196 research outputs found
Recommended from our members
Particle Filtering Applied to Musical Tempo Tracking
RIGHTS : This article is licensed under the BioMed Central licence at http://www.biomedcentral.com/about/license which is similar to the 'Creative Commons Attribution Licence'. In brief you may : copy, distribute, and display the work; make derivative works; or make commercial use of the work - under the following conditions: the original author must be given credit; for any reuse or distribution, it must be made clear to others what the license terms of this work are.This paper explores the use of particle filters for beat tracking in musical audio examples. The aim is to estimate the time-varying tempo process and to find the time locations of beats, as defined by human perception. Two alternative algorithms are presented, one which performs Rao-Blackwellisation to produce an almost deterministic formulation while the second is a formulation which models tempo as a Brownian motion process. The algorithms have been tested on a large and varied database of examples and results are comparable with the current state of the art. The deterministic algorithm gives the better performance of the two algorithms.Peer Reviewe
Rhythm Transcription of Polyphonic MIDI Performances Based on a Merged-output HMM for Multiple Voices
(Abstract to follow
Recommended from our members
Bayesian methods in music modelling
This thesis presents several hierarchical generative Bayesian models of musical signals designed to improve the accuracy of existing multiple pitch detection systems and other musical signal processing applications whilst remaining feasible for real-time computation. At the lowest level the signal is modelled as a set of overlapping sinusoidal basis functions. The parameters of these basis functions are built into a prior framework based on principles known from musical theory and the physics of musical instruments. The model of a musical note optionally includes phenomena such as frequency and amplitude modulations, damping, volume, timbre and inharmonicity. The occurrence of note onsets in a performance of a piece of music is controlled by an underlying tempo process and the alignment of the timings to the underlying score of the music.
A variety of applications are presented for these models under differing inference constraints. Where full Bayesian inference is possible, reversible-jump Markov Chain Monte Carlo is employed to estimate the number of notes and partial frequency components in each frame of music. We also use approximate techniques such as model selection criteria and variational Bayes methods for inference in situations where computation time is limited or the amount of data to be processed is large. For the higher level score parameters, greedy search and conditional modes algorithms are found to be sufficiently accurate.
We emphasize the links between the models and inference algorithms developed in this thesis with that in existing and parallel work, and demonstrate the effects of making modifications to these models both theoretically and by means of experimental results
Sequential decision making in artificial musical intelligence
Over the past 60 years, artificial intelligence has grown from a largely academic field of research to a ubiquitous array of tools and approaches used in everyday technology. Despite its many recent successes and growing prevalence, certain meaningful facets of computational intelligence have not been as thoroughly explored. Such additional facets cover a wide array of complex mental tasks which humans carry out easily, yet are difficult for computers to mimic. A prime example of a domain in which human intelligence thrives, but machine understanding is still fairly limited, is music. Over the last decade, many researchers have applied computational tools to carry out tasks such as genre identification, music summarization, music database querying, and melodic segmentation. While these are all useful algorithmic solutions, we are still a long way from constructing complete music agents, able to mimic (at least partially) the complexity with which humans approach music. One key aspect which hasn't been sufficiently studied is that of sequential decision making in musical intelligence. This thesis strives to answer the following question: Can a sequential decision making perspective guide us in the creation of better music agents, and social agents in general? And if so, how? More specifically, this thesis focuses on two aspects of musical intelligence: music recommendation and human-agent (and more generally agent-agent) interaction in the context of music. The key contributions of this thesis are the design of better music playlist recommendation algorithms; the design of algorithms for tracking user preferences over time; new approaches for modeling people's behavior in situations that involve music; and the design of agents capable of meaningful interaction with humans and other agents in a setting where music plays a roll (either directly or indirectly). Though motivated primarily by music-related tasks, and focusing largely on people's musical preferences, this thesis also establishes that insights from music-specific case studies can also be applicable in other concrete social domains, such as different types of content recommendation. Showing the generality of insights from musical data in other contexts serves as evidence for the utility of music domains as testbeds for the development of general artificial intelligence techniques. Ultimately, this thesis demonstrates the overall usefulness of taking a sequential decision making approach in settings previously unexplored from this perspectiveComputer Science
WATCHING PEOPLE: ALGORITHMS TO STUDY HUMAN MOTION AND ACTIVITIES
Nowadays human motion analysis is one of the most active research topics in Computer Vision and it is receiving an increasing attention from both the industrial and scientific communities.
The growing interest in human motion analysis is motivated by the increasing number of promising applications, ranging from surveillance, human–computer interaction, virtual reality to healthcare, sports, computer games and video conferencing, just to name a few.
The aim of this thesis is to give an overview of the various tasks involved in visual motion analysis of the human body and to present the issues and possible solutions related to it.
In this thesis, visual motion analysis is categorized into three major areas related to the interpretation of human motion: tracking of human motion using virtual pan-tilt-zoom (vPTZ) camera, recognition of human motions and human behaviors segmentation.
In the field of human motion tracking, a virtual environment for PTZ cameras (vPTZ) is presented to overcame the mechanical limitations of PTZ cameras. The vPTZ is built on equirectangular images acquired by 360° cameras and it allows not only the development of pedestrian tracking algorithms but also the comparison of their performances. On the basis of this virtual environment, three novel pedestrian tracking algorithms for 360° cameras were developed, two of which adopt a tracking-by-detection approach while the last adopts a Bayesian approach.
The action recognition problem is addressed by an algorithm that represents actions in terms of multinomial distributions of frequent sequential patterns of different length. Frequent sequential patterns are series of data descriptors that occur many times in the data. The proposed method learns a codebook of frequent sequential patterns by means of an apriori-like algorithm. An action is then represented with a Bag-of-Frequent-Sequential-Patterns approach.
In the last part of this thesis a methodology to semi-automatically annotate behavioral data given a small set of manually annotated data is presented. The resulting methodology is not only effective in the semi-automated annotation task but can also be used in presence of abnormal behaviors, as demonstrated empirically by testing the system on data collected from children affected by neuro-developmental disorders
SISTEMI PER LA MOBILITÀ DEGLI UTENTI E DEGLI APPLICATIVI IN RETI WIRED E WIRELESS
The words mobility and network are found together in many contexts. The issue alone of modeling geographical user mobility in wireless networks has countless applications. Depending on one’s background, the concept is investigated with very different tools and aims.
Moreover, the last decade saw also a growing interest in code mobility, i.e. the possibility for soft-ware applications (or parts thereof) to migrate and keeps working in different devices and environ-ments. A notable real-life and successful application is distributed computing, which under certain hypothesis can void the need of expensive supercomputers. The general rationale is splitting a very demanding computing task into a large number of independent sub-problems, each addressable by limited-power machines, weakly connected (typically through the Internet, the quintessence of a wired network).
Following this lines of thought, we organized this thesis in two distinct and independent parts:
Part I
It deals with audio fingerprinting, and a special emphasis is put on the application of broadcast mon-itoring and on the implementation aspects. Although the problem is tackled from many sides, one of the most prominent difficulties is the high computing power required for the task. We thus devised and operated a distributed-computing solution, which is described in detail. Tests were conducted on the computing cluster available at the Department of Engineering of the University of Ferrara.
Part II
It focuses instead on wireless networks. Even if the approach is quite general, the stress is on WiFi networks. More specifically, we tried to evaluate how mobile-users’ experience can be improved. Two tools are considered. In the first place, we wrote a packet-level simulator and used it to esti-mate the impact of pricing strategies in allocating the bandwidth resource, finding out the need for such solutions. Secondly, we developed a high-level simulator that strongly advises to deepen the topic of user cooperation for the selection of the “best” point of access, when many are available. We also propose one such policy
Study on Perception-Action Scheme for Human-Robot Musical Interaction in Wind Instrumental Play
制度:新 ; 報告番号:甲3337号 ; 学位の種類:博士(工学) ; 授与年月日:2011/2/25 ; 早大学位記番号:新564
- …