199 research outputs found
Temporally coherent 4D reconstruction of complex dynamic scenes
This paper presents an approach for reconstruction of 4D temporally coherent
models of complex dynamic scenes. No prior knowledge is required of scene
structure or camera calibration allowing reconstruction from multiple moving
cameras. Sparse-to-dense temporal correspondence is integrated with joint
multi-view segmentation and reconstruction to obtain a complete 4D
representation of static and dynamic objects. Temporal coherence is exploited
to overcome visual ambiguities resulting in improved reconstruction of complex
scenes. Robust joint segmentation and reconstruction of dynamic objects is
achieved by introducing a geodesic star convexity constraint. Comparative
evaluation is performed on a variety of unstructured indoor and outdoor dynamic
scenes with hand-held cameras and multiple people. This demonstrates
reconstruction of complete temporally coherent 4D scene models with improved
nonrigid object segmentation and shape reconstruction.Comment: To appear in The IEEE Conference on Computer Vision and Pattern
Recognition (CVPR) 2016 . Video available at:
https://www.youtube.com/watch?v=bm_P13_-Ds
MoSculp: Interactive Visualization of Shape and Time
We present a system that allows users to visualize complex human motion via
3D motion sculptures---a representation that conveys the 3D structure swept by
a human body as it moves through space. Given an input video, our system
computes the motion sculptures and provides a user interface for rendering it
in different styles, including the options to insert the sculpture back into
the original video, render it in a synthetic scene or physically print it.
To provide this end-to-end workflow, we introduce an algorithm that estimates
that human's 3D geometry over time from a set of 2D images and develop a
3D-aware image-based rendering approach that embeds the sculpture back into the
scene. By automating the process, our system takes motion sculpture creation
out of the realm of professional artists, and makes it applicable to a wide
range of existing video material.
By providing viewers with 3D information, motion sculptures reveal space-time
motion information that is difficult to perceive with the naked eye, and allow
viewers to interpret how different parts of the object interact over time. We
validate the effectiveness of this approach with user studies, finding that our
motion sculpture visualizations are significantly more informative about motion
than existing stroboscopic and space-time visualization methods.Comment: UIST 2018. Project page: http://mosculp.csail.mit.edu
Video Propagation Networks
We propose a technique that propagates information forward through video
data. The method is conceptually simple and can be applied to tasks that
require the propagation of structured information, such as semantic labels,
based on video content. We propose a 'Video Propagation Network' that processes
video frames in an adaptive manner. The model is applied online: it propagates
information forward without the need to access future frames. In particular we
combine two components, a temporal bilateral network for dense and video
adaptive filtering, followed by a spatial network to refine features and
increased flexibility. We present experiments on video object segmentation and
semantic video segmentation and show increased performance comparing to the
best previous task-specific methods, while having favorable runtime.
Additionally we demonstrate our approach on an example regression task of color
propagation in a grayscale video.Comment: Appearing in Computer Vision and Pattern Recognition, 2017 (CVPR'17
Layered Neural Rendering for Retiming People in Video
We present a method for retiming people in an ordinary, natural
video---manipulating and editing the time in which different motions of
individuals in the video occur. We can temporally align different motions,
change the speed of certain actions (speeding up/slowing down, or entirely
"freezing" people), or "erase" selected people from the video altogether. We
achieve these effects computationally via a dedicated learning-based layered
video representation, where each frame in the video is decomposed into separate
RGBA layers, representing the appearance of different people in the video. A
key property of our model is that it not only disentangles the direct motions
of each person in the input video, but also correlates each person
automatically with the scene changes they generate---e.g., shadows,
reflections, and motion of loose clothing. The layers can be individually
retimed and recombined into a new video, allowing us to achieve realistic,
high-quality renderings of retiming effects for real-world videos depicting
complex actions and involving multiple individuals, including dancing,
trampoline jumping, or group running.Comment: To appear in SIGGRAPH Asia 2020. Project webpage:
https://retiming.github.io
Temporally Coherent General Dynamic Scene Reconstruction
Existing techniques for dynamic scene reconstruction from multiple
wide-baseline cameras primarily focus on reconstruction in controlled
environments, with fixed calibrated cameras and strong prior constraints. This
paper introduces a general approach to obtain a 4D representation of complex
dynamic scenes from multi-view wide-baseline static or moving cameras without
prior knowledge of the scene structure, appearance, or illumination.
Contributions of the work are: An automatic method for initial coarse
reconstruction to initialize joint estimation; Sparse-to-dense temporal
correspondence integrated with joint multi-view segmentation and reconstruction
to introduce temporal coherence; and a general robust approach for joint
segmentation refinement and dense reconstruction of dynamic scenes by
introducing shape constraint. Comparison with state-of-the-art approaches on a
variety of complex indoor and outdoor scenes, demonstrates improved accuracy in
both multi-view segmentation and dense reconstruction. This paper demonstrates
unsupervised reconstruction of complete temporally coherent 4D scene models
with improved non-rigid object segmentation and shape reconstruction and its
application to free-viewpoint rendering and virtual reality.Comment: Submitted to IJCV 2019. arXiv admin note: substantial text overlap
with arXiv:1603.0338
- …