483 research outputs found

    Adding Executable Context to Executable Architectures: Enabling an Executable Context Simulation Framework (ECSF)

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    A system that does not stand alone is represented by a complex entity of component combinations that interact with each other to execute a function. In today\u27s interconnected world, systems integrate with other systems - called a system-of-systems infrastructure: a network of interrelated systems that can often exhibit both predictable and unpredictable behavior. The current state-of-the-art evaluation process of these system-of-systems and their community of practitioners in the academic community are limited to static methods focused on defining who is doing what and where. However, to answer the questions of why and how a system operates within complex systems-of-systems interrelationships, a system\u27s architecture and context must be observed over time, its executable architecture, to discern effective predictable and unpredictable behavior. The objective of this research is to determine a method for evaluating a system\u27s executable architecture and assess the contribution and efficiency of the specified system before it is built. This research led to the development of concrete steps that synthesize the observance of the executable architecture, assessment recommendations provided by the North Atlantic Treaty Organization (NATO) Code of Best Practice for Command and Control (C2) Assessment, and the metrics for operational efficiency provided by the Military Missions and Means Framework. Based on the research herein, this synthesis is designed to evaluate and assess system-of-systems architectures in their operational context to provide quantitative results

    GridHub: a grid-based, high-density material handling system.

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    In the past twenty years, the share of e-commerce has increased (FRED, 2019). Since more and more activities, such as picking and sorting customers’ orders, are done in warehouses, high efficiency warehouses are in demand. Furthermore, the efficiency of warehouses is related to customer satisfaction (Colla and Lapoule, 2012). Storage systems are key components in warehouses, which are related to the efficiency of warehouse operations. In this dissertation, we address an automatic puzzle-based storage system under decentralized control. We call this system GridHub. GridHub meets standards of Industry 4.0 (Lasi et al., 2014), and it features high throughput with parallel order processing. In the first part of this research, we describe a GridHub which can handle unit-sized items; that is, one box only occupies one conveyor module. The GridHub is capable of moving boxes in all cardinal directions. It can complete multiple material handling tasks, such as sorting, sequencing, retrieving, and storing without changing the control algorithms. To move the active boxes to their targets, we developed a decentralized control algorithm to arrange box movements. The algorithms are executed by conveyor modules cyclically, and all actions in the execution process are one iteration of the algorithm. There are three phases in one iteration (assess, negotiation and convey), and several steps consist of one phase. The conveyor modules execute the algorithm simultaneously and synchronize at every step. The goal of the control algorithms is to move active boxes into their immediate destinations, and the key idea of the algorithm is to move away other boxes for the active boxes through message passing process. Negotiation behaviors are patterns of action generated by the conveyor modules while executing the algorithms. We describe these behaviors and explain how they affect the transfer process of active boxes. Some of those behaviors and other actions, which can prevent the transferring processes of boxes, are listed and discussed. These actions are related to deadlock and livelock in the GridHub. We prove that GridHub is deadlock free, and it is also livelock free under certain conditions. In the second part of this research, we extend the unit-sized GridHub by enabling it to handle non-unit-sized boxes meaning every box can occupy more than one conveyor module. We name the new GridHub the NU GridHub. The control algorithms of the NU GridHub are developed based on the unit-sized GridHub’s algorithms by adding new rules. Performance of the NU GridHub is also measured and discussed. GridHub is the first grid-based material handling system to offer four-way movement of stored items with a rich set of material handling task – storage, retrieval, sorting, and sequencing. GridHub is also the first grid-based system to implement a decentralized control algorithm based on “nested attempts,” a feature the guarantee deadlock free operation. Finally, the NU GridHub is the first grid-based solution to handle bigger boxes, which have not been done for a grid-based system under the virtual aisle method

    On the completeness of ensembles of motion planners for decentralized planning

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    We provide a set of sufficient conditions to establish the completeness of an ensemble of motion planners-that is, a set of loosely-coupled motion planners that produce a unified result. The planners are assumed to divide the total planning problem across some parameter space(s), such as task space, state space, action space, or time. Robotic applications have employed ensembles of planners for decades, although the concept has not been formally unified or analyzed until now. We focus on applications in multi-robot navigation and collision avoidance. We show that individual resolutionor probabilistically-complete planners that meet certain communication criteria constitute a (respectively, resolution- or probabilistically-) complete ensemble of planners. This ensemble of planners, in turn, guarantees that the robots are free of deadlock, livelock, and starvation.Boeing Compan

    Reactive mission and motion planning with deadlock resolution avoiding dynamic obstacles

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    In the near future mobile robots, such as personal robots or mobile manipulators, will share the workspace with other robots and humans. We present a method for mission and motion planning that applies to small teams of robots performing a task in an environment with moving obstacles, such as humans. Given a mission specification written in linear temporal logic, such as patrolling a set of rooms, we synthesize an automaton from which the robots can extract valid strategies. This centralized automaton is executed by the robots in the team at runtime, and in conjunction with a distributed motion planner that guarantees avoidance of moving obstacles. Our contribution is a correct-by-construction synthesis approach to multi-robot mission planning that guarantees collision avoidance with respect to moving obstacles, guarantees satisfaction of the mission specification and resolves encountered deadlocks, where a moving obstacle blocks the robot temporally. Our method provides conditions under which deadlock will be avoided by identifying environment behaviors that, when encountered at runtime, may prevent the robot team from achieving its goals. In particular, (1) it identifies deadlock conditions; (2) it is able to check whether they can be resolved; and (3) the robots implement the deadlock resolution policy locally in a distributed manner. The approach is capable of synthesizing and executing plans even with a high density of dynamic obstacles. In contrast to many existing approaches to mission and motion planning, it is scalable with the number of moving obstacles. We demonstrate the approach in physical experiments with walking humanoids moving in 2D environments and in simulation with aerial vehicles (quadrotors) navigating in 2D and 3D environments.Boeing CompanyUnited States. Office of Naval Research. Multidisciplinary University Research Initiative. SMARTS (N00014-09-1051)United States. Office of Naval Research (N00014-12-1-1000)National Science Foundation (U.S.). Expeditions in Computer Augmented Program Engineerin

    Submicron Systems Architecture Project: Semiannual Technical Report

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    OSCAR. A Noise Injection Framework for Testing Concurrent Software

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    “Moore’s Law” is a well-known observable phenomenon in computer science that describes a visible yearly pattern in processor’s die increase. Even though it has held true for the last 57 years, thermal limitations on how much a processor’s core frequencies can be increased, have led to physical limitations to their performance scaling. The industry has since then shifted towards multicore architectures, which offer much better and scalable performance, while in turn forcing programmers to adopt the concurrent programming paradigm when designing new software, if they wish to make use of this added performance. The use of this paradigm comes with the unfortunate downside of the sudden appearance of a plethora of additional errors in their programs, stemming directly from their (poor) use of concurrency techniques. Furthermore, these concurrent programs themselves are notoriously hard to design and to verify their correctness, with researchers continuously developing new, more effective and effi- cient methods of doing so. Noise injection, the theme of this dissertation, is one such method. It relies on the “probe effect” — the observable shift in the behaviour of concurrent programs upon the introduction of noise into their routines. The abandonment of ConTest, a popular proprietary and closed-source noise injection framework, for testing concurrent software written using the Java programming language, has left a void in the availability of noise injection frameworks for this programming language. To mitigate this void, this dissertation proposes OSCAR — a novel open-source noise injection framework for the Java programming language, relying on static bytecode instrumentation for injecting noise. OSCAR will provide a free and well-documented noise injection tool for research, pedagogical and industry usage. Additionally, we propose a novel taxonomy for categorizing new and existing noise injection heuristics, together with a new method for generating and analysing concurrent software traces, based on string comparison metrics. After noising programs from the IBM Concurrent Benchmark with different heuristics, we observed that OSCAR is highly effective in increasing the coverage of the interleaving space, and that the different heuristics provide diverse trade-offs on the cost and benefit (time/coverage) of the noise injection process.Resumo A “Lei de Moore” é um fenómeno, bem conhecido na área das ciências da computação, que descreve um padrão evidente no aumento anual da densidade de transístores num processador. Mesmo mantendo-se válido nos últimos 57 anos, o aumento do desempenho dos processadores continua garrotado pelas limitações térmicas inerentes `a subida da sua frequência de funciona- mento. Desde então, a industria transitou para arquiteturas multi núcleo, com significativamente melhor e mais escalável desempenho, mas obrigando os programadores a adotar o paradigma de programação concorrente ao desenhar os seus novos programas, para poderem aproveitar o desempenho adicional que advém do seu uso. O uso deste paradigma, no entanto, traz consigo, por consequência, a introdução de uma panóplia de novos erros nos programas, decorrentes diretamente da utilização (inadequada) de técnicas de programação concorrente. Adicionalmente, estes programas concorrentes são conhecidos por serem consideravelmente mais difíceis de desenhar e de validar, quanto ao seu correto funcionamento, incentivando investi- gadores ao desenvolvimento de novos métodos mais eficientes e eficazes de o fazerem. A injeção de ruído, o tema principal desta dissertação, é um destes métodos. Esta baseia-se no “efeito sonda” (do inglês “probe effect”) — caracterizado por uma mudança de comportamento observável em programas concorrentes, ao terem ruído introduzido nas suas rotinas. Com o abandono do Con- Test, uma framework popular, proprietária e de código fechado, de análise dinâmica de programas concorrentes através de injecção de ruído, escritos com recurso `a linguagem de programação Java, viu-se surgir um vazio na oferta de framework de injeção de ruído, para esta mesma linguagem. Para mitigar este vazio, esta dissertação propõe o OSCAR — uma nova framework de injeção de ruído, de código-aberto, para a linguagem de programação Java, que utiliza manipulação estática de bytecode para realizar a introdução de ruído. O OSCAR pretende oferecer uma ferramenta livre e bem documentada de injeção de ruído para fins de investigação, pedagógicos ou até para a indústria. Adicionalmente, a dissertação propõe uma nova taxonomia para categorizar os dife- rentes tipos de heurísticas de injecção de ruídos novos e existentes, juntamente com um método para gerar e analisar traces de programas concorrentes, com base em métricas de comparação de strings. Após inserir ruído em programas do IBM Concurrent Benchmark, com diversas heurísticas, ob- servámos que o OSCAR consegue aumentar significativamente a dimensão da cobertura do espaço de estados de programas concorrentes. Adicionalmente, verificou-se que diferentes heurísticas produzem um leque variado de prós e contras, especialmente em termos de eficácia versus eficiência

    A Survey of Traditional and Practical Concurrency Control in Relational Database Management Systems

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    Traditionally, database theory has focused on concepts such as atomicity and serializability, asserting that concurrent transaction management must enable correctness above all else. Textbooks and academic journals detail a vision of unbounded rationality, where reduced throughput because of concurrency protocols is not of tremendous concern. This thesis seeks to survey the traditional basis for concurrency in relational database management systems and contrast that with actual practice. SQL-92, the current standard for concurrency in relational database management systems has defined isolation, or allowable concurrency levels, and these are examined. Some ways in which DB2, a popular database, interprets these levels and finesses extra concurrency through performance enhancement are detailed. SQL-92 standardizes de facto relational database management systems features. Given this and a superabundance of articles in professional journals detailing steps for fine-tuning transaction concurrency, the expansion of performance tuning seems bright, even at the expense of serializabilty. Are the practical changes wrought by non-academic professionals killing traditional database concurrency ideals? Not really. Reasoned changes for performance gains advocate compromise, using complex concurrency controls when necessary for the job at hand and relaxing standards otherwise. The idea of relational database management systems is only twenty years old, and standards are still evolving. Is there still an interplay between tradition and practice? Of course. Current practice uses tradition pragmatically, not idealistically. Academic ideas help drive the systems available for use, and perhaps current practice now will help academic ideas define concurrency control concepts for relational database management systems
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