8,338 research outputs found

    The existence of a strongly polynomial time simplex method

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    It is well known how to clarify whether there is a polynomial time simplex algorithm for linear programming (LP) is the most challenging open problem in optimization and discrete geometry. This paper gives a affirmative answer to this open question by the use of the parametric analysis technique that we recently proposed. We show that there is a simplex algorithm whose number of pivoting steps does not exceed the number of variables of a LP problem.Comment: 17 pages, 1 figur

    Combinatorial simplex algorithms can solve mean payoff games

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    A combinatorial simplex algorithm is an instance of the simplex method in which the pivoting depends on combinatorial data only. We show that any algorithm of this kind admits a tropical analogue which can be used to solve mean payoff games. Moreover, any combinatorial simplex algorithm with a strongly polynomial complexity (the existence of such an algorithm is open) would provide in this way a strongly polynomial algorithm solving mean payoff games. Mean payoff games are known to be in NP and co-NP; whether they can be solved in polynomial time is an open problem. Our algorithm relies on a tropical implementation of the simplex method over a real closed field of Hahn series. One of the key ingredients is a new scheme for symbolic perturbation which allows us to lift an arbitrary mean payoff game instance into a non-degenerate linear program over Hahn series.Comment: v1: 15 pages, 3 figures; v2: improved presentation, introduction expanded, 18 pages, 3 figure

    An update on the Hirsch conjecture

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    The Hirsch conjecture was posed in 1957 in a letter from Warren M. Hirsch to George Dantzig. It states that the graph of a d-dimensional polytope with n facets cannot have diameter greater than n - d. Despite being one of the most fundamental, basic and old problems in polytope theory, what we know is quite scarce. Most notably, no polynomial upper bound is known for the diameters that are conjectured to be linear. In contrast, very few polytopes are known where the bound ndn-d is attained. This paper collects known results and remarks both on the positive and on the negative side of the conjecture. Some proofs are included, but only those that we hope are accessible to a general mathematical audience without introducing too many technicalities.Comment: 28 pages, 6 figures. Many proofs have been taken out from version 2 and put into the appendix arXiv:0912.423

    The tropical shadow-vertex algorithm solves mean payoff games in polynomial time on average

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    We introduce an algorithm which solves mean payoff games in polynomial time on average, assuming the distribution of the games satisfies a flip invariance property on the set of actions associated with every state. The algorithm is a tropical analogue of the shadow-vertex simplex algorithm, which solves mean payoff games via linear feasibility problems over the tropical semiring (R{},max,+)(\mathbb{R} \cup \{-\infty\}, \max, +). The key ingredient in our approach is that the shadow-vertex pivoting rule can be transferred to tropical polyhedra, and that its computation reduces to optimal assignment problems through Pl\"ucker relations.Comment: 17 pages, 7 figures, appears in 41st International Colloquium, ICALP 2014, Copenhagen, Denmark, July 8-11, 2014, Proceedings, Part

    The Stochastic Shortest Path Problem : A polyhedral combinatorics perspective

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    In this paper, we give a new framework for the stochastic shortest path problem in finite state and action spaces. Our framework generalizes both the frameworks proposed by Bertsekas and Tsitsikli and by Bertsekas and Yu. We prove that the problem is well-defined and (weakly) polynomial when (i) there is a way to reach the target state from any initial state and (ii) there is no transition cycle of negative costs (a generalization of negative cost cycles). These assumptions generalize the standard assumptions for the deterministic shortest path problem and our framework encapsulates the latter problem (in contrast with prior works). In this new setting, we can show that (a) one can restrict to deterministic and stationary policies, (b) the problem is still (weakly) polynomial through linear programming, (c) Value Iteration and Policy Iteration converge, and (d) we can extend Dijkstra's algorithm
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