2,704 research outputs found

    Pursuit on a Graph Using Partial Information

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    The optimal control of a "blind" pursuer searching for an evader moving on a road network and heading at a known speed toward a set of goal vertices is considered. To aid the "blind" pursuer, certain roads in the network have been instrumented with Unattended Ground Sensors (UGSs) that detect the evader's passage. When the pursuer arrives at an instrumented node, the UGS therein informs the pursuer if and when the evader visited the node. The pursuer's motion is not restricted to the road network. In addition, the pursuer can choose to wait/loiter for an arbitrary time at any UGS location/node. At time 0, the evader passes by an entry node on his way towards one of the exit nodes. The pursuer also arrives at this entry node after some delay and is thus informed about the presence of the intruder/evader in the network, whereupon the chase is on - the pursuer is tasked with capturing the evader. Because the pursuer is "blind", capture entails the pursuer and evader being collocated at an UGS location. If this happens, the UGS is triggered and this information is instantaneously relayed to the pursuer, thereby enabling capture. On the other hand, if the evader reaches one of the exit nodes without being captured, he is deemed to have escaped. We provide an algorithm that computes the maximum initial delay at the entry node for which capture is guaranteed. The algorithm also returns the corresponding optimal pursuit policy

    Cooperative Pursuit with Multi-Pursuer and One Faster Free-moving Evader

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    This paper addresses a multi-pursuer single-evader pursuit-evasion game where the free-moving evader moves faster than the pursuers. Most of the existing works impose constraints on the faster evader such as limited moving area and moving direction. When the faster evader is allowed to move freely without any constraint, the main issues are how to form an encirclement to trap the evader into the capture domain, how to balance between forming an encirclement and approaching the faster evader, and what conditions make the capture possible. In this paper, a distributed pursuit algorithm is proposed to enable pursuers to form an encirclement and approach the faster evader. An algorithm that balances between forming an encirclement and approaching the faster evader is proposed. Moreover, sufficient capture conditions are derived based on the initial spatial distribution and the speed ratios of the pursuers and the evader. Simulation and experimental results on ground robots validate the effectiveness and practicability of the proposed method

    Optimal Interdiction of Unreactive Markovian Evaders

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    The interdiction problem arises in a variety of areas including military logistics, infectious disease control, and counter-terrorism. In the typical formulation of network interdiction, the task of the interdictor is to find a set of edges in a weighted network such that the removal of those edges would maximally increase the cost to an evader of traveling on a path through the network. Our work is motivated by cases in which the evader has incomplete information about the network or lacks planning time or computational power, e.g. when authorities set up roadblocks to catch bank robbers, the criminals do not know all the roadblock locations or the best path to use for their escape. We introduce a model of network interdiction in which the motion of one or more evaders is described by Markov processes and the evaders are assumed not to react to interdiction decisions. The interdiction objective is to find an edge set of size B, that maximizes the probability of capturing the evaders. We prove that similar to the standard least-cost formulation for deterministic motion this interdiction problem is also NP-hard. But unlike that problem our interdiction problem is submodular and the optimal solution can be approximated within 1-1/e using a greedy algorithm. Additionally, we exploit submodularity through a priority evaluation strategy that eliminates the linear complexity scaling in the number of network edges and speeds up the solution by orders of magnitude. Taken together the results bring closer the goal of finding realistic solutions to the interdiction problem on global-scale networks.Comment: Accepted at the Sixth International Conference on integration of AI and OR Techniques in Constraint Programming for Combinatorial Optimization Problems (CPAIOR 2009

    Optimal strategies for driving a mobile agent in a guidance by repulsion model

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    We present a guidance by repulsion model based on a driver-evader interaction where the driver, assumed to be faster than the evader, follows the evader but cannot be arbitrarily close to it, and the evader tries to move away from the driver beyond a short distance. The key ingredient allowing the driver to guide the evader is that the driver is able to display a circumvention maneuver around the evader, in such a way that the trajectory of the evader is modified in the direction of the repulsion that the driver exerts on the evader. The evader can thus be driven towards any given target or along a sufficiently smooth path by controlling a single discrete parameter acting on driver's behavior. The control parameter serves both to activate/deactivate the circumvention mode and to select the clockwise/counterclockwise direction of the circumvention maneuver. Assuming that the circumvention mode is more expensive than the pursuit mode, and that the activation of the circumvention mode has a high cost, we formulate an optimal control problem for the optimal strategy to drive the evader to a given target. By means of numerical shooting methods, we find the optimal open-loop control which reduces the number of activations of the circumvention mode to one and which minimizes the time spent in the active~mode. Our numerical simulations show that the system is highly sensitive to small variations of the control function, and that the cost function has a nonlinear regime which contributes to the complexity of the behavior of the system, so that a general open-loop control would not be of practical interest. We then propose a feedback control law that corrects from deviations while preventing from an excesive use of the circumvention mode, finding numerically that the feedback law significantly reduces the cost obtained with the open-loop control
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