40,242 research outputs found

    ITSB: An Intelligent Tutoring System Authoring Tool

    Get PDF
    Abstract. Intelligent Tutoring System Builder (ITSB) is an authoring tool designed and developed to aid teachers in constructing intelligent tutoring systems in a multidisciplinary fields. The teacher is needed to create a set of pedagogical fundamentals, which, in line, are inured to automatically build up a broad tutor framework and construct an intelligent tutoring system. In this paper an explanation of the theory and the architecture of the tool is outlined. A presentation of several system components, the requirements of the different components, integration of these components in ITSB tool are shown. Furthermore, implanting of requirements, cognitive principle, and common design fundamentals in the tool to ease the use of teachers. A variety of design matters, an example of building an intelligent tutoring system for teaching Java language using ITSB tool and an evaluation are presented

    (MU-CTL-01-12) Towards Model Driven Game Engineering in SimSYS: Requirements for the Agile Software Development Process Game

    Get PDF
    Software Engineering (SE) and Systems Engineering (Sys) are knowledge intensive, specialized, rapidly changing disciplines; their educational infrastructure faces significant challenges including the need to rapidly, widely, and cost effectively introduce new or revised course material; encourage the broad participation of students; address changing student motivations and attitudes; support undergraduate, graduate and lifelong learning; and incorporate the skills needed by industry. Games have a reputation for being fun and engaging; more importantly immersive, requiring deep thinking and complex problem solving. We believe educational games are essential in the next generation of e-learning tools. An extensible, freely available, engaging, problem-based game platform that provides students with an interactive simulated experience closely resembling the activities performed in a (real) industry development project would transform the SE/Sys education infrastructure. Our goal is to extend the state-of-the-art research in SE/Sys education by investigating a game development platform (GDP) from an interdisciplinary perspective (education, game research, and software/systems engineering). A meta-model has been proposed to provide a rigourous foundation that integrates the three disciplines. The GDP is intended to support the semi-automated development of collections of scripted games and their execution, where each game embodies a specific set of learning objectives. The games are scripted using a template based approach. The templates integrate three approaches: use cases; storyboards; and state machines (timed, concurrent, hierarchical state machines). The specification templates capture the structure of the game (Game, Acts, Scenes, Screens, Challenges), storyline, characters (player, non-player, external), graphics, music/sound effects, rules, and so on. The instantiated templates are (manually) transformed into XML game scripts that can be loaded into the SimSYS Game Play Engine. As a game is played, the game play events are logged; they are analyzed to automatically assess a player’s accomplishments and automatically adapt the game play script. Currently, we are manually defining a collection of games. The games are being used to ensure the GDP is flexible and reliable (i.e., the prototype can load and correctly run a variety of game scripts), the ontology is comprehensive, and the templates assist in defining well-organized, modular game scripts. In this report, we present the initial part of an Agile Software Development Process game (Act I, Scenes 1 and 2) that embodies learning objectives related to SE fundamentals (requirements, architecture, testing, process); planning with Gantt charts; working with budgets; and selecting a team for an agile development project. A student player is rewarded in the game by getting hired, scoring points, or getting promoted to lead a project. The game has a variety of settings including a classroom, job fair, and a work environment with meeting rooms, cubicles, and a water cooler station. The main non-player characters include a teacher, boss, and an evil peer. In the future, semi-automated support for creating new game scripts will be explored using a wizard interface. The templates will be formally defined, supporting automated transformation into XML game scripts that can be loaded into the SimSYS Game Engine. We also plan to explore transforming the requirements into a notation that can be imported into a commercial tool that supports Statechart simulation

    Special Session on Industry 4.0

    Get PDF
    No abstract available

    Terrain Database Correlation Assessment Using an Open Source Tool

    Get PDF
    Configuring networked simulators for training military teams in a distributed environment requires the usage of a set of terrain databases to represent the same training area. The results of simulation exercises can be degraded if the terrain databases are poorly correlated. A number of methodologies for determining the correlation between terrain databaHowever, there are few computational tools for this task and most of them were developed to address government needs, have limited availability, and handle specific digital formats. The goal of this paper is thus to present a novel open source tool developed as part of an academic research project.Comment: 12 pages, I/ITSEC 201

    Teaching photonic integrated circuits with Jupyter notebooks : design, simulation, fabrication

    Get PDF
    At Ghent University, we have built a course curriculum on integrated photonics, and in particular silicon photonics, based on interactive Jupyter Notebooks. This has been used in short workshops, specialization courses at PhD level, as well as the M.Sc. Photonics Engineering program at Ghent University and the Free University of Brussels. The course material teaches the concepts of on-chip waveguides, basic building blocks, circuits, the design process, fabrication and measurements. The Jupyter notebook environment provides an interface where static didactic content (text, figures, movies, formulas) is mixed with Python code that the user can modify and execute, and interactive plots and widgets to explore the effect of changes in circuits or components. The Python environment supplies a host of scientific and engineering libraries, while the photonic capabilities are based on IPKISS, a commercial design framework for photonic integrated circuits by Luceda Photonics. The IPKISS framework allows scripting of layout and simulation directly from the Jupyter notebooks, so the teaching modules contain live circuit simulation, as well as integration with electromagnetic solvers. Because this is a complete design framework, students can also use it to tape out a small chip design which is fabricated through a rapid prototyping service and then measured, allowing the students to validate the actual performance of their design against the original simulation. The scripting in Jupyter notebooks also provides a self-documenting design flow, and the use of an established design tool guarantees that the acquired skills can be transferred to larger, real-world design projects

    Modelling and simulation framework for reactive transport of organic contaminants in bed-sediments using a pure java object - oriented paradigm

    Get PDF
    Numerical modelling and simulation of organic contaminant reactive transport in the environment is being increasingly relied upon for a wide range of tasks associated with risk-based decision-making, such as prediction of contaminant profiles, optimisation of remediation methods, and monitoring of changes resulting from an implemented remediation scheme. The lack of integration of multiple mechanistic models to a single modelling framework, however, has prevented the field of reactive transport modelling in bed-sediments from developing a cohesive understanding of contaminant fate and behaviour in the aquatic sediment environment. This paper will investigate the problems involved in the model integration process, discuss modelling and software development approaches, and present preliminary results from use of CORETRANS, a predictive modelling framework that simulates 1-dimensional organic contaminant reaction and transport in bed-sediments
    • …
    corecore