic with i.i.d. losses, we give error
exponents that quantify the rate of decay of the probability of error with
coding delay. Our analysis of the scheme shows that it is not only
capacity-achieving, but that the propagation of packets carrying "innovative"
information follows the propagation of jobs through a queueing network, and
therefore fluid flow models yield good approximations. We consider networks
with both lossy point-to-point and broadcast links, allowing us to model both
wireline and wireless packet networks.Comment: 33 pages, 6 figures; revised appendi
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