26,949 research outputs found

    Symmetric Interconnection Networks from Cubic Crystal Lattices

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    Torus networks of moderate degree have been widely used in the supercomputer industry. Tori are superb when used for executing applications that require near-neighbor communications. Nevertheless, they are not so good when dealing with global communications. Hence, typical 3D implementations have evolved to 5D networks, among other reasons, to reduce network distances. Most of these big systems are mixed-radix tori which are not the best option for minimizing distances and efficiently using network resources. This paper is focused on improving the topological properties of these networks. By using integral matrices to deal with Cayley graphs over Abelian groups, we have been able to propose and analyze a family of high-dimensional grid-based interconnection networks. As they are built over nn-dimensional grids that induce a regular tiling of the space, these topologies have been denoted \textsl{lattice graphs}. We will focus on cubic crystal lattices for modeling symmetric 3D networks. Other higher dimensional networks can be composed over these graphs, as illustrated in this research. Easy network partitioning can also take advantage of this network composition operation. Minimal routing algorithms are also provided for these new topologies. Finally, some practical issues such as implementability and preliminary performance evaluations have been addressed

    V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map

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    Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly non-linear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV 2017), Published at CVPR 201

    Agile-SD: A Linux-based TCP Congestion Control Algorithm for Supporting High-speed and Short-distance Networks

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    Recently, high-speed and short-distance networks are widely deployed and their necessity is rapidly increasing everyday. This type of networks is used in several network applications; such as Local Area Networks (LAN) and Data Center Networks (DCN). In LANs and DCNs, high-speed and short-distance networks are commonly deployed to connect between computing and storage elements in order to provide rapid services. Indeed, the overall performance of such networks is significantly influenced by the Congestion Control Algorithm (CCA) which suffers from the problem of bandwidth under-utilization, especially if the applied buffer regime is very small. In this paper, a novel loss-based CCA tailored for high-speed and Short-Distance (SD) networks, namely Agile-SD, has been proposed. The main contribution of the proposed CCA is to implement the mechanism of agility factor. Further, intensive simulation experiments have been carried out to evaluate the performance of Agile-SD compared to Compound and Cubic which are the default CCAs of the most commonly used operating systems. The results of the simulation experiments show that the proposed CCA outperforms the compared CCAs in terms of average throughput, loss ratio and fairness, especially when a small buffer is applied. Moreover, Agile-SD shows lower sensitivity to the buffer size change and packet error rate variation which increases its efficiency.Comment: 12 Page

    Can a continuous mineral foam explain the stiffening of aged bone tissue? A micromechanical approach to mineral fusion in musculoskeletal tissues

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    Recent experimental data revealed a stiffening of aged cortical bone tissue, which could not be explained by common multiscale elastic material models. We explain this data by incorporating the role of mineral fusion via a new hierarchical modeling approach exploiting the asymptotic (periodic) homogenization (AH) technique for three-dimensional linear elastic composites. We quantify for the first time the stiffening that is obtained by considering a fused mineral structure in a softer matrix in comparison with a composite having non-fused cubic mineral inclusions. We integrate the AH approach in the Eshelby-based hierarchical mineralized turkey leg tendon model (Tiburtius et al 2014 Biomech. Model. Mechanobiol. 13 1003–23), which can be considered as a base for musculoskeletal mineralized tissue modeling. We model the finest scale compartments, i.e. the extrafibrillar space and the mineralized collagen fibril, by replacing the self-consistent scheme with our AH approach. This way, we perform a parametric analysis at increasing mineral volume fraction, by varying the amount of mineral that is fusing in the axial and transverse tissue directions in both compartments. Our effective stiffness results are in good agreement with those reported for aged human radius and support the argument that the axial stiffening in aged bone tissue is caused by the formation of a continuous mineral foam. Moreover, the proposed theoretical and computational approach supports the design of biomimetic materials which require an overall composite stiffening without increasing the amount of the reinforcing material
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