1,319 research outputs found

    14th Annual Focus on Creative Inquiry Poster Forum Program

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    The Focus on Creative Inquiry (FoCI) Poster Forum is an annual event in which Creative Inquiry (CI) teams can present their research and project accomplishments through posters and interactive displays. It is a celebration of student and mentor collaborations and accomplishments! Teams take this opportunity to develop and hone their communication skills

    13th Annual Focus on Creative Inquiry Poster Forum Program

    Get PDF
    The Focus on Creative Inquiry (FoCI) Poster Forum is an annual event in which CI teams can present their research and project accomplishments through poster and interactive displays. FoCI is a celebration of student and mentor collaboration and accomplishments! FoCI is a great venue for students to develop and hone their communication skills

    Research Report 1997 - 2001

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    Universities as Citizens Summer Planning Institute

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    Table of Contents: General Information; Developing and Action Plan; Institutional Change; Resources; and Selected Reading

    USING COGNITIVE WORD GAMES TO PROMOTE LEXICAL MEMORY ACCESS AND VOCABULARY RETRIEVAL IN SECOND LANGUAGE LEARNERS

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    Fluency in a second language (L2) is one of the most important skills for the modern world. However, adults learning a new language face many obstacles, including motivation, time, and other challenges in learning. Technology learning tools may help solve these problems. In this dissertation, I tested the effectiveness of cognitive word games as a vocabulary learning method, with the main goal of investigating how different word games including a crossword paradigm task, a free association task and a word-stem completion task were effective at improving vocabulary memory access. The games selectively increased semantic (meaning) or orthographic (spelling) associations in an English lexicon, which may lead to improved access and usage of L2 vocabulary. Three experiments were conducted. Experiment 1 examined lexical memory and recognition/retrieval processes in native English speakers. The results showed a significant effect of the game conditions on response times of a lexical association task, such that the most effective training game was the free association task. Experiment 2 was designed to probe the same game effectiveness with non-native English speakers. This time, the findings indicated significant effects of the training games on correct responses of the lexical association task and response times of a new anagram solving task. Experiment 3 was designed to investigate the game effectiveness on comprehensive English reading test scores. The results suggested that after a week of training, the games failed to improve learners\u27 performance on the English reading scores. However, training methods differed in how much the learners improved during the practice, with crossword practice leading to large improvements and word stem completion getting worse, indicating differences in engagement and in-task language learning. In addition, feedback from participants revealed that some of them enjoyed the games, especially the crossword paradigm task. In summary, these studies provided a broad understanding of using the word games to enhance English vocabulary skills. The games can be used for further lexical investigations or adapted for classroom purposes

    The Trinity College Handbook, 1994-95

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    https://digitalrepository.trincoll.edu/handbook/1026/thumbnail.jp

    Graduate Catalog, 1997-1998

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    Marshall University Graduate Catalog for the 1997-1998 academic year.https://mds.marshall.edu/catalog_1990-1999/1007/thumbnail.jp

    November 5, 2011 (Pages 5941-6070)

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    2009 Founder\u27s Day Program of Events

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    Program of events for the 2009 Founder\u27s Day.https://ir.library.illinoisstate.edu/founding/1235/thumbnail.jp
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