1,947 research outputs found

    Text-to-Movie Authoring of Anatomy Lessons

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    International audienceWith popular use of multimedia and 3D content in anatomy teaching there is a need for a simple yet comprehensive tool to create and edit pedagogical anatomy video lessons. In this paper we present an automated video authoring tool created for teachers. It takes text written in a novel domain specific language (DSL) called the Anatomy Storyboard Language (ASL) as input and translates it to real time 3D animation. Preliminary results demonstrates the ease of use and effectiveness of the tool for quickly drafting video lessons in realistic medical anatomy teaching scenarios

    Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas

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    The video gaming industry has experienced extraordinary technological growth in the recent past, causing a boom in both the quality and revenue of these games. Educational games, on the other hand, have lagged behind this trend, as their creation presents major creative and pedagogical challenges in addition to technological ones. By providing the technological advances of the entertainment genres in a coherent, accessible format to teams of educators, and developing an interactive drama generator, we believe that the full potential of educational games can be realized. Section 1 postulates three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 2 and 3 present progress on simple versions of those tools and a case study that made use of the resulting toolset to create an interactive drama

    Exploring CALL Options for Teaching EFL in Vietnam

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    Research has demonstrated that computer-assisted language learning (CALL) has the capacity to enhance second language learning. Therefore, in English as a Foreign Language (EFL) contexts like Vietnam, the government has invested in computers in schools as a way to address the lack of quality in education. However, Vietnamese EFL teachers have made little or no use of these computers. The purpose of this Alternate Plan Paper (APP) is to assist Vietnamese ESL teachers in choosing appropriate CALL programs. I select some of the most effective, user-friendly, and cost-effective CALL options for language areas and language skills. The options are selected based on the availability of resources, the teachers\u27 and learners\u27 computer proficiency levels, and the Vietnamese institutional context. The recommended options are also based on my personal experience as a CALL learner and user, and a one-month observation of CALL applications in a classroom at Minnesota State University, Mankato. The paper also discusses the pedagogical principles for using the recommended options effectively and efficiently

    Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP)

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    This paper describes initial efforts at providing some of the technological advances of the videogame genres in a coherent, accessible format to teams of educators. By providing these capabilities inside an interactive drama generator, we believe that the full potential of educational games may eventually be realized. Sections 1 and 2 postulate three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 3 and 4 present progress on those tools and an in-depth case study that made use of the resulting toolset to create a large interactive drama. We close with lessons learned to date and a look at the remaining challenges: the unpleasant reality that state-of-the-art tools are not yet able to boost the productivity of edutainment authors

    Getting Noticed: College Recruiting Using a New Media

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    AniAniWeb: A wiki approach to personal home pages

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    This article reports on my dissertation research on personal home pages. It focuses on the design of AniAniWeb, a server-based system for authoring personal home pages. AniAniWeb builds on a wiki foundation to address many of the limitations of static technologies used to author personal home pages. This article motivates the technical hypotheses behind AniAniWeb and reflects on these hypotheses, based on a two year study of adopters using AniAniWeb in academia, a prominent vocational setting where personal home pages are important. In particular, I reflect on two broad categories: 1) the usefulness of wiki features (wiki authoring, wiki mark-up, and interaction / collaboration) to authoring personal home pages; 2) the other features (structure, designing looks, and access control) needed to make a wiki approach to personal home pages viable

    Visual syntax and intelligence

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    This thesis project is concerned with the role that graphic designers have in making learning materials more effective. It is focused on the need for instructional materials to reflect current advances in cognitive psychology and our society\u27s definition of intelligence. Most instructional materials today are outdated and ineffective. Some reasons are political, others are socio-economic, and some fall within the scope of the designed environment. Learning materials, especially textbooks, designed before the 1980\u27s have been designed without standards, and at a time when intelligence was seen as a narrow list of abilities
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