1,003 research outputs found

    Teleteaching over Low-Bandwidth Network Channels

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    Teleteaching has become an important application of the Internet and the MBone. Unfortunately the costs for the hardware, necessary to participate in remote lectures, are still prohibitively high and the degree of distributiveness of the implemented scenarios is very low. In the Interactive Home Learning project we plan to provide methods to participate in a Teleteaching lecture live from a PC at horne via a low-bandwidth connection (e.g. ISDN). This paper summarises technical aspects of this learning scenario and presents our approach, the fully Java-based Reflection and Scaling Tool jrst, which meets the requirements of an application layer multicast routing demon with a highly restrictive broadcasting policy and a dynamic tunnelling mechanism

    Lehrszenarien-übergreifende Erzeugung und Verwendung Multimedialer Teachware

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    Das Erstellen multimedialer Lehrdokumente ist ein aufwendiger Prozeß. In der traditionellen Lehre werden für verschiedenen Lehrszenarien (Vorlesung, Nachbearbeitung durch den Studenten, etc.) oft unterschiedliche Dokumente erstellt, die denselben Stoff behandeln. Weiterhin entstehen während einer Vorlesung durch die Erklärungen des Dozenten implizit Dokumente, die auch in anderen Lehrszenarien sinnvoll eingesetzt werden können. In diesem Artikel wird beschrieben, wie die in Lehrveranstaltungen entstehenden Dokumente aufgezeichnet und auf einem Server bereitgestellt werden. Mit dem vorgestellten Verfahren können die Aufzeichnungen flexibel mit zusätzlichen multimedialen Inhalten zu einer Computer-Based-Training-Einheit verknüpft werden. Dadurch ist es möglich, Dokumente effektiv sowohl in synchronen als auch in asynchronen Lehrszenarien zu einzusetzen

    Desktop multimedia environments to support collaborative distance learning

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    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations

    An Interactive Study Environment Reference Model Based on Intelligent Software Agents:Technological Aspects

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    The technological aspects of an Interactive Study Environment are presented. A generic object-oriented model implementing the recent information and telecommunication technologies is discussed. The intelligent software agents paradigm is used to enhance the Web technology for teaching. The analysed approaches are targeted at development of a distributed networking learning environment which supports open standards, courses mobility and crossware as well as socio-technical specifics of learning community

    Monitor Newsletter July 17, 1995

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    Official Publication of Bowling Green State University for Faculty and Staffhttps://scholarworks.bgsu.edu/monitor/1376/thumbnail.jp

    Efficient Video Transport over Lossy Networks

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    Nowadays, packet video is an important application of the Internet. Unfortunately the capacity of the Internet is still very heterogeneous because it connects high bandwidth ATM networks as well as low bandwidth ISDN dial in lines. The MPEG-2 and MPEG-4 video compression standards provide efficient video encoding for high and low bandwidth media streams. In particular they include two paradigms which make those standards suitable for the transmission of video via heterogeneous networks. Both support layered video streams and MPEG-4 additionally allows the independent coding of video objects. In this paper we discuss those two paradigms, give an overview of the MPEG video compression standards and describe transport protocols for Real Time Media transport over lossy networks. Furthermore, we propose a real-time segmentation approach for extracting video objects in teleteaching scenarios

    Innovating to promote access to higher education in rural areas

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    Comprend des références bibliographique

    Increasing Use of Teleteaching

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    The telephone seems to be coming of age as a teaching technique in Cooperative Extension work in the United States. Whether it will take its place along with 16mm films, magnetic tapes, and publications or will itself be replaced by an even newer medium remains to be seen
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