32,085 research outputs found

    Mechanism design for distributed task and resource allocation among self-interested agents in virtual organizations

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    The aggregate power of all resources on the Internet is enormous. The Internet can be viewed as a massive virtual organization that holds tremendous amounts of information and resources with different ownerships. However, little is known about how to run this organization efficiently. This dissertation studies the problems of distributed task and resource allocation among self-interested agents in virtual organizations. The developed solutions are not allocation mechanisms that can be imposed by a centralized designer, but decentralized interaction mechanisms that provide incentives to self-interested agents to behave cooperatively. These mechanisms also take computational tractability into consideration due to the inherent complexity of distributed task and resource allocation problems. Targeted allocation mechanisms can achieve global task allocation efficiency in a virtual organization and establish stable resource-sharing communities based on agentsâÃÂàown decisions about whether or not to behave cooperatively. This high level goal requires solving the following problems: synthetic task allocation, decentralized coalition formation and automated multiparty negotiation. For synthetic task allocation, in which each task needs to be accomplished by a virtual team composed of self-interested agents from different real organizations, my approach is to formalize the synthetic task allocation problem as an algorithmic mechanism design optimization problem. I have developed two approximation mechanisms that I prove are incentive compatible for a synthetic task allocation problem. This dissertation also develops a decentralized coalition formation mechanism, which is based on explicit negotiation among self-interested agents. Each agent makes its own decisions about whether or not to join a candidate coalition. The resulting coalitions are stable in the core in terms of coalition rationality. I have applied this mechanism to form resource sharing coalitions in computational grids and buyer coalitions in electronic markets. The developed negotiation mechanism in the decentralized coalition formation mechanism realizes automated multilateral negotiation among self-interested agents who have symmetric authority (i.e., no mediator exists and agents are peers). In combination, the decentralized allocation mechanisms presented in this dissertation lay a foundation for realizing automated resource management in open and scalable virtual organizations

    Mechanism design for distributed task and resource allocation among self-interested agents in virtual organizations

    Get PDF
    The aggregate power of all resources on the Internet is enormous. The Internet can be viewed as a massive virtual organization that holds tremendous amounts of information and resources with different ownerships. However, little is known about how to run this organization efficiently. This dissertation studies the problems of distributed task and resource allocation among self-interested agents in virtual organizations. The developed solutions are not allocation mechanisms that can be imposed by a centralized designer, but decentralized interaction mechanisms that provide incentives to self-interested agents to behave cooperatively. These mechanisms also take computational tractability into consideration due to the inherent complexity of distributed task and resource allocation problems. Targeted allocation mechanisms can achieve global task allocation efficiency in a virtual organization and establish stable resource-sharing communities based on agentsâÃÂàown decisions about whether or not to behave cooperatively. This high level goal requires solving the following problems: synthetic task allocation, decentralized coalition formation and automated multiparty negotiation. For synthetic task allocation, in which each task needs to be accomplished by a virtual team composed of self-interested agents from different real organizations, my approach is to formalize the synthetic task allocation problem as an algorithmic mechanism design optimization problem. I have developed two approximation mechanisms that I prove are incentive compatible for a synthetic task allocation problem. This dissertation also develops a decentralized coalition formation mechanism, which is based on explicit negotiation among self-interested agents. Each agent makes its own decisions about whether or not to join a candidate coalition. The resulting coalitions are stable in the core in terms of coalition rationality. I have applied this mechanism to form resource sharing coalitions in computational grids and buyer coalitions in electronic markets. The developed negotiation mechanism in the decentralized coalition formation mechanism realizes automated multilateral negotiation among self-interested agents who have symmetric authority (i.e., no mediator exists and agents are peers). In combination, the decentralized allocation mechanisms presented in this dissertation lay a foundation for realizing automated resource management in open and scalable virtual organizations

    Decentralised Coalition Formation Methods for Multi-Agent Systems

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    Coalition formation is a process whereby agents recognise that cooperation with others can occur in a mutually beneficial manner and therefore the agents can choose appropriate temporary groups (named coalitions) to form. The benefit of each coalition can be measured by: the goals it achieves; the tasks it completes; or the utility it gains. Determining the set of coalitions that should form is difficult even in centralised cooperative circumstances due to: (a) the exponential number of different possible coalitions; (b) the ``super exponential'' number of possible sets of coalitions; and (c) the many ways in which the agents of a coalition can agree to distribute its gains between its members (if this gain can be transferred between the agents). The inherent distributed and potentially self-interested nature of multi-agent systems further complicates the coalition formation process. How to design decentralised coalition formation methods for multi-agent systems is a significant challenge and is the topic of this thesis. The desirable characteristics for these methods to have are (among others): (i) a balanced computational load between the agents; (ii) an optimal solution found with distributed knowledge; (iii) bounded communication costs; and (iv) to allow coalitions to form even when the agents disagree on their values. The coalition formation methods presented in this thesis implement one or more of these desirable characteristics. The contribution of this thesis begins with a decentralised dialogue game that utilise argumentation to allow agents to reason over and come to a conclusion on what are the best coalitions to form, when the coalitions are valued qualitatively. Next, the thesis details two decentralised algorithms that allow the agents to complete the coalition formation process in a specific coalition formation model, named characteristic function games. The first algorithm allows the coalition value calculations to be distributed between the agents of the system in an approximately equal manner using no communication, where each agent assigned to calculate the value of a coalition is included in that coalition as a member. The second algorithm allows the agents to find one of the most stable coalition formation solutions, even though each agent has only partial knowledge of the system. The final contribution of this thesis is a new coalition formation model, which allows the agents to find the expected payoff maximising coalitions to form, when each agent may disagree on the quantitative value of each coalition. This new model introduces more risk to agents valuing a coalition higher than the other agents, and so encourages pessimistic valuations

    Anytime Coalition Structure Generation with Worst Case Guarantees

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    Coalition formation is a key topic in multiagent systems. One would prefer a coalition structure that maximizes the sum of the values of the coalitions, but often the number of coalition structures is too large to allow exhaustive search for the optimal one. But then, can the coalition structure found via a partial search be guaranteed to be within a bound from optimum? We show that none of the previous coalition structure generation algorithms can establish any bound because they search fewer nodes than a threshold that we show necessary for establishing a bound. We present an algorithm that establishes a tight bound within this minimal amount of search, and show that any other algorithm would have to search strictly more. The fraction of nodes needed to be searched approaches zero as the number of agents grows. If additional time remains, our anytime algorithm searches further, and establishes a progressively lower tight bound. Surprisingly, just searching one more node drops the bound in half. As desired, our algorithm lowers the bound rapidly early on, and exhibits diminishing returns to computation. It also drastically outperforms its obvious contenders. Finally, we show how to distribute the desired search across self-interested manipulative agents

    Complexity of Determining Nonemptiness of the Core

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    Coalition formation is a key problem in automated negotiation among self-interested agents, and other multiagent applications. A coalition of agents can sometimes accomplish things that the individual agents cannot, or can do things more efficiently. However, motivating the agents to abide to a solution requires careful analysis: only some of the solutions are stable in the sense that no group of agents is motivated to break off and form a new coalition. This constraint has been studied extensively in cooperative game theory. However, the computational questions around this constraint have received less attention. When it comes to coalition formation among software agents (that represent real-world parties), these questions become increasingly explicit. In this paper we define a concise general representation for games in characteristic form that relies on superadditivity, and show that it allows for efficient checking of whether a given outcome is in the core. We then show that determining whether the core is nonempty is NP\mathcal{NP}-complete both with and without transferable utility. We demonstrate that what makes the problem hard in both cases is determining the collaborative possibilities (the set of outcomes possible for the grand coalition), by showing that if these are given, the problem becomes tractable in both cases. However, we then demonstrate that for a hybrid version of the problem, where utility transfer is possible only within the grand coalition, the problem remains NP\mathcal{NP}-complete even when the collaborative possibilities are given

    Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents

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    Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within robotics or software applications, we propose a novel usage model for self-organizing agents suited to wireless networks. In the proposed model, a number of agents are required to collect data from several arbitrarily located tasks. Each task represents a queue of packets that require collection and subsequent wireless transmission by the agents to a central receiver. The problem is modeled as a hedonic coalition formation game between the agents and the tasks that interact in order to form disjoint coalitions. Each formed coalition is modeled as a polling system consisting of a number of agents which move between the different tasks present in the coalition, collect and transmit the packets. Within each coalition, some agents can also take the role of a relay for improving the packet success rate of the transmission. The proposed algorithm allows the tasks and the agents to take distributed decisions to join or leave a coalition, based on the achieved benefit in terms of effective throughput, and the cost in terms of delay. As a result of these decisions, the agents and tasks structure themselves into independent disjoint coalitions which constitute a Nash-stable network partition. Moreover, the proposed algorithm allows the agents and tasks to adapt the topology to environmental changes such as the arrival/removal of tasks or the mobility of the tasks. Simulation results show how the proposed algorithm improves the performance, in terms of average player (agent or task) payoff, of at least 30.26% (for a network of 5 agents with up to 25 tasks) relatively to a scheme that allocates nearby tasks equally among agents.Comment: to appear, IEEE Transactions on Mobile Computin

    Public Goods Agreements with Other-Regarding Preferences

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    Why cooperation occurs when noncooperation appears to be individually rational has been an issue in economics for at least a half century. In the 1960’s and 1970’s the context was cooperation in the prisoner’s dilemma game; in the 1980’s concern shifted to voluntary provision of public goods; in the 1990’s, the literature on coalition formation for public goods provision emerged, in the context of coalitions to provide transboundary pollution abatement. The problem is that theory suggests fairly low (even zero) levels of contributions to the public good and high levels of free riding. Experiments and empirical evidence suggests higher levels of cooperation. This is a major reason for the emergence in the 1990’s and more recently of the literature on other-regarding preferences (also known as social preferences). Such preferences tend to involve higher levels of cooperation (though not always). This paper contributes to the literature on coalitions, public good provision and other-regarding preferences. For standard preferences, the marginal per capita return (MPCR) to investing in the public good must be greater than one for contributing to be individually rational. We find that Charness-Rabin preferences tend to reduce this threshold for individual contributions. We also find that Charness-Rabin preferences reduce the equilibrium size of a coalition of agents formed to provide the public good. In contrast to much of the literature, we treat the wealth of agents as heterogeneous. In such cases, we find that transfers among agents of the coalition may be necessary to sustain cooperation (regardless of the nature of preferences). An example drawn from experiments is provided as an illustration of the effectiveness of social preferences.

    On the convergence of autonomous agent communities

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    This is the post-print version of the final published paper that is available from the link below. Copyright @ 2010 IOS Press and the authors.Community is a common phenomenon in natural ecosystems, human societies as well as artificial multi-agent systems such as those in web and Internet based applications. In many self-organizing systems, communities are formed evolutionarily in a decentralized way through agents' autonomous behavior. This paper systematically investigates the properties of a variety of the self-organizing agent community systems by a formal qualitative approach and a quantitative experimental approach. The qualitative formal study by applying formal specification in SLABS and Scenario Calculus has proven that mature and optimal communities always form and become stable when agents behave based on the collective knowledge of the communities, whereas community formation does not always reach maturity and optimality if agents behave solely based on individual knowledge, and the communities are not always stable even if such a formation is achieved. The quantitative experimental study by simulation has shown that the convergence time of agent communities depends on several parameters of the system in certain complicated patterns, including the number of agents, the number of community organizers, the number of knowledge categories, and the size of the knowledge in each category
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