3,201 research outputs found

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Scheduling of Multicast and Unicast Services under Limited Feedback by using Rateless Codes

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    Many opportunistic scheduling techniques are impractical because they require accurate channel state information (CSI) at the transmitter. In this paper, we investigate the scheduling of unicast and multicast services in a downlink network with a very limited amount of feedback information. Specifically, unicast users send imperfect (or no) CSI and infrequent acknowledgements (ACKs) to a base station, and multicast users only report infrequent ACKs to avoid feedback implosion. We consider the use of physical-layer rateless codes, which not only combats channel uncertainty, but also reduces the overhead of ACK feedback. A joint scheduling and power allocation scheme is developed to realize multiuser diversity gain for unicast service and multicast gain for multicast service. We prove that our scheme achieves a near-optimal throughput region. Our simulation results show that our scheme significantly improves the network throughput over schemes employing fixed-rate codes or using only unicast communications

    Tactical communication systems based on civil standards: Modeling in the MiXiM framework

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    In this paper, new work is presented belonging to an ongoing study, which evaluates civil communication standards as potential candidates for the future military Wide Band Waveforms (WBWFs). After an evaluation process of possible candidates presented in [2], the selection process in [1] showed that the IEEE 802.11n OFDM could be a possible military WBWF candidate, but it should be further investigated first in order to enhance or even replace critical modules. According to this, some critical modules of the physical layer has been further analyzed in [3] regarding the susceptibility of the OFDM signal under jammer influences. However, the critical modules of the MAC layer (e.g., probabilistic medium access CSMA/CA) have not been analysed. In fact, it was only suggested in [2] to replace this medium access by the better suited Unified Slot Allocation Protocol - Multiple Access (USAP-MA) [4]. In this regard, the present contribution describes the design paradigms of the new MAC layer and explains how the proposed WBWF candidate has been modelled within the MiXiM Framework of the OMNeT++ simulator.Comment: Published in: A. F\"orster, C. Sommer, T. Steinbach, M. W\"ahlisch (Eds.), Proc. of 1st OMNeT++ Community Summit, Hamburg, Germany, September 2, 2014, arXiv:1409.0093, 201

    On Coding for Reliable Communication over Packet Networks

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    We present a capacity-achieving coding scheme for unicast or multicast over lossy packet networks. In the scheme, intermediate nodes perform additional coding yet do not decode nor even wait for a block of packets before sending out coded packets. Rather, whenever they have a transmission opportunity, they send out coded packets formed from random linear combinations of previously received packets. All coding and decoding operations have polynomial complexity. We show that the scheme is capacity-achieving as long as packets received on a link arrive according to a process that has an average rate. Thus, packet losses on a link may exhibit correlation in time or with losses on other links. In the special case of Poisson traffic with i.i.d. losses, we give error exponents that quantify the rate of decay of the probability of error with coding delay. Our analysis of the scheme shows that it is not only capacity-achieving, but that the propagation of packets carrying "innovative" information follows the propagation of jobs through a queueing network, and therefore fluid flow models yield good approximations. We consider networks with both lossy point-to-point and broadcast links, allowing us to model both wireline and wireless packet networks.Comment: 33 pages, 6 figures; revised appendi
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