275 research outputs found
On the Borel Inseparability of Game Tree Languages
The game tree languages can be viewed as an automata-theoretic counterpart of
parity games on graphs. They witness the strictness of the index hierarchy of
alternating tree automata, as well as the fixed-point hierarchy over binary
trees. We consider a game tree language of the first non-trivial level, where
Eve can force that 0 repeats from some moment on, and its dual, where Adam can
force that 1 repeats from some moment on. Both these sets (which amount to one
up to an obvious renaming) are complete in the class of co-analytic sets. We
show that they cannot be separated by any Borel set, hence {\em a fortiori} by
any weakly definable set of trees. This settles a case left open by
L.Santocanale and A.Arnold, who have thoroughly investigated the separation
property within the -calculus and the automata index hierarchies. They
showed that separability fails in general for non-deterministic automata of
type , starting from level , while our result settles
the missing case
Weak index versus Borel rank
We investigate weak recognizability of deterministic languages of infinite
trees. We prove that for deterministic languages the Borel hierarchy and the
weak index hierarchy coincide. Furthermore, we propose a procedure computing
for a deterministic automaton an equivalent minimal index weak automaton with a
quadratic number of states. The algorithm works within the time of solving the
emptiness problem
The Infimum Problem as a Generalization of the Inclusion Problem for Automata
This thesis is concerned with automata over infinite trees. They are given a labeled infinite tree and accept or reject this tree based on its labels. A generalization of these automata with binary decisions are weighted automata. They do not just decide 'yes' or 'no', but rather compute an arbitrary value from a given algebraic structure, e.g., a semiring or a lattice. When passing from unweighted to weighted formalisms, many problems can be translated accordingly. The purpose of this work is to determine the feasibility of solving the inclusion problem for automata on infinite trees and its generalization to weighted automata, the infimum aggregation problem
Index problems for game automata
For a given regular language of infinite trees, one can ask about the minimal
number of priorities needed to recognize this language with a
non-deterministic, alternating, or weak alternating parity automaton. These
questions are known as, respectively, the non-deterministic, alternating, and
weak Rabin-Mostowski index problems. Whether they can be answered effectively
is a long-standing open problem, solved so far only for languages recognizable
by deterministic automata (the alternating variant trivializes).
We investigate a wider class of regular languages, recognizable by so-called
game automata, which can be seen as the closure of deterministic ones under
complementation and composition. Game automata are known to recognize languages
arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is,
the alternating index problem does not trivialize any more.
Our main contribution is that all three index problems are decidable for
languages recognizable by game automata. Additionally, we show that it is
decidable whether a given regular language can be recognized by a game
automaton
Exploiting the Temporal Logic Hierarchy and the Non-Confluence Property for Efficient LTL Synthesis
The classic approaches to synthesize a reactive system from a linear temporal
logic (LTL) specification first translate the given LTL formula to an
equivalent omega-automaton and then compute a winning strategy for the
corresponding omega-regular game. To this end, the obtained omega-automata have
to be (pseudo)-determinized where typically a variant of Safra's
determinization procedure is used. In this paper, we show that this
determinization step can be significantly improved for tool implementations by
replacing Safra's determinization by simpler determinization procedures. In
particular, we exploit (1) the temporal logic hierarchy that corresponds to the
well-known automata hierarchy consisting of safety, liveness, Buechi, and
co-Buechi automata as well as their boolean closures, (2) the non-confluence
property of omega-automata that result from certain translations of LTL
formulas, and (3) symbolic implementations of determinization procedures for
the Rabin-Scott and the Miyano-Hayashi breakpoint construction. In particular,
we present convincing experimental results that demonstrate the practical
applicability of our new synthesis procedure
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