760 research outputs found

    Creating an Objective Methodology for Human-Robot Team Configuration Selection

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    As technology has been advancing and designers have been looking to future applications, it has become increasingly evident that robotic technology can be used to supplement, augment, and improve human performance of tasks. Team members can be combined in various combinations to better utilize their capabilities and skills to create more efficient and diversified operational teams. A primary obstacle to integrating new robotic technology has been the inability to quantitatively compare overall team performance between very different team configurations without limiting the analysis to a few metrics. To-date, mission designers have arbitrarily assigned importance to mission parameters, subjectively limiting the search space. While this has been effective at evaluating individual mission plans, the arbitrary evaluation criteria has made a straightforward comparison between different research projects and ranking scales impossible. The question then becomes how to select an objective set of criteria for any given problem. It is this final question that this research sought to answer. A methodology was developed to facilitate performance comparison amongst heterogeneous human and robot teams. This methodology makes no assumptions about mission priorities or preferences. Instead, it provides an objective, generic, quantitative method to reduce the complexity of the mission designer's decision space. It employs an heuristic, greedy objective reduction algorithm to reduce problem complexity and a multi-objective genetic algorithm to explore the design space. The human-robot team configuration selection problem was utilized as the application that motivated this research. The methodology, however, will be applicable to a wider domain of research. It will provide a structure to enable broader search of the design space, exploration of the differences between performance metrics, and comparison of optimization models that facilitate evaluation of the design options

    Information Displays and Crew Configurations for UTM Operations

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    In this paper we discuss how team configuration may influence how infor-mation is shared among team members for low-altitude Unmanned Aircraft Systems (UAS) operations. NASA collected and analyzed observation data gathered during a series of field tests for the UAS Traffic Management (UTM) project. The field tests were part of a larger effort aimed at advancing the UTM concept, conducted at six test-sites spread across the USA. Ground control station (GCS) concepts, flight-crew composition, and crew-size var-ied within and across test-sites. Flight crews took two strategic approaches to organizing their teams. The first of the two approaches was implemented by one third of the flight crews. These crews integrated the role of UTM opera-tor into the duties of existing crew members, merging the current roles with this new one, keeping the UTM Operator collocated with the flight crew. The remaining two thirds implemented a distributed team configuration, where a single UTM operator distributed support across multiple crews. Results from our data collection efforts revealed that UTM Operator location influenced whether flight crews used verbal communication versus displays to acquire UTM information

    StarGro: Building i* metrics for agile methodologies

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    Requirements management is one of the cornerstone activities in software development. Agile methodologies use dedicated methods, techniques and artifacts in order to implement this activity. Remarkably, Backlog Grooming is the activity of managing and welcoming changing requirements in SCRUM. However, current industrial practices in agile development still tend to render this process in the shape of a list of statements, features and bug fixes that often leads to a blurred view of the goals of the project, the underestimation of client's needs and the decrease of the ability to respond to changes. In this paper we outline an approach that uses goal and agent oriented modelling techniques in order to fill in this "intentional" gap that current industrial approaches lack.Peer ReviewedPostprint (published version

    Managing Inherent Conflicts in Agile Distributed Development: Evidence from Product Development

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    Increasingly, software is being developed following agile approaches in a distributed setup. An agile setting is typically characterized by flexibility, in order to meet customer demands for continuous delivery of business value. Distributed setting brings about multiple demands for stability, in terms of a push for clear specification of requirements and design, and a big picture product definition. Therefore, implementing agile projects in a distributed setting result in an inherent conflict that needs to be reconciled. We conducted two case studies of agile distributed product development projects to examine the nature of conflict as well as mitigating mechanisms followed by the software teams. Our findings reveal that the domain of agile engagement, as well as the specific distributed team configuration determines the flexibility and stability dimension of the conflict respectively. Furthermore, the software teams achieve a balance between them through the project context characterized by role specification and boundary spanning

    Reactive exploration with self-reconfigurable systems

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    Modular self-reconfigurable robots (MSR) are robots composed of modules that translate over one another to permit reconfiguration and locomotion. This construction allows them to traverse a broader range of environments than legged or wheeled robots. MSR also posses the ability to split apart to parallelize their efforts or combine with each other to produce a larger robot capable of navigating more diverse terrain. In this paper we discuss a state-based reactive architecture for the distributed control of cooperative MSR teams in unknown environments. The MSR use local sensory data from the environment and a model of the team to select their actions. These actions include selecting a destination, aborting a route to a destination, splitting into two separate robots, and combining with another robot. In simulation, team-configuration, environmental complexity, and behavioral parameters are varied to discern the most effective circumstances for the architecture and MSR. Our results show that the best configuration of the system is highly dependent on the environment

    Venture Capitalists' Evaluations of Start-up Teams: Trade-offs, Knock-out Criteria, and the Impact of VC Experience

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    The start-up team plays a key role in venture capitalists' evaluations of venture proposals. Our findings go beyond existing research, first by providing a detailed exploration of VCs' team evaluation criteria, and second by investigating the moderator variable of VC experience. Our results reveal utility trade-offs between team characteristics and thus provide answers to questions such as "What strength does it take to compensate for a weakness in characteristic A?" Moreover, our analysis reveals that novice VCs tend to focus on the qualifications of individual team members, while experienced VCs focus more on team cohesion. Data was obtained in a conjoint experiment with 51 professionals in VC firms and analyzed using discrete choice econometric models. (author's abstract

    A Testability Analysis Framework for Non-Functional Properties

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    This paper presents background, the basic steps and an example for a testability analysis framework for non-functional properties
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