18 research outputs found

    The Complexity of Power-Index Comparison

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    We study the complexity of the following problem: Given two weighted voting games G' and G'' that each contain a player p, in which of these games is p's power index value higher? We study this problem with respect to both the Shapley-Shubik power index [SS54] and the Banzhaf power index [Ban65,DS79]. Our main result is that for both of these power indices the problem is complete for probabilistic polynomial time (i.e., is PP-complete). We apply our results to partially resolve some recently proposed problems regarding the complexity of weighted voting games. We also study the complexity of the raw Shapley-Shubik power index. Deng and Papadimitriou [DP94] showed that the raw Shapley-Shubik power index is #P-metric-complete. We strengthen this by showing that the raw Shapley-Shubik power index is many-one complete for #P. And our strengthening cannot possibly be further improved to parsimonious completeness, since we observe that, in contrast with the raw Banzhaf power index, the raw Shapley-Shubik power index is not #P-parsimonious-complete.Comment: 12 page

    Path Puzzles: Discrete Tomography with a Path Constraint is Hard

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    We prove that path puzzles with complete row and column information--or equivalently, 2D orthogonal discrete tomography with Hamiltonicity constraint--are strongly NP-complete, ASP-complete, and #P-complete. Along the way, we newly establish ASP-completeness and #P-completeness for 3-Dimensional Matching and Numerical 3-Dimensional Matching.Comment: 16 pages, 8 figures. Revised proof of Theorem 2.4. 2-page abstract appeared in Abstracts from the 20th Japan Conference on Discrete and Computational Geometry, Graphs, and Games (JCDCGGG 2017

    Reductions for Frequency-Based Data Mining Problems

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    Studying the computational complexity of problems is one of the - if not the - fundamental questions in computer science. Yet, surprisingly little is known about the computational complexity of many central problems in data mining. In this paper we study frequency-based problems and propose a new type of reduction that allows us to compare the complexities of the maximal frequent pattern mining problems in different domains (e.g. graphs or sequences). Our results extend those of Kimelfeld and Kolaitis [ACM TODS, 2014] to a broader range of data mining problems. Our results show that, by allowing constraints in the pattern space, the complexities of many maximal frequent pattern mining problems collapse. These problems include maximal frequent subgraphs in labelled graphs, maximal frequent itemsets, and maximal frequent subsequences with no repetitions. In addition to theoretical interest, our results might yield more efficient algorithms for the studied problems.Comment: This is an extended version of a paper of the same title to appear in the Proceedings of the 17th IEEE International Conference on Data Mining (ICDM'17

    Possible Winners in Noisy Elections

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    We consider the problem of predicting winners in elections, for the case where we are given complete knowledge about all possible candidates, all possible voters (together with their preferences), but where it is uncertain either which candidates exactly register for the election or which voters cast their votes. Under reasonable assumptions, our problems reduce to counting variants of election control problems. We either give polynomial-time algorithms or prove #P-completeness results for counting variants of control by adding/deleting candidates/voters for Plurality, k-Approval, Approval, Condorcet, and Maximin voting rules. We consider both the general case, where voters' preferences are unrestricted, and the case where voters' preferences are single-peaked.Comment: 34 page

    Planar 3-SAT with a Clause/Variable Cycle

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    In the Planar 3-SAT problem, we are given a 3-SAT formula together with its incidence graph, which is planar, and are asked whether this formula is satisfiable. Since Lichtenstein's proof that this problem is NP-complete, it has been used as a starting point for a large number of reductions. In the course of this research, different restrictions on the incidence graph of the formula have been devised, for which the problem also remains hard. In this paper, we investigate the restriction in which we require that the incidence graph can be augmented by the edges of a Hamiltonian cycle that first passes through all variables and then through all clauses, in a way that the resulting graph is still planar. We show that the problem of deciding satisfiability of a 3-SAT formula remains NP-complete even if the incidence graph is restricted in that way and the Hamiltonian cycle is given. This complements previous results demanding cycles only through either the variables or clauses. The problem remains hard for monotone formulas, as well as for instances with exactly three distinct variables per clause. In the course of this investigation, we show that monotone instances of Planar 3-SAT with exactly three distinct variables per clause are always satisfiable, thus settling the question by Darmann, D\"ocker, and Dorn on the complexity of this problem variant in a surprising way.Comment: Implementing style of DMTCS journa

    The Surprising Power of Graph Neural Networks with Random Node Initialization

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    Graph neural networks (GNNs) are effective models for representation learning on relational data. However, standard GNNs are limited in their expressive power, as they cannot distinguish graphs beyond the capability of the Weisfeiler-Leman graph isomorphism heuristic. In order to break this expressiveness barrier, GNNs have been enhanced with random node initialization (RNI), where the idea is to train and run the models with randomized initial node features. In this work, we analyze the expressive power of GNNs with RNI, and prove that these models are universal, a first such result for GNNs not relying on computationally demanding higher-order properties. This universality result holds even with partially randomized initial node features, and preserves the invariance properties of GNNs in expectation. We then empirically analyze the effect of RNI on GNNs, based on carefully constructed datasets. Our empirical findings support the superior performance of GNNs with RNI over standard GNNs.Comment: Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence (IJCAI-21). Code and data available at http://www.github.com/ralphabb/GNN-RN

    Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible

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    We analyze the computational complexity of the many types of pencil-and-paper-style puzzles featured in the 2016 puzzle video game The Witness. In all puzzles, the goal is to draw a simple path in a rectangular grid graph from a start vertex to a destination vertex. The different puzzle types place different constraints on the path: preventing some edges from being visited (broken edges); forcing some edges or vertices to be visited (hexagons); forcing some cells to have certain numbers of incident path edges (triangles); or forcing the regions formed by the path to be partially monochromatic (squares), have exactly two special cells (stars), or be singly covered by given shapes (polyominoes) and/or negatively counting shapes (antipolyominoes). We show that any one of these clue types (except the first) is enough to make path finding NP-complete ("witnesses exist but are hard to find"), even for rectangular boards. Furthermore, we show that a final clue type (antibody), which necessarily "cancels" the effect of another clue in the same region, makes path finding Σ2\Sigma_2-complete ("witnesses do not exist"), even with a single antibody (combined with many anti/polyominoes), and the problem gets no harder with many antibodies. On the positive side, we give a polynomial-time algorithm for monomino clues, by reducing to hexagon clues on the boundary of the puzzle, even in the presence of broken edges, and solving "subset Hamiltonian path" for terminals on the boundary of an embedded planar graph in polynomial time.Comment: 72 pages, 59 figures. Revised proof of Lemma 3.5. A short version of this paper appeared at the 9th International Conference on Fun with Algorithms (FUN 2018
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