17 research outputs found
Number of cliques in graphs with a forbidden subdivision
We prove that for all positive integers , every -vertex graph with no
-subdivision has at most cliques. We also prove that
asymptotically, such graphs contain at most cliques, where
tends to zero as tends to infinity. This strongly answers a question
of D. Wood asking if the number of cliques in -vertex graphs with no
-minor is at most for some constant .Comment: 10 pages; to appear in SIAM J. Discrete Mat
Efficient Triangle Counting in Large Graphs via Degree-based Vertex Partitioning
The number of triangles is a computationally expensive graph statistic which
is frequently used in complex network analysis (e.g., transitivity ratio), in
various random graph models (e.g., exponential random graph model) and in
important real world applications such as spam detection, uncovering of the
hidden thematic structure of the Web and link recommendation. Counting
triangles in graphs with millions and billions of edges requires algorithms
which run fast, use small amount of space, provide accurate estimates of the
number of triangles and preferably are parallelizable.
In this paper we present an efficient triangle counting algorithm which can
be adapted to the semistreaming model. The key idea of our algorithm is to
combine the sampling algorithm of Tsourakakis et al. and the partitioning of
the set of vertices into a high degree and a low degree subset respectively as
in the Alon, Yuster and Zwick work treating each set appropriately. We obtain a
running time
and an approximation (multiplicative error), where is the number
of vertices, the number of edges and the maximum number of
triangles an edge is contained.
Furthermore, we show how this algorithm can be adapted to the semistreaming
model with space usage and a constant number of passes (three) over the graph
stream. We apply our methods in various networks with several millions of edges
and we obtain excellent results. Finally, we propose a random projection based
method for triangle counting and provide a sufficient condition to obtain an
estimate with low variance.Comment: 1) 12 pages 2) To appear in the 7th Workshop on Algorithms and Models
for the Web Graph (WAW 2010
On vertex coloring without monochromatic triangles
We study a certain relaxation of the classic vertex coloring problem, namely,
a coloring of vertices of undirected, simple graphs, such that there are no
monochromatic triangles. We give the first classification of the problem in
terms of classic and parametrized algorithms. Several computational complexity
results are also presented, which improve on the previous results found in the
literature. We propose the new structural parameter for undirected, simple
graphs -- the triangle-free chromatic number . We bound by
other known structural parameters. We also present two classes of graphs with
interesting coloring properties, that play pivotal role in proving useful
observation about our problem. We give/ask several conjectures/questions
throughout this paper to encourage new research in the area of graph coloring.Comment: Extended abstrac
Approximation for minimum triangulation of convex polyhedra
The minimum triangulation of a convex polyhedron is a triangulation that contains the minimum number of tetrahedra over all its possible triangulations. Since finding the minimum triangulation of convex polyhedra was recently shown to be NP-hard, it becomes significant to find algorithms that give good approximation. In this paper, we give a new triangulation algorithm with an improved approximation ratio 2 - &OHgr;(l/√). We also show that this is best possible for algorithms that only consider the combinatorial structure of the polyhedra. Copyright © 2009 ACM, Inc.published_or_final_versio
Finding Small Complete Subgraphs Efficiently
(I) We revisit the algorithmic problem of finding all triangles in a graph
with vertices and edges. According to a result of Chiba and
Nishizeki (1985), this task can be achieved by a combinatorial algorithm
running in time, where is the
graph arboricity. We provide a new very simple combinatorial algorithm for
finding all triangles in a graph and show that is amenable to the same running
time analysis. We derive these worst-case bounds from first principles and with
very simple proofs that do not rely on classic results due to Nash-Williams
from the 1960s.
(II) We extend our arguments to the problem of finding all small complete
subgraphs of a given fixed size. We show that the dependency on and
in the running time of the algorithm of
Chiba and Nishizeki for listing all copies of , where , is
asymptotically tight.
(III) We give improved arboricity-sensitive running times for counting and/or
detection of copies of , for small . A key ingredient in
our algorithms is, once again, the algorithm of Chiba and Nishizeki. Our new
algorithms are faster than all previous algorithms in certain high-range
arboricity intervals for every .Comment: 14 pages, 1 figure. arXiv admin note: substantial text overlap with
arXiv:2105.0126