8 research outputs found
Cueing and composing for long distance network music collaborations.
Long distance network music collaborations beyond the ensemble performance threshold (EPT) as exposed by Schuett in 2002 [14] where playability is affected beyond a roundtrip network delay of 50ms calls for the development of cueing mechanisms that are methodical and linked to musical parameters. The cueing strategies involved in such musical interactions will depend on the type of repertoire played and the network distance (ND) between the nodes involved in the performance. This paper proposes a semi-standardized cueing framework for real time collaborations over the network with latencies of more than 50ms. The paper also explores a compositional methodology for creating network centric performances, which couldn’t occur outside of a networked situation
Interfacing the Network: An Embedded Approach to Network Instrument Creation
This paper discusses the design, construction, and
development of a multi-site collaborative instrument,
The Loop, developed by the JacksOn4 collective during
2009-10 and formally presented in Oslo at the
arts.on.wires and NIME conferences in 2011. The
development of this instrument is primarily a reaction
to historical network performance that either attempts
to present traditional acoustic practice in a distributed
format or utilises the network as a conduit to shuttle
acoustic and performance data amongst participant
nodes. In both scenarios the network is an integral and
indispensible part of the performance, however, the
network is not perceived as an instrument, per se. The
Loop is an attempt to create a single, distributed hybrid
instrument retaining traditionally acoustic interfaces
and resonant bodies that are mediated by the network.
The embedding of the network into the body of the
instrument raises many practical and theoretical
discussions, which are explored in this paper through a
reflection upon the notion of the distributed instrument
and the way in which its design impacts the behaviour
of the participants (performers and audiences); the
mediation of musical expression across networks; the
bi-directional relationship between instrument and
design; as well as how the instrument assists in the
realisation of the creators’ compositional and artistic
goals
Aesthetically driven design of network based multi-user instruments.
Digital networking technologies open up a new world of possibilities for music making, allowing performers to collaborate in ways not possible before. Network based Multi-User Instruments (NMIs) are one novel method of musical collaboration that take advantage of networking technology. NMIs are digital musical instruments that exist as a single entity instantiated over several nodes in a network and are performed simultaneously by multiple musicians in realtime. This new avenue is exciting, but it begs the question of how does one design instruments for this new medium? This research explores the use of an aesthetically driven design process to guide the design, construction, rehearsal, and performance of a series of NMIs. This is an iterative process that makes use of a regularly rehearsing and performing ensemble which serves as a test-bed for new instruments, from conception, to design, to implementation, to performance. This research includes details of several NMIs constructed in accordance with this design process. These NMIs have been quantitatively analysed and empirically tested for the presence of interconnectivity and group influence during performance as a method for measuring group collaboration. Furthermore qualitative analyses are applied which test for the perceived e ectiveness of these instruments during real-world performances in front of live audiences. The results of these analyses show that an aesthetically driven method of designing NMIs produces instruments that are interactive and collaborative. Furthermore results show that audiences perceive a measurable impression of interconnectivity and liveness in the ensemble even though most of the performers in the ensemble are not physically present
Camadas tecnológicas da música feita através da rede de Internet
Este artigo se propõe a refletir sobre a minha pesquisa de mestrado no Programa de PĂłs-graduação em MĂşsica da Universidade Federal de Minas Gerais - UFMG. Tenho investigado as questões relacionadas ao uso da computação musical e das tecnologias de redes avançadas de telecomunicação, como meio para o desenvolvimento de sistemas de composição interativo e distribuĂdo geograficamente. Aqui, destacarei as camadas de softwares envolvidas na produção de MĂşsica em Rede os quais foram discutidos e implementados durante o estágio docente por mim realizado com a disciplina “Teoria e Prática da MĂşsica em Rede”, ministrada em 2015 e oferecida como optativa para o curso de graduação em mĂşsica na UFMG. Quais sĂŁo as habilidades e conhecimentos tecnolĂłgicos que o mĂşsico tradicional precisa ter para tocar remotamente com outros mĂşsicos? Quais as implicações tĂ©cnicas e estĂ©ticas da MĂşsica em Rede? Perguntas como estas nos guiaram durante a realização da disciplina, permitindo elucidar o modus operandi desta realização. Destacaremos camadas tecnolĂłgicas envolvendo captura e roteamento de áudio, codificação de vĂdeo e monitoramento das conexões da rede de Internet. A abordagem escolhida engloba a multiplicidade de tarefas existentes na produção e performance de mĂşsica em rede, numa tentativa de oferecer um conhecimento abrangente, para trazer autonomia aos participantes
Computer Musicking: Designing for Collaborative Digital Musical Interaction.
PhDThis thesis is about the design of software which enables groups of people to make music together.
Networked musical interaction has been an important aspect of Sound and Music Computing
research since the early days, although collaborative music software has yet to gain mainstream
popularity, and there is currently limited research on the design of such interfaces. This
thesis draws on research from Computer Supported Cooperative Work (CSCW) to explore the
design of systems for Collaborative Digital Musical Interaction (CDMI). A central focus of this
research is the concept of Awareness: a person’s understanding of what is happening, and of who
is doing what. A novel software interface is developed and used over three experimental studies
to investigate the effects different interface designs have on the way groups of musicians collaborate.
Existing frameworks from CSCW are extended to accommodate the properties of music as
an auditory medium, and theories of conventional musical interaction are used to elaborate on the
nature of music making as a collaborative and social activity which is focused on process-oriented
creativity. This research contributes to the fields of Human-Computer Interaction (HCI), Computer
Supported Cooperative Work, and Sound and Music Computing through the identification
of empirically derived design implications and recommendations for collaborative musical environments.
These guidelines are demonstrated through the design of a hypothetical collaborative
music system. This thesis also contributes towards the methodology for evaluating such systems,
and considers the distinctions between CDMI and the forms of collaboration traditionally studied
within CSCW.Engineering and Physical Sciences Research Council (EPSRC) Doctoral
Training Account Award (DTA)