13,840 research outputs found
Proceedings of the ECSCW'95 Workshop on the Role of Version Control in CSCW Applications
The workshop entitled "The Role of Version Control in Computer Supported Cooperative Work Applications" was held on September 10, 1995 in Stockholm, Sweden in conjunction with the ECSCW'95 conference. Version control, the ability to manage relationships between successive instances of artifacts, organize those instances into meaningful structures, and support navigation and other operations on those structures, is an important problem in CSCW applications. It has long been recognized as a critical issue for inherently cooperative tasks such as software engineering, technical documentation, and authoring. The primary challenge for versioning in these areas is to support opportunistic, open-ended design processes requiring the preservation of historical perspectives in the design process, the reuse of previous designs, and the exploitation of alternative designs.
The primary goal of this workshop was to bring together a diverse group of individuals interested in examining the role of versioning in Computer Supported Cooperative Work. Participation was encouraged from members of the research community currently investigating the versioning process in CSCW as well as application designers and developers who are familiar with the real-world requirements for versioning in CSCW. Both groups were represented at the workshop resulting in an exchange of ideas and information that helped to familiarize developers with the most recent research results in the area, and to provide researchers with an updated view of the needs and challenges faced by application developers. In preparing for this workshop, the organizers were able to build upon the results of their previous one entitled "The Workshop on Versioning in Hypertext" held in conjunction with the ECHT'94 conference. The following section of this report contains a summary in which the workshop organizers report the major results of the workshop. The summary is followed by a section that contains the position papers that were accepted to the workshop. The position papers provide more detailed information describing recent research efforts of the workshop participants as well as current challenges that are being encountered in the development of CSCW applications. A list of workshop participants is provided at the end of the report.
The organizers would like to thank all of the participants for their contributions which were, of course, vital to the success of the workshop. We would also like to thank the ECSCW'95 conference organizers for providing a forum in which this workshop was possible
Empowering End-users to Collaboratively Manage and Analyze Evolving Data Models
In order to empower end-users to make well-founded decisions based on domain-specific knowledge, companies use end-user oriented business intelligence (BI) software like spreadsheets. Moreover, many decisions require the collaboration of multiple and autonomous knowledge workers. However, prevalent BI software does not provide elevated collaboration features as known from traditional Web 2.0 technologies. There is also a lack of research on how to integrate collaboration features into BI systems, and which challenges arise as a consequence. In the paper at hand we address this issue by proposing the Spreadsheet 2.0 approach, which integrates Web 2.0 features with the spreadsheet paradigm as most-common representative of end-user-oriented business intelligence tools. Therefore, we derive requirements for a Web 2.0-based approach to collaborative BI, and present the conceptual design for a Spreadsheet 2.0 solution. Subsequently, we demonstrate a corresponding prototypical implementation, and elaborate on key findings and main challenges identified by its application and evaluation
A new approach to collaborative frameworks using shared objects
Multi-user graphical applications currently require the creation of a set of interface objects to maintain each participating display. The concept of shared objects allows a single object instance to be used in multiple contexts concurrently. This provides a novel way of reducing collaborative overheads by requiring the maintenance of only a single set of interface objects. The paper presents the concept of a shared-object collaborative framework and illustrates how the concept can be incorporated into an existing object-oriented toolkit
Historical collaborative geocoding
The latest developments in digital have provided large data sets that can
increasingly easily be accessed and used. These data sets often contain
indirect localisation information, such as historical addresses. Historical
geocoding is the process of transforming the indirect localisation information
to direct localisation that can be placed on a map, which enables spatial
analysis and cross-referencing. Many efficient geocoders exist for current
addresses, but they do not deal with the temporal aspect and are based on a
strict hierarchy (..., city, street, house number) that is hard or impossible
to use with historical data. Indeed historical data are full of uncertainties
(temporal aspect, semantic aspect, spatial precision, confidence in historical
source, ...) that can not be resolved, as there is no way to go back in time to
check. We propose an open source, open data, extensible solution for geocoding
that is based on the building of gazetteers composed of geohistorical objects
extracted from historical topographical maps. Once the gazetteers are
available, geocoding an historical address is a matter of finding the
geohistorical object in the gazetteers that is the best match to the historical
address. The matching criteriae are customisable and include several dimensions
(fuzzy semantic, fuzzy temporal, scale, spatial precision ...). As the goal is
to facilitate historical work, we also propose web-based user interfaces that
help geocode (one address or batch mode) and display over current or historical
topographical maps, so that they can be checked and collaboratively edited. The
system is tested on Paris city for the 19-20th centuries, shows high returns
rate and is fast enough to be used interactively.Comment: WORKING PAPE
Linking design and manufacturing domains via web-based and enterprise integration technologies
The manufacturing industry faces many challenges such as reducing time-to-market and cutting costs. In order to meet these increasing demands, effective methods are need to support the early product development stages by bridging the gap of communicating early design ideas and the evaluation of manufacturing performance. This paper introduces methods of linking design and manufacturing domains using disparate technologies. The combined technologies include knowledge management supporting for product lifecycle management (PLM) systems, enterprise resource planning (ERP) systems, aggregate process planning systems, workflow management and data exchange formats. A case study has been used to demonstrate the use of these technologies, illustrated by adding manufacturing knowledge to generate alternative early process plan which are in turn used by an ERP system to obtain and optimise a rough-cut capacity plan
WFIRST Coronagraph Technology Requirements: Status Update and Systems Engineering Approach
The coronagraphic instrument (CGI) on the Wide-Field Infrared Survey
Telescope (WFIRST) will demonstrate technologies and methods for high-contrast
direct imaging and spectroscopy of exoplanet systems in reflected light,
including polarimetry of circumstellar disks. The WFIRST management and CGI
engineering and science investigation teams have developed requirements for the
instrument, motivated by the objectives and technology development needs of
potential future flagship exoplanet characterization missions such as the NASA
Habitable Exoplanet Imaging Mission (HabEx) and the Large UV/Optical/IR
Surveyor (LUVOIR). The requirements have been refined to support
recommendations from the WFIRST Independent External Technical/Management/Cost
Review (WIETR) that the WFIRST CGI be classified as a technology demonstration
instrument instead of a science instrument. This paper provides a description
of how the CGI requirements flow from the top of the overall WFIRST mission
structure through the Level 2 requirements, where the focus here is on
capturing the detailed context and rationales for the CGI Level 2 requirements.
The WFIRST requirements flow starts with the top Program Level Requirements
Appendix (PLRA), which contains both high-level mission objectives as well as
the CGI-specific baseline technical and data requirements (BTR and BDR,
respectively)... We also present the process and collaborative tools used in
the L2 requirements development and management, including the collection and
organization of science inputs, an open-source approach to managing the
requirements database, and automating documentation. The tools created for the
CGI L2 requirements have the potential to improve the design and planning of
other projects, streamlining requirement management and maintenance. [Abstract
Abbreviated]Comment: 16 pages, 4 figure
The future of enterprise groupware applications
This paper provides a review of groupware technology and products. The purpose of this review is to investigate the appropriateness of current groupware technology as the basis for future enterprise systems and evaluate its role in realising, the currently emerging, Virtual Enterprise model for business organisation. It also identifies in which way current technological phenomena will transform groupware technology and will drive the development of the enterprise systems of the future
An Integrated Engineering-Computation Framework for Collaborative Engineering: An Application in Project Management
Today\u27s engineering applications suffer from a severe integration problem. Engineering, the entire process, consists of a myriad of individual, often complex, tasks. Most computer tools support particular tasks in engineering, but the output of one tool is different from the others\u27. Thus, the users must re-enter the relevant information in the format required by another tool. Moreover, usually in the development process of a new product/process, several teams of engineers with different backgrounds/responsibilities are involved, for example mechanical engineers, cost estimators, manufacturing engineers, quality engineers, and project manager. Engineers need a tool(s) to share technical and managerial information and to be able to instantly access the latest changes made by one member, or more, in the teams to determine right away the impacts of these changes in all disciplines (cost, time, resources, etc.). In other words, engineers need to participate in a truly collaborative environment for the achievement of a common objective, which is the completion of the product/process design project in a timely, cost effective, and optimal manner.
In this thesis, a new framework that integrates the capabilities of four commercial software, Microsoft Excel™ (spreadsheet), Microsoft Project™ (project management), What\u27s Best! (an optimization add-in), and Visual Basic™ (programming language), with a state-of-the-art object-oriented database (knowledge medium), InnerCircle2000™ is being presented and applied to handle the Cost-Time Trade-Off problem in project networks. The result was a vastly superior solution over the conventional solution from the viewpoint of data handling, completeness of solution space, and in the context of a collaborative engineering-computation environment
A decentralized framework for cross administrative domain data sharing
Federation of messaging and storage platforms located in remote datacenters is an essential functionality to share data among geographically distributed platforms. When systems are administered by the same owner data replication reduces data access latency bringing data closer to applications and enables fault tolerance to face disaster recovery of an entire location. When storage platforms are administered by different owners data replication across different administrative domains is essential for enterprise application data integration. Contents and services managed by different software platforms need to be integrated to provide richer contents and services. Clients may need to share subsets of data in order to enable collaborative analysis and service integration. Platforms usually include proprietary federation functionalities and specific APIs to let external software and platforms access their internal data. These different techniques may not be applicable to all environments and networks due to security and technological restrictions. Moreover the federation of dispersed nodes under a decentralized administration scheme is still a research issue. This thesis is a contribution along this research direction as it introduces and describes a framework, called \u201cWideGroups\u201d, directed towards the creation and the management of an automatic federation and integration of widely dispersed platform nodes. It is based on groups to exchange messages among distributed applications located in different remote datacenters. Groups are created and managed using client side programmatic configuration without touching servers. WideGroups enables the extension of the software platform services to nodes belonging to different administrative domains in a wide area network environment. It lets different nodes form ad-hoc overlay networks on-the-fly depending on message destinations located in distinct administrative domains. It supports multiple dynamic overlay networks based on message groups, dynamic discovery of nodes and automatic setup of overlay networks among nodes with no server-side configuration. I designed and implemented platform connectors to integrate the framework as the federation module of Message Oriented Middleware and Key Value Store platforms, which are among the most widespread paradigms supporting data sharing in distributed systems
Empirical modelling principles to support learning in a cultural context
Much research on pedagogy stresses the need for a broad perspective on learning. Such a perspective might take account (for instance) of the experience that informs knowledge and understanding [Tur91], the situation in which the learning activity takes place [Lav88], and the influence of multiple intelligences [Gar83]. Educational technology appears to hold great promise in this connection. Computer-related technologies such as new media, the internet, virtual reality and brain-mediated communication afford access to a range of learning resources that grows ever wider in its scope and supports ever more sophisticated interactions.
Whether educational technology is fulfilling its potential in broadening the horizons for learning activity is more controversial. Though some see the successful development of radically new educational resources as merely a matter of time, investment and engineering, there are also many critics of the trends in computer-based learning who see little evidence of the greater degree of human engagement to which new technologies aspire [Tal95].
This paper reviews the potential application to educational technology of principles and tools for computer-based modelling that have been developed under the auspices of the Empirical Modelling (EM) project at Warwick [EMweb]. This theme was first addressed at length in a previous paper [Bey97], and is here revisited in the light of new practical developments in EM both in respect of tools and of model-building that has been targetted at education at various levels. Our central thesis is that the problems of educational technology stem from the limitations of current conceptual frameworks and tool support for the essential cognitive model building activity, and that tackling these problems requires a radical shift in philosophical perspective on the nature and role of empirical knowledge that has significant practical implications.
The paper is in two main sections. The first discusses the limitations of the classical computer science perspective where educational technology to support situated learning is concerned, and relates the learning activities that are most closely associated with a cultural context to the empiricist perspective on learning introduced in [Bey97]. The second outlines the principles of EM and describes and illustrates features of its practical application that are particularly well-suited to learning in a cultural setting
- …