4,873 research outputs found

    Comparative Study Of Congestion Control Techniques In High Speed Networks

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    Congestion in network occurs due to exceed in aggregate demand as compared to the accessible capacity of the resources. Network congestion will increase as network speed increases and new effective congestion control methods are needed, especially to handle bursty traffic of todays very high speed networks. Since late 90s numerous schemes i.e. [1]...[10] etc. have been proposed. This paper concentrates on comparative study of the different congestion control schemes based on some key performance metrics. An effort has been made to judge the performance of Maximum Entropy (ME) based solution for a steady state GE/GE/1/N censored queues with partial buffer sharing scheme against these key performance metrics.Comment: 10 pages IEEE format, International Journal of Computer Science and Information Security, IJCSIS November 2009, ISSN 1947 5500, http://sites.google.com/site/ijcsis

    Maximum Production Of Transmission Messages Rate For Service Discovery Protocols

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    Minimizing the number of dropped User Datagram Protocol (UDP) messages in a network is regarded as a challenge by researchers. This issue represents serious problems for many protocols particularly those that depend on sending messages as part of their strategy, such us service discovery protocols. This paper proposes and evaluates an algorithm to predict the minimum period of time required between two or more consecutive messages and suggests the minimum queue sizes for the routers, to manage the traffic and minimise the number of dropped messages that has been caused by either congestion or queue overflow or both together. The algorithm has been applied to the Universal Plug and Play (UPnP) protocol using ns2 simulator. It was tested when the routers were connected in two configurations; as a centralized and de centralized. The message length and bandwidth of the links among the routers were taken in the consideration. The result shows Better improvement in number of dropped messages `among the routers

    The Octopus switch

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    This chapter1 discusses the interconnection architecture of the Mobile Digital Companion. The approach to build a low-power handheld multimedia computer presented here is to have autonomous, reconfigurable modules such as network, video and audio devices, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules placed in the data streams. Thus, communication between components is not broadcast over a bus but delivered exactly where it is needed, work is carried out where the data passes through, bypassing the memory. The amount of buffering is minimised, and if it is required at all, it is placed right on the data path, where it is needed. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies. The switch is implemented as a simplified ATM switch and provides Quality of Service guarantees and enough bandwidth for multimedia applications. We have built a testbed of the architecture, of which we will present performance and energy consumption characteristics
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