10,295 research outputs found

    Construction of near-optimal vertex clique covering for real-world networks

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    We propose a method based on combining a constructive and a bounding heuristic to solve the vertex clique covering problem (CCP), where the aim is to partition the vertices of a graph into the smallest number of classes, which induce cliques. Searching for the solution to CCP is highly motivated by analysis of social and other real-world networks, applications in graph mining, as well as by the fact that CCP is one of the classical NP-hard problems. Combining the construction and the bounding heuristic helped us not only to find high-quality clique coverings but also to determine that in the domain of real-world networks, many of the obtained solutions are optimal, while the rest of them are near-optimal. In addition, the method has a polynomial time complexity and shows much promise for its practical use. Experimental results are presented for a fairly representative benchmark of real-world data. Our test graphs include extracts of web-based social networks, including some very large ones, several well-known graphs from network science, as well as coappearance networks of literary works' characters from the DIMACS graph coloring benchmark. We also present results for synthetic pseudorandom graphs structured according to the Erdös-Renyi model and Leighton's model

    Coloring vertices of a graph or finding a Meyniel obstruction

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    A Meyniel obstruction is an odd cycle with at least five vertices and at most one chord. A graph is Meyniel if and only if it has no Meyniel obstruction as an induced subgraph. Here we give a O(n^2) algorithm that, for any graph, finds either a clique and coloring of the same size or a Meyniel obstruction. We also give a O(n^3) algorithm that, for any graph, finds either aneasily recognizable strong stable set or a Meyniel obstruction

    Optimality Clue for Graph Coloring Problem

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    In this paper, we present a new approach which qualifies or not a solution found by a heuristic as a potential optimal solution. Our approach is based on the following observation: for a minimization problem, the number of admissible solutions decreases with the value of the objective function. For the Graph Coloring Problem (GCP), we confirm this observation and present a new way to prove optimality. This proof is based on the counting of the number of different k-colorings and the number of independent sets of a given graph G. Exact solutions counting problems are difficult problems (\#P-complete). However, we show that, using only randomized heuristics, it is possible to define an estimation of the upper bound of the number of k-colorings. This estimate has been calibrated on a large benchmark of graph instances for which the exact number of optimal k-colorings is known. Our approach, called optimality clue, build a sample of k-colorings of a given graph by running many times one randomized heuristic on the same graph instance. We use the evolutionary algorithm HEAD [Moalic et Gondran, 2018], which is one of the most efficient heuristic for GCP. Optimality clue matches with the standard definition of optimality on a wide number of instances of DIMACS and RBCII benchmarks where the optimality is known. Then, we show the clue of optimality for another set of graph instances. Optimality Metaheuristics Near-optimal

    Extremal Optimization at the Phase Transition of the 3-Coloring Problem

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    We investigate the phase transition of the 3-coloring problem on random graphs, using the extremal optimization heuristic. 3-coloring is among the hardest combinatorial optimization problems and is closely related to a 3-state anti-ferromagnetic Potts model. Like many other such optimization problems, it has been shown to exhibit a phase transition in its ground state behavior under variation of a system parameter: the graph's mean vertex degree. This phase transition is often associated with the instances of highest complexity. We use extremal optimization to measure the ground state cost and the ``backbone'', an order parameter related to ground state overlap, averaged over a large number of instances near the transition for random graphs of size nn up to 512. For graphs up to this size, benchmarks show that extremal optimization reaches ground states and explores a sufficient number of them to give the correct backbone value after about O(n3.5)O(n^{3.5}) update steps. Finite size scaling gives a critical mean degree value αc=4.703(28)\alpha_{\rm c}=4.703(28). Furthermore, the exploration of the degenerate ground states indicates that the backbone order parameter, measuring the constrainedness of the problem, exhibits a first-order phase transition.Comment: RevTex4, 8 pages, 4 postscript figures, related information available at http://www.physics.emory.edu/faculty/boettcher

    A Coloring Algorithm for Disambiguating Graph and Map Drawings

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    Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down eye movements. In this paper we propose an algorithm that disambiguates the edges with automatic selection of distinctive colors. Our proposed algorithm computes a near optimal color assignment of a dual collision graph, using a novel branch-and-bound procedure applied to a space decomposition of the color gamut. We give examples demonstrating the effectiveness of this approach in clarifying drawings of real world graphs and maps

    Lossless and near-lossless source coding for multiple access networks

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    A multiple access source code (MASC) is a source code designed for the following network configuration: a pair of correlated information sequences {X-i}(i=1)(infinity), and {Y-i}(i=1)(infinity) is drawn independent and identically distributed (i.i.d.) according to joint probability mass function (p.m.f.) p(x, y); the encoder for each source operates without knowledge of the other source; the decoder jointly decodes the encoded bit streams from both sources. The work of Slepian and Wolf describes all rates achievable by MASCs of infinite coding dimension (n --> infinity) and asymptotically negligible error probabilities (P-e((n)) --> 0). In this paper, we consider the properties of optimal instantaneous MASCs with finite coding dimension (n 0) performance. The interest in near-lossless codes is inspired by the discontinuity in the limiting rate region at P-e((n)) = 0 and the resulting performance benefits achievable by using near-lossless MASCs as entropy codes within lossy MASCs. Our central results include generalizations of Huffman and arithmetic codes to the MASC framework for arbitrary p(x, y), n, and P-e((n)) and polynomial-time design algorithms that approximate these optimal solutions

    Partitioning networks into cliques: a randomized heuristic approach

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    In the context of community detection in social networks, the term community can be grounded in the strict way that simply everybody should know each other within the community. We consider the corresponding community detection problem. We search for a partitioning of a network into the minimum number of non-overlapping cliques, such that the cliques cover all vertices. This problem is called the clique covering problem (CCP) and is one of the classical NP-hard problems. For CCP, we propose a randomized heuristic approach. To construct a high quality solution to CCP, we present an iterated greedy (IG) algorithm. IG can also be combined with a heuristic used to determine how far the algorithm is from the optimum in the worst case. Randomized local search (RLS) for maximum independent set was proposed to find such a bound. The experimental results of IG and the bounds obtained by RLS indicate that IG is a very suitable technique for solving CCP in real-world graphs. In addition, we summarize our basic rigorous results, which were developed for analysis of IG and understanding of its behavior on several relevant graph classes
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