208 research outputs found

    Performance analysis of parallel branch and bound search with the hypercube architecture

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    With the availability of commercial parallel computers, researchers are examining new classes of problems which might benefit from parallel computing. This paper presents results of an investigation of the class of search intensive problems. The specific problem discussed is the Least-Cost Branch and Bound search method of deadline job scheduling. The object-oriented design methodology was used to map the problem into a parallel solution. While the initial design was good for a prototype, the best performance resulted from fine-tuning the algorithm for a specific computer. The experiments analyze the computation time, the speed up over a VAX 11/785, and the load balance of the problem when using loosely coupled multiprocessor system based on the hypercube architecture

    Submicron Systems Architecture: Semiannual Technical Report

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    The PISCES 2 parallel programming environment

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    PISCES 2 is a programming environment for scientific and engineering computations on MIMD parallel computers. It is currently implemented on a flexible FLEX/32 at NASA Langley, a 20 processor machine with both shared and local memories. The environment provides an extended Fortran for applications programming, a configuration environment for setting up a run on the parallel machine, and a run-time environment for monitoring and controlling program execution. This paper describes the overall design of the system and its implementation on the FLEX/32. Emphasis is placed on several novel aspects of the design: the use of a carefully defined virtual machine, programmer control of the mapping of virtual machine to actual hardware, forces for medium-granularity parallelism, and windows for parallel distribution of data. Some preliminary measurements of storage use are included

    Concurrent hypercube system with improved message passing

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    A network of microprocessors, or nodes, are interconnected in an n-dimensional cube having bidirectional communication links along the edges of the n-dimensional cube. Each node's processor network includes an I/O subprocessor dedicated to controlling communication of message packets along a bidirectional communication link with each end thereof terminating at an I/O controlled transceiver. Transmit data lines are directly connected from a local FIFO through each node's communication link transceiver. Status and control signals from the neighboring nodes are delivered over supervisory lines to inform the local node that the neighbor node's FIFO is empty and the bidirectional link between the two nodes is idle for data communication. A clocking line between neighbors, clocks a message into an empty FIFO at a neighbor's node and vica versa. Either neighbor may acquire control over the bidirectional communication link at any time, and thus each node has circuitry for checking whether or not the communication link is busy or idle, and whether or not the receive FIFO is empty. Likewise, each node can empty its own FIFO and in turn deliver a status signal to a neighboring node indicating that the local FIFO is empty. The system includes features of automatic message rerouting, block message transfer and automatic parity checking and generation

    Submicron Systems Architecture: Semiannual Technical Report

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    No abstract available

    Distributed match-making

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    In many distributed computing environments, processes are concurrently executed by nodes in a store- and-forward communication network. Distributed control issues as diverse as name server, mutual exclusion, and replicated data management involve making matches between such processes. We propose a formal problem called distributed match-making as the generic paradigm. Algorithms for distributed match-making are developed and the complexity is investigated in terms of messages and in terms of storage needed. Lower bounds on the complexity of distributed match-making are established. Optimal algorithms, or nearly optimal algorithms, are given for particular network topologies

    Viterbi algorithm on a hypercube: Concurrent formulation

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    The similarity between the Fast Fourier Transform and the Viterbi algorithm is exploited to develop a Concurrent Viterbi Algorithm suitable for a multiprocessor system interconnected as a hypercube. The proposed algorithm can efficiently decode large constraint length convolutional codes, using different degrees of parallelism, and is attractive for VLSI implementation
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