3,454 research outputs found

    The domination number of on-line social networks and random geometric graphs

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    We consider the domination number for on-line social networks, both in a stochastic network model, and for real-world, networked data. Asymptotic sublinear bounds are rigorously derived for the domination number of graphs generated by the memoryless geometric protean random graph model. We establish sublinear bounds for the domination number of graphs in the Facebook 100 data set, and these bounds are well-correlated with those predicted by the stochastic model. In addition, we derive the asymptotic value of the domination number in classical random geometric graphs

    Collaborative Learning of Stochastic Bandits over a Social Network

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    We consider a collaborative online learning paradigm, wherein a group of agents connected through a social network are engaged in playing a stochastic multi-armed bandit game. Each time an agent takes an action, the corresponding reward is instantaneously observed by the agent, as well as its neighbours in the social network. We perform a regret analysis of various policies in this collaborative learning setting. A key finding of this paper is that natural extensions of widely-studied single agent learning policies to the network setting need not perform well in terms of regret. In particular, we identify a class of non-altruistic and individually consistent policies, and argue by deriving regret lower bounds that they are liable to suffer a large regret in the networked setting. We also show that the learning performance can be substantially improved if the agents exploit the structure of the network, and develop a simple learning algorithm based on dominating sets of the network. Specifically, we first consider a star network, which is a common motif in hierarchical social networks, and show analytically that the hub agent can be used as an information sink to expedite learning and improve the overall regret. We also derive networkwide regret bounds for the algorithm applied to general networks. We conduct numerical experiments on a variety of networks to corroborate our analytical results.Comment: 14 Pages, 6 Figure

    What Makes a Good Plan? An Efficient Planning Approach to Control Diffusion Processes in Networks

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    In this paper, we analyze the quality of a large class of simple dynamic resource allocation (DRA) strategies which we name priority planning. Their aim is to control an undesired diffusion process by distributing resources to the contagious nodes of the network according to a predefined priority-order. In our analysis, we reduce the DRA problem to the linear arrangement of the nodes of the network. Under this perspective, we shed light on the role of a fundamental characteristic of this arrangement, the maximum cutwidth, for assessing the quality of any priority planning strategy. Our theoretical analysis validates the role of the maximum cutwidth by deriving bounds for the extinction time of the diffusion process. Finally, using the results of our analysis, we propose a novel and efficient DRA strategy, called Maximum Cutwidth Minimization, that outperforms other competing strategies in our simulations.Comment: 18 pages, 3 figure

    Structures in supercritical scale-free percolation

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    Scale-free percolation is a percolation model on Zd\mathbb{Z}^d which can be used to model real-world networks. We prove bounds for the graph distance in the regime where vertices have infinite degrees. We fully characterize transience vs. recurrence for dimension 1 and 2 and give sufficient conditions for transience in dimension 3 and higher. Finally, we show the existence of a hierarchical structure for parameters where vertices have degrees with infinite variance and obtain bounds on the cluster density.Comment: Revised Definition 2.5 and an argument in Section 6, results are unchanged. Correction of minor typos. 29 pages, 7 figure

    The Iterated Local Transitivity Model for Tournaments

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    A key generative principle within social and other complex networks is transitivity, where friends of friends are more likely friends. We propose a new model for highly dense complex networks based on transitivity, called the Iterated Local Transitivity Tournament (or ILTT) model. In ILTT and a dual version of the model, we iteratively apply the principle of transitivity to form new tournaments. The resulting models generate tournaments with small average distances as observed in real-world complex networks. We explore properties of small subtournaments or motifs in the ILTT model and study its graph-theoretic properties, such as Hamilton cycles, spectral properties, and domination numbers. We finish with a set of open problems and the next steps for the ILTT model

    The Weighted Independent Domination Problem: ILP Model and Algorithmic Approaches

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    This work deals with the so-called weighted independent domination problem, which is an NPNP-hard combinatorial optimization problem in graphs. In contrast to previous work, this paper considers the problem from a non-theoretical perspective. The first contribution consists in the development of three integer linear programming models. Second, two greedy heuristics are proposed. Finally, the last contribution is a population-based iterated greedy metaheuristic which is applied in two different ways: (1) the metaheuristic is applied directly to each problem instance, and (2) the metaheuristic is applied at each iteration of a higher-level framework---known as construct, merge, solve \& adapt---to sub-instances of the tackled problem instances. The results of the considered algorithmic approaches show that integer linear programming approaches can only compete with the developed metaheuristics in the context of graphs with up to 100 nodes. When larger graphs are concerned, the application of the populated-based iterated greedy algorithm within the higher-level framework works generally best. The experimental evaluation considers graphs of different types, sizes, densities, and ways of generating the node and edge weights
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