1,468 research outputs found

    Content-based Recommender Systems for Heritage: Developing a Personalised Museum Tour

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    User's Privacy in Recommendation Systems Applying Online Social Network Data, A Survey and Taxonomy

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    Recommender systems have become an integral part of many social networks and extract knowledge from a user's personal and sensitive data both explicitly, with the user's knowledge, and implicitly. This trend has created major privacy concerns as users are mostly unaware of what data and how much data is being used and how securely it is used. In this context, several works have been done to address privacy concerns for usage in online social network data and by recommender systems. This paper surveys the main privacy concerns, measurements and privacy-preserving techniques used in large-scale online social networks and recommender systems. It is based on historical works on security, privacy-preserving, statistical modeling, and datasets to provide an overview of the technical difficulties and problems associated with privacy preserving in online social networks.Comment: 26 pages, IET book chapter on big data recommender system

    Ontology-based user modeling in an augmented audio reality system for museums

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    Ubiquitous computing is a challenging area that allows us to further our understanding and techniques of context-aware and adaptive systems. Among the challenges is the general problem of capturing the larger context in interaction from the perspective of user modeling and human–computer interaction (HCI). The imperative to address this issue is great considering the emergence of ubiquitous and mobile computing environments. This paper provides an account of our addressing the specific problem of supporting functionality as well as the experience design issues related to museum visits through user modeling in combination with an audio augmented reality and tangible user interface system. This paper details our deployment and evaluation of ec(h)o – an augmented audio reality system for museums. We explore the possibility of supporting a context-aware adaptive system by linking environment, interaction object and users at an abstract semantic level instead of at the content level. From the user modeling perspective ec(h)o is a knowledge based recommender system. In this paper we present our findings from user testing and how our approach works well with an audio and tangible user interface within a ubiquitous computing system. We conclude by showing where further research is needed

    How to Design More Empathetic Recommender Systems in Social Media

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    Social media’s value proposition heavily relies on recommender systems suggesting products to buy, events to attend, or people to connect with. These systems currently prioritize user engagement and social media providers’ profit generation over individual users’ well-being. However, making these systems more “empathetic” would benefit social media providers and content creators as users would use social media more often, longer, and increasingly recommend it to other users. By way of a design science research approach, including twelve interviews with system designers, social media experts, psychologists, and users, we develop user-centric design knowledge on making recommender systems in social media more “empathetic.” This design knowledge comprises a conceptual framework, four meta-requirements, and six design principles. It contributes to the research streams “digital responsibility” and “IS for resilience” and provides practical guidance in developing socially responsible recommender systems as next-generation social media services

    Client-side mobile user profile for content management using data mining techniques

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    Mobile device can be used as a medium to send and receive the mobile internet content. However, there are several limitations using mobile internet. Content personalisation has been viewed as an important area when using mobile internet. In order for personalisation to be successful, understanding the user is important. In this paper, we explore the implementation of the user profile at client-side, which may be used whenever user connect to the mobile content provider. The client-side user profile can help to free the provider in performing analysis by using data mining technique at the mobile device. This research investigates the conceptual idea of using clustering and classification of user profile at the client-site mobile. In this paper, we applied K-means and compared several other classification algorithms like TwoStep, Kohenen and Anomaly to determine the boundaries of the important factors using information ranking separation

    Moving recommender systems from on-line commerce to retail stores

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    The increasing diversity of consumers' demand, as documented by the debate on the long tail of the distribution of sales volume across products, represents a challenge for retail stores. Recommender systems offer a tool to cope with this challenge. The recent developments in information technology and ubiquitous computing makes it feasible to move recommender systems from the on-line commerce, where they are widely used, to retail stores. In this paper, we aim to bridge the management literature and the computer science literature by analysing a number of issues that arise when applying recommender systems to retail stores: these range from the format of the stores that would benefit most from recommender systems to the impact of coverage and control of recommender systems on customer loyalty and competition among retail store

    Thinking spatial

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    The systems community in both academia and industry has tremendous success in building widely used general purpose systems for various types of data and applications. Examples include database systems, big data systems, data streaming systems, and machine learning systems. The vast majority of these systems are ill equipped in terms of supporting spatial data. The main reason is that system builders mostly think of spatial data as just one more type of data. Any spatial support can be considered as an afterthought problem that can be supported via on-top functions or spatial cartridges that can be added to the already built systems. This article advocates that spatial data and applications need to be natively supported in special purpose systems, where spatial data is considered as a first class citizen, while spatial operations are built inside the engine rather than on-top of it. System builders should consider spatial data while building their systems. The article gives examples of five categories of systems, namely, database systems, big data systems, machine learning systems, recommender systems, and social network systems, that would benefit tremendously, in terms of both accuracy and performance, when considering spatial data as an integral part of the system engine

    Recommender Systems for Online and Mobile Social Networks: A survey

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    Recommender Systems (RS) currently represent a fundamental tool in online services, especially with the advent of Online Social Networks (OSN). In this case, users generate huge amounts of contents and they can be quickly overloaded by useless information. At the same time, social media represent an important source of information to characterize contents and users' interests. RS can exploit this information to further personalize suggestions and improve the recommendation process. In this paper we present a survey of Recommender Systems designed and implemented for Online and Mobile Social Networks, highlighting how the use of social context information improves the recommendation task, and how standard algorithms must be enhanced and optimized to run in a fully distributed environment, as opportunistic networks. We describe advantages and drawbacks of these systems in terms of algorithms, target domains, evaluation metrics and performance evaluations. Eventually, we present some open research challenges in this area
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