4,998 research outputs found

    Teaching Software Engineering through Robotics

    Full text link
    This paper presents a newly-developed robotics programming course and reports the initial results of software engineering education in robotics context. Robotics programming, as a multidisciplinary course, puts equal emphasis on software engineering and robotics. It teaches students proper software engineering -- in particular, modularity and documentation -- by having them implement four core robotics algorithms for an educational robot. To evaluate the effect of software engineering education in robotics context, we analyze pre- and post-class survey data and the four assignments our students completed for the course. The analysis suggests that the students acquired an understanding of software engineering techniques and principles

    Using Building Blocks to Construct Effective Learning Objects

    Get PDF
    Technological developments over the past decade have had a strong impact on education bringing significant opportunities for changing teaching models. This has led to an interest in the development of shareable, scalable and reusable learning objects. This paper builds on the ideas of Parrish (2004) and other recognised theorists in this area who suggest that the production of educational materials needs to promote adaptive learning strategies. We broaden Parrish’s work by testing some of his propositions for object oriented instructional design in the domain of information systems. The contribution of this paper is an extended set of principles for creating multimedia building blocks and aggregating them into learning objects as well as engaging students in the development process. The principles can be used for creating and reusing multimedia building blocks for teaching in many discipline areas. We illustrate the use of these principles by developing and testing a set of learning objects for learning programming. We find that the high cost of creating learning objects noted by Parrish can be ameliorated by using readily available software and Web 2.0 technologies. This approach supports academics developing learning objects without involving professional educational designers and without the added overhead of learning complex software packages

    Free and open source software development of IT systems

    Get PDF
    IT system development, integration, deployment, and administration benefit significantly from free and open source software (FOSS) tools and services. Affordability has been a compelling reason for adopting FOSS in computing curricula and equipping computing labs with support infrastructure. Using FOSS systems and services, however, is just the first step in taking advantage of how FOSS development principles and practices can impact student learning in IT degree programs. Above all, FOSS development of IT systems requires changes to how students, instructors, and other contributors work collaboratively and openly and get involved and invested in project activities. In this paper I examine the challenges to engage students in FOSS development projects proposed by real clients. A six-week course project revealed problems with adopting FOSS development and collaboration across different activities and roles that student team members have assumed. Despite these problems, students have showed a genuine and strong interest in gaining more practice with FOSS development. FOSS development teaching was further refined in two other courses to learn about adequate teaching strategies and the competencies that students achieve when they participate in FOSS development of IT systems

    Towards a re-engineering method for web services architectures

    Get PDF
    Recent developments in Web technologies – in particular through the Web services framework – have greatly enhanced the flexible and interoperable implementation of service-oriented software architectures. Many older Web-based and other distributed software systems will be re-engineered to a Web services-oriented platform. Using an advanced e-learning system as our case study, we investigate central aspects of a re-engineering approach for the Web services platform. Since our aim is to provide components of the legacy system also as services in the new platform, re-engineering to suit the new development paradigm is as important as re-engineering to suit the new architectural requirements

    Bridging the divide in language and approach between pedagogy and programming: the case of IMS Learning Design

    Get PDF
    Even though the IMS Learning Design (IMS LD) specification has offered a way for expressing multiple-learner scenarios, the language thus provided is far from the language, teaching practitioners use. To bridge this divide, we have developed IMS LD authoring software that translates from the learning designer perspective to the technical perspective. To aid adequate software developments, an analysis was performed to identify uses of level B properties in expert units of learning. In a second analysis, which is described in this paper, these uses were matched with demands of typical pedagogical methods. Some restrictions of the IMS LD specification are pointed out in this regard. As an outcome of the analyses, interfaces employing pedagogical language were integrated in the IMS LD authoring software in order to provide teaching practitioners access to level B functionalities despite their highly technical nature
    • …
    corecore