21,993 research outputs found
Boron Nitride Nanosheets Improve Sensitivity and Reusability of Surface Enhanced Raman Spectroscopy
Surface enhanced Raman spectroscopy (SERS) is a useful multidisciplinary
analytic technique. However, it is still a challenge to produce SERS substrates
that are highly sensitive, reproducible, stable, reusable, and scalable. Here,
we demonstrate that atomically thin boron nitride (BN) nanosheets have many
unique and desirable properties to help solve this challenge. The synergic
effect of the atomic thickness, high flexibility, stronger surface adsorption
capability, electrical insulation, impermeability, high thermal and chemical
stability of BN nanosheets can increase the Raman sensitivity by up to two
orders, and in the meantime attain long-term stability and extraordinary
reusability not achievable by other materials. These advances will greatly
facilitate the wider use of SERS in many fields
Probabilistic representations in perception: Are there any, and what would they be?
Nick Shea’s Representation in Cognitive Science commits
him to representations in perceptual processing that are
about probabilities. This commentary concerns how to
adjudicate between this view and an alternative that locates
the probabilities rather in the representational states’
associated “attitudes”. As background and motivation,
evidence for probabilistic representations in perceptual
processing is adduced, and it is shown how, on either
conception, one can address a specific challenge Ned Block
has raised to this evidence
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Reusable software engineering : a statement of long-range research objectives
A Novel Optimization towards Higher Reliability in Predictive Modelling towards Code Reusability
Although, the area of software engineering has made a remarkable progress in last decade but there is less attention towards the concept of code reusability in this regards.Code reusability is a subset of Software Reusability which is one of the signature topics in software engineering. We review the existing system to find that there is no progress or availability of standard research approach toward code reusability being introduced in last decade. Hence, this paper introduced a predictive framework that is used for optimizing the performance of code reusability. For this purpose, we introduce a case study of near real-time challenge and involved it in our modelling. We apply neural network and Damped-Least square algorithm to perform optimization with a sole target to compute and ensure highest possible reliability. The study outcome of our model exhibits higher reliability and better computational response time
Repurposing learning objects: a sustainable alternative?
Recent experience shows that reusable learning objects, like the computer assisted learning programmes of the early 1990s, have so far failed to achieve expected levels of integration into educational practice. This is despite technical interoperability, cataloguing systems, high quality standards, targeted dissemination and professional development initiatives. Analysis of this problem suggests that conceptualization of the problem may be limiting the scope of solutions. This paper proposes a sustainable and participative approach to reuse that involves repurposing learning objects for different discipline areas. For some time now there has been a growing awareness that even the most accessible resources have failed to be widely adopted by the educational community and as a result have also failed to fulfil their considerable educational potential. (Campbell, 2003, p. 35
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that ‘reuse’ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of ‘reuse’, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
Enhancing student learning with case-based learning objects in a problem-based learning context: the views of social work students in Scotland and Canada
This paper summarizes the results of an evaluation of students' perspectives comparing learning from a multimedia case-based learning object with learning from text-based case studies. A secondary goal of the study was to test the reusability of the learning object in different instructional contexts. The learning object was deployed in the context of a problem-based learning approach to teaching social work students in three different courses in two different countries: Scotland (N=39) and Canada (N=57). Students completed a structured survey form including a series of statements using a five point Likert scale to quantify their views of the different case types (text-based and multimedia). Results indicate strong support for the use of multimedia case scenarios in social work education. Students felt their learning was enhanced using multimedia case studies compared to text-based case studies. A number of benefits, disadvantages and recommendations were identified that will help guide the future development, (re)use, and exchange of digitized learning resources in social work education
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