84 research outputs found

    Use of electric money in Japan

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    This paper will take a look at electric money and demonstrate that it cannot entirely replace cash in Japan. With the progress of Information Technology (IT), Electronic Commerce (EC, e-commerce) has recently expanded into the society in Japan. However, since Japan is still a developing nation in IT, the government has decided to advance the plan eJapan in 2001 that aims to make Japan the leading IT nation in the world within five years with all of the citizens actively using IT (IT Square, 2003). In the plan, the government has largely focused on five projects, which are the construction of the high-speed network infrastructure, the spread of IT training, the realization of an electronic government, the realization of keeping high security and credibility in the Information network, and the development of e-commerce (Fujisawa, 2001). The government has planned to activate the country\u27s economy with the spread of e-commerce. In this context, electric money is in the spotlight as a payment tool of the next generation. Although some ways of settlement such as credit cards are now used, it is projected that electric money will become more popular in the future because of its advantages such as high security or instant settlement in comparison to other ways of payment. Besides, it is also predicted that electric money could replace cash (NTT, 2000). However, the currency of electric money is still in the tentative stage, and the adoption of electric money among the general public is still low. In addition, there are various problems or barriers preventing the prevalence of electric money. For example, all the past tests of popularizing electric money in Japan ended in failure due to the inconvenience of using it. There is a strong custom that the Japanese people mainly use cash for the shopping, whereas checks or credit cards are universal in the Western countries. There are other challenges. People are worried about crimes such as forgery and robbery of electric money in terms of security. The definition of electric money in the law is also very complicated. All of these affect the spread of electric money. There are different opinions about electric money in Japan. One is that cash could be superseded by electric money in the future. The other is that the former opinion is rather wishful thinking, and electric money will only partly prevail as one of the payment ways. At any rate, it is said that people will readily use electric money if it is really convenient and safe to use. Both the public and the government have taken note of the future of electric money. In this connection, it is worthwhile to examine electric money and show its possibilities. First, this paper will briefly explain the basics of electric money such as its origins, varieties and characteristics of electric money. Second, this paper will examine some examples of the past experiments and the current conditions of electric money in terms of usability. Third, this paper will examine the security of electric money. Fourth, this paper will inspect the law for supporting the use of electric money. Fifth, this paper will discuss the culture that affects on the prevalence of electric money. Finally, this paper will draw a conclusion that electric money could not entirely replace cash in Japan, namely it could only be an alternative payment way with collecting these bases

    Near field communication: an assessment for future payment systems

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    In this paper, we present an assessment of near field communication (NFC) in the context of a payment market. During these past years, we have been witnessing a number of mobile payment trials based on NFC. Early experiences are already quite encouraging and many expect NFC to become a highly efficient and effective technology for mobile payments. The objective of our research is to evaluate in a systematic manner the potential of NFC as an upcoming technology for mobile payments. In order to ensure the rigor of our research, we used a formal and structured approach based on multi-actor multi-criteria methods. Our research provides one of the first assessment of NFC and a realistic picture of the current Swiss situation as we involved numerous mobile payment experts. Our findings show that Swiss industry experts are quite enthusiastic about the future of NFC

    Empirical Study of Effect of Deregulation, Competition, and Contents on Mobile Phone Diffusion: Case of the Japanese 3G Market

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    The Japanese mobile market has recently shown a remarkable growth in the last decade, with more than 106.2 million 3G (3rd Generation, or W-CDMA) subscribers and 4.4 million 2G (2nd Generation, or PDC) as of December 2009. This paper attempts to analyze factors promoting Japanese mobile phone, focusing on 3G technologies. Factors promoting it can be summarized as follows: (1) deregulations by government, such as MNP (Mobile Number Portability) and collocation; (2) competition among carriers, such as introduction of new charge plans; (3) technological development, such as connection speed; and (4) contents and applications. This paper utilizes the panel data of three main carriers of the mobile phone market, namely, NTTdocomo, au (KDDI), and Softbank. As for a model for estimation, we apply that of Madden and Coble-Neal [2004] which studied the relationship between fixed and mobile phone with the panel data by the dynamic random effects estimation. Dynamic models are based not only on the assumption such that carriers do not instantaneously adjust to satisfy their long-term demand but also on network externalities. Besides, the paper applies a dynamic panel data model in order to take care of the endogeneity problem. This paper deals with this problem rigorously by applying Arellano-Bond estimator (Arellano and Bond [1991] and Arellano and Bover [1995]) which estimates exogeneous or predetermined variables, in addition to instrumental variables, using the two-step generalized method of moments (GMM). Based on this framework, this paper identifies service innovations such as entertainment, flat rate charges are found significant for the 3G mobile phone diffusion. --dynamic panel data analysis,competition policy,network externalities,endogeneity,m-commerce,e-entertainment,MNP

    Gamification of mobile wallet as an unconventional innovation for promoting Fintech:An fsQCA approach

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    Although digitalisation brings important possibilities to banking &amp; finance service, implementing digital technologies in practices can be challenging. Indeed, the adoption of new innovative technology in the banking &amp; finance sector lags behind other business sectors. Many of the valuable banking &amp; finance-related technologies have not been adopted in relation to the strategic implications of decisions in domains such as the development of service innovation and personalization, value co-creation, and marketing strategies. In particular, there is a paucity of research in using gamification to explore ways of customising banking &amp; finance fintech offerings, improving customers’ experience, and developing efficient banking &amp; finance marketing tactics. Drawing on the UTAUT2 and Otcalysis gamification framework, this study develops a research model investigating what configurations of motivations, expectations and conditions can shape consumers’ behavioral intention to adopt a gamified mobile wallet system. Findings suggest that combining effort expectancy, facilitating conditions and perceived value leads to higher intention to use gamified mobile wallet. Accordingly, firms need to consider the three core conditions when design relevant gamifications.</p

    Individual Factors As Antecedents of Mobile Payment Usage

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    The aim of this research was to discover the stances of individual elements as antecedents of mobile payment usage. Data was gathered by distributing a questionnaire, which in latter steps was analyzed quantitatively. This research collected 90 samples, of whom represented users of a mobile payment service in Indonesia. The collected dataset was statistically analyzed, by employing partial least square structural equational modelling (PLS-SEM), aided with SmartPLS3.0. The results showed that two types of individual factors, namely individual difference and behavioral belief played significant roles in shaping users' intention to use mobile payments. Individual differences, consisting of mobile payment knowledge and compatibility significantly influenced perceived ease of use. Behavioral belief, such as trust, was shown to significantly influenced perceived usefulness. Finally, perceived ease of use and perceived usefulness concertedly affected mobile payment users' intention to use

    ICE-B 2010:proceedings of the International Conference on e-Business

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    The International Conference on e-Business, ICE-B 2010, aims at bringing together researchers and practitioners who are interested in e-Business technology and its current applications. The mentioned technology relates not only to more low-level technological issues, such as technology platforms and web services, but also to some higher-level issues, such as context awareness and enterprise models, and also the peculiarities of different possible applications of such technology. These are all areas of theoretical and practical importance within the broad scope of e-Business, whose growing importance can be seen from the increasing interest of the IT research community. The areas of the current conference are: (i) e-Business applications; (ii) Enterprise engineering; (iii) Mobility; (iv) Business collaboration and e-Services; (v) Technology platforms. Contributions vary from research-driven to being more practical oriented, reflecting innovative results in the mentioned areas. ICE-B 2010 received 66 submissions, of which 9% were accepted as full papers. Additionally, 27% were presented as short papers and 17% as posters. All papers presented at the conference venue were included in the SciTePress Digital Library. Revised best papers are published by Springer-Verlag in a CCIS Series book

    Understanding Portuguese young consumers intention to use mobile commerce

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    In the last decade, e-commerce became popular all over the world. The recent widespread of smartphones transformed a significant part of e-commerce in mobile commerce. Therefore, the aim of this paper is to find out which factors affect consumers intention of using m-commerce through the exploration of a conceptual model to analyze customers’ perceptions of using mobile commerce services for online shopping. This paper aims at anticipating consumer behavior, and providing implications for designers, managers, marketers, and operators related to mobile commerce (mcommerce). In order to test a conceptual model, an empirical investigation with a sample of 183 young Portuguese participants was carried out. It was used a structural equation model (SEM) in order to test the relationships of the model. The results reveal that anxiety, which is an affective obstacle against using new technology, is a key negative predictor of a customer’s intentions to use mobile devices for e-commerce. Additionally, enjoyment, usefulness, and compatibility have an impact on a customer’s behavioral intentions. Also, the consumer’s self-awareness of his/her mobile skillfulness affects anxiety, enjoyment, and usefulness and compatibility. The outcomes of this study help to understand what prevents or encourages the use intention of m-commerce. The results not only help develop a better understanding of mobile commerce theories for researchers, but they also offer viable knowledge to those involved in promoting m-commerce to potential purchasers.info:eu-repo/semantics/publishedVersio

    DETERMINANTS OF USERS’ WILLINGNESS TO USE MOBILE PAYMENT: AN EMPIRICAL STUDY IN TONGREN UNIVERISITY, CHINA

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    The purpose of this paper is to establish and assess the determinants of users’ willingness to use mobile payment: an empirical study in Tongren University, China. After conducting a rigorous literature review with theoretical underpinning, this research has come up with the proper methodology to move forward. According to the comprehensive guideline, the total number of Tongren College and Tongren Vocational College is more than 38,000, so the minimum sample is finally determined to be 380. Besides, after conducting Exploratory Factor Analysis (EFA), the measuring modelling was done by taking into account all the variables concurrently in order to verify the appropriateness of the overall model. All the hypotheses of this study have been tested through the application of SEM. For the overall model as a whole, the statistical result indicates a good fit. From the model, it can be seen that all the variables uphold a positive value. Findings revealed that perceived performance risk perceived financial risk and perceived privacy risk have substantial positive impacts on acceptance intention of mobile payment. Therefore, since a myriad of factors decides the attitude toward mobile payment use, further studies can also be developed by adding more constructs in the theoretical model in this paper.  Article visualizations

    Innovation resistance and perceive novelty on e-wallet services

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    E-wallet, or also known as the digital wallet is a structure that saves users' pins and payment information securely as a means of transaction.  Because of the progress of mobile technologies, the use of e-wallet facilities is increasing globally, including in Indonesia. In comparison, on e- wallet services, less attention is paid to user-related Innovation Resistance issues. This paper aims to review the Innovation Resistance Theory that consists of Use, Value, Risk, Tradition, and Image Barrier to investigate e-wallet resistance. This study views perceived novelty factor which proposed in previous studies that focused on mobile application and e-wallet services. The result of this paper is regarded as essential to provide a baseline for future e-wallet services to accommodate user needs and increase e-wallet utilization
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