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    Probabilistic Bisimulation: Naturally on Distributions

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    In contrast to the usual understanding of probabilistic systems as stochastic processes, recently these systems have also been regarded as transformers of probabilities. In this paper, we give a natural definition of strong bisimulation for probabilistic systems corresponding to this view that treats probability distributions as first-class citizens. Our definition applies in the same way to discrete systems as well as to systems with uncountable state and action spaces. Several examples demonstrate that our definition refines the understanding of behavioural equivalences of probabilistic systems. In particular, it solves a long-standing open problem concerning the representation of memoryless continuous time by memory-full continuous time. Finally, we give algorithms for computing this bisimulation not only for finite but also for classes of uncountably infinite systems

    Basic Ideas to Approach Metastability in Probabilistic Cellular Automata

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    Cellular Automata are discrete--time dynamical systems on a spatially extended discrete space which provide paradigmatic examples of nonlinear phenomena. Their stochastic generalizations, i.e., Probabilistic Cellular Automata, are discrete time Markov chains on lattice with finite single--cell states whose distinguishing feature is the \textit{parallel} character of the updating rule. We review some of the results obtained about the metastable behavior of Probabilistic Cellular Automata and we try to point out difficulties and peculiarities with respect to standard Statistical Mechanics Lattice models.Comment: arXiv admin note: text overlap with arXiv:1307.823

    In Defense of DEFECT or Cooperation does not Justify the Solution Concept

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    The one-state machine that always defects is the only evolutionarily stable strategy in the machine game that is derived from the prisoners' dilemma, when preferences are lexicographic in the complexity. This machine is the only stochastically stable strategy of the machine game when players are restricted to choosing machines with a uniformly bounded complexity.Cooperation; prisoners' dilemma; automata; evolution.
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