176,129 research outputs found

    Deep Task-specific Bottom Representation Network for Multi-Task Recommendation

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    Neural-based multi-task learning (MTL) has gained significant improvement, and it has been successfully applied to recommendation system (RS). Recent deep MTL methods for RS (e.g. MMoE, PLE) focus on designing soft gating-based parameter-sharing networks that implicitly learn a generalized representation for each task. However, MTL methods may suffer from performance degeneration when dealing with conflicting tasks, as negative transfer effects can occur on the task-shared bottom representation. This can result in a reduced capacity for MTL methods to capture task-specific characteristics, ultimately impeding their effectiveness and hindering the ability to generalize well on all tasks. In this paper, we focus on the bottom representation learning of MTL in RS and propose the Deep Task-specific Bottom Representation Network (DTRN) to alleviate the negative transfer problem. DTRN obtains task-specific bottom representation explicitly by making each task have its own representation learning network in the bottom representation modeling stage. Specifically, it extracts the user's interests from multiple types of behavior sequences for each task through the parameter-efficient hypernetwork. To further obtain the dedicated representation for each task, DTRN refines the representation of each feature by employing a SENet-like network for each task. The two proposed modules can achieve the purpose of getting task-specific bottom representation to relieve tasks' mutual interference. Moreover, the proposed DTRN is flexible to combine with existing MTL methods. Experiments on one public dataset and one industrial dataset demonstrate the effectiveness of the proposed DTRN.Comment: CIKM'2

    Learning Stable Task Sequences from Demonstration with Linear Parameter Varying Systems and Hidden Markov Models

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    The problem of acquiring multiple tasks from demonstration is typi- cally divided in two sequential processes: (1) the segmentation or identification of different subgoals/subtasks and (2) a separate learning process that parameterizes a control policy for each subtask. As a result, segmentation criteria typically neglect the characteristics of control policies and rely instead on simplified models. This paper aims for a single model capable of learning sequences of complex time-independent control policies that provide robust and stable behavior. To this end, we first present a novel and efficient approach to learn goal-oriented time independent motion models by estimating both attractor and dynamic behavior from data guaranteeing stability using linear parameter varying (LPV) systems. This method enables learning complex task sequences with hidden Markov models (HMMs), where each state/subtask is given by a stable LPV system and where transitions are most likely around the corresponding attractor. We study the dynamics of the HMM-LPV model and propose a motion generation method that guarantees the stability of task sequences. We validate our approach in two sets of demonstrated human motion

    Prioritized Sweeping Neural DynaQ with Multiple Predecessors, and Hippocampal Replays

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    During sleep and awake rest, the hippocampus replays sequences of place cells that have been activated during prior experiences. These have been interpreted as a memory consolidation process, but recent results suggest a possible interpretation in terms of reinforcement learning. The Dyna reinforcement learning algorithms use off-line replays to improve learning. Under limited replay budget, a prioritized sweeping approach, which requires a model of the transitions to the predecessors, can be used to improve performance. We investigate whether such algorithms can explain the experimentally observed replays. We propose a neural network version of prioritized sweeping Q-learning, for which we developed a growing multiple expert algorithm, able to cope with multiple predecessors. The resulting architecture is able to improve the learning of simulated agents confronted to a navigation task. We predict that, in animals, learning the world model should occur during rest periods, and that the corresponding replays should be shuffled.Comment: Living Machines 2018 (Paris, France
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