72,555 research outputs found

    Do Chatbots Dream of Androids? Prospects for the Technological Development of Artificial Intelligence and Robotics

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    The article discusses the main trends in the development of artificial intelligence systems and robotics (AI&R). The main question that is considered in this context is whether artificial systems are going to become more and more anthropomorphic, both intellectually and physically. In the current article, the author analyzes the current state and prospects of technological development of artificial intelligence and robotics, and also determines the main aspects of the impact of these technologies on society and economy, indicating the geopolitical strategic nature of this influence. The author considers various approaches to the definition of artificial intelligence and robotics, focusing on the subject-oriented and functional ones. It also compares AI&R abilities and human abilities in areas such as categorization, pattern recognition, planning and decision making, etc. Based on this comparison, we investigate in which areas AI&R’s performance is inferior to a human, and in which cases it is superior to one. The modern achievements in the field of robotics and artificial intelligence create the necessary basis for further discussion of the applicability of goal setting in engineering, in the form of a Turing test. It is shown that development of AI&R is associated with certain contradictions that impede the application of Turing’s methodology in its usual format. The basic contradictions in the development of AI&R technologies imply that there is to be a transition to a post-Turing methodology for assessing engineering implementations of artificial intelligence and robotics. In such implementations, on the one hand, the β€˜Turing wall’ is removed, and on the other hand, artificial intelligence gets its physical implementation

    An Empirical Analysis of Vulnerabilities in Python Packages for Web Applications

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    This paper examines software vulnerabilities in common Python packages used particularly for web development. The empirical dataset is based on the PyPI package repository and the so-called Safety DB used to track vulnerabilities in selected packages within the repository. The methodological approach builds on a release-based time series analysis of the conditional probabilities for the releases of the packages to be vulnerable. According to the results, many of the Python vulnerabilities observed seem to be only modestly severe; input validation and cross-site scripting have been the most typical vulnerabilities. In terms of the time series analysis based on the release histories, only the recent past is observed to be relevant for statistical predictions; the classical Markov property holds.Comment: Forthcoming in: Proceedings of the 9th International Workshop on Empirical Software Engineering in Practice (IWESEP 2018), Nara, IEE

    Size Matters: Microservices Research and Applications

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    In this chapter we offer an overview of microservices providing the introductory information that a reader should know before continuing reading this book. We introduce the idea of microservices and we discuss some of the current research challenges and real-life software applications where the microservice paradigm play a key role. We have identified a set of areas where both researcher and developer can propose new ideas and technical solutions.Comment: arXiv admin note: text overlap with arXiv:1706.0735

    Lisp, Jazz, Aikido -- Three Expressions of a Single Essence

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    The relation between Science (what we can explain) and Art (what we can't) has long been acknowledged and while every science contains an artistic part, every art form also needs a bit of science. Among all scientific disciplines, programming holds a special place for two reasons. First, the artistic part is not only undeniable but also essential. Second, and much like in a purely artistic discipline, the act of programming is driven partly by the notion of aesthetics: the pleasure we have in creating beautiful things. Even though the importance of aesthetics in the act of programming is now unquestioned, more could still be written on the subject. The field called "psychology of programming" focuses on the cognitive aspects of the activity, with the goal of improving the productivity of programmers. While many scientists have emphasized their concern for aesthetics and the impact it has on their activity, few computer scientists have actually written about their thought process while programming. What makes us like or dislike such and such language or paradigm? Why do we shape our programs the way we do? By answering these questions from the angle of aesthetics, we may be able to shed some new light on the art of programming. Starting from the assumption that aesthetics is an inherently transversal dimension, it should be possible for every programmer to find the same aesthetic driving force in every creative activity they undertake, not just programming, and in doing so, get deeper insight on why and how they do things the way they do. On the other hand, because our aesthetic sensitivities are so personal, all we can really do is relate our own experiences and share it with others, in the hope that it will inspire them to do the same. My personal life has been revolving around three major creative activities, of equal importance: programming in Lisp, playing Jazz music, and practicing Aikido. But why so many of them, why so different ones, and why these specifically? By introspecting my personal aesthetic sensitivities, I eventually realized that my tastes in the scientific, artistic, and physical domains are all motivated by the same driving forces, hence unifying Lisp, Jazz, and Aikido as three expressions of a single essence, not so different after all. Lisp, Jazz, and Aikido are governed by a limited set of rules which remain simple and unobtrusive. Conforming to them is a pleasure. Because Lisp, Jazz, and Aikido are inherently introspective disciplines, they also invite you to transgress the rules in order to find your own. Breaking the rules is fun. Finally, if Lisp, Jazz, and Aikido unify so many paradigms, styles, or techniques, it is not by mere accumulation but because they live at the meta-level and let you reinvent them. Working at the meta-level is an enlightening experience. Understand your aesthetic sensitivities and you may gain considerable insight on your own psychology of programming. Mine is perhaps common to most lispers. Perhaps also common to other programming communities, but that, is for the reader to decide..

    A modern vision of simulation modelling in mining and near mining activity

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    The paper represents the creation of the software simulation system, which reproduce the basic processes of mining and near production. It presents the consideration of such systems for both traditional and non-traditional mineral extraction systems. The principles of using computer recognition of processes are also presented in other processes of carbon-containing raw materials transition, as well as power production and waste utilization of mining production. These systems considerably expand the manageability of a rather complicated mining enterprise. The main purpose of such research is the simulation reproduction of all technological processors associated with the activity of mining enterprises on the display of the dispatch center. For this purpose, is used so-called UML-diagrams, which allows to simulate mining and near mining processes. Results of this investigation were included to the Roman Dychkovskyi thesis of the scientific degree of the Doctor of the Technique Sciences β€œScientific Principles of Technologies Combination for Coal Mining in Weakly Metamorphoses Rockmass”

    Open Science in Software Engineering

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    Open science describes the movement of making any research artefact available to the public and includes, but is not limited to, open access, open data, and open source. While open science is becoming generally accepted as a norm in other scientific disciplines, in software engineering, we are still struggling in adapting open science to the particularities of our discipline, rendering progress in our scientific community cumbersome. In this chapter, we reflect upon the essentials in open science for software engineering including what open science is, why we should engage in it, and how we should do it. We particularly draw from our experiences made as conference chairs implementing open science initiatives and as researchers actively engaging in open science to critically discuss challenges and pitfalls, and to address more advanced topics such as how and under which conditions to share preprints, what infrastructure and licence model to cover, or how do it within the limitations of different reviewing models, such as double-blind reviewing. Our hope is to help establishing a common ground and to contribute to make open science a norm also in software engineering.Comment: Camera-Ready Version of a Chapter published in the book on Contemporary Empirical Methods in Software Engineering; fixed layout issue with side-note

    Sphinx: a secure architecture based on binary code diversification and execution obfuscation

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    Sphinx, a hardware-software co-design architecture for binary code and runtime obfuscation. The Sphinx architecture uses binary code diversification and self-reconfigurable processing elements to maintain application functionality while obfuscating the binary code and architecture states to attackers. This approach dramatically reduces an attacker’s ability to exploit information gained from one deployment to attack another deployment. Our results show that the Sphinx is able to decouple the program’s execution time, power and memory and I/O activities from its functionality. It is also practical in the sense that the system (both software and hardware) overheads are minimal.Published versio

    Explainable Software Bot Contributions: Case Study of Automated Bug Fixes

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    In a software project, esp. in open-source, a contribution is a valuable piece of work made to the project: writing code, reporting bugs, translating, improving documentation, creating graphics, etc. We are now at the beginning of an exciting era where software bots will make contributions that are of similar nature than those by humans. Dry contributions, with no explanation, are often ignored or rejected, because the contribution is not understandable per se, because they are not put into a larger context, because they are not grounded on idioms shared by the core community of developers. We have been operating a program repair bot called Repairnator for 2 years and noticed the problem of "dry patches": a patch that does not say which bug it fixes, or that does not explain the effects of the patch on the system. We envision program repair systems that produce an "explainable bug fix": an integrated package of at least 1) a patch, 2) its explanation in natural or controlled language, and 3) a highlight of the behavioral difference with examples. In this paper, we generalize and suggest that software bot contributions must explainable, that they must be put into the context of the global software development conversation
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