8,945 research outputs found

    Revisión tecnológica del aprendizaje de idiomas asistido por ordenador: una perspectiva cronológica

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    El presente artículo aborda la evolución y el avance de las tecnologías del aprendizaje de lenguas asistido por ordenador (CALL por sus siglas en inglés, que corresponden a Computer- Assisted Language Learning) desde una perspectiva histórica. Esta revisión de la literatura sobre tecnologías del aprendizaje de lenguas asistido por ordenador comienza con la definición del concepto de CALL y otros términos relacionados, entre los que podemos destacar CAI, CAL, CALI, CALICO, CALT, CAT, CBT, CMC o CMI, para posteriormente analizar las primeras iniciativas de implementación del aprendizaje de lenguas asistido por ordenador en las décadas de 1950 y 1960, avanzando posteriormente a las décadas de las computadoras centrales y las microcomputadoras. En última instancia, se revisan las tecnologías emergentes en el siglo XXI, especialmente tras la irrupción de Internet, donde se presentan el impacto del e-learning, b-learning, las tecnologías de la Web 2.0, las redes sociales e incluso el aprendizaje de lenguas asistido por robots.The main focus of this paper is on the advancement of technologies in Computer-Assisted Language Learning (CALL) from a historical perspective. The review starts by defining CALL and its related terminology, highlighting the first CALL attempts in 1950s and 1960s, and then moving to other decades of mainframes and microcomputers. At the final step, emerging technologies in 21st century will be reviewed

    Proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET 2013)

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    "This book contains the proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET) 2013 which was held on 16.-17.September 2013 in Paphos (Cyprus) in conjunction with the EC-TEL conference. The workshop and hence the proceedings are divided in two parts: on Day 1 the EuroPLOT project and its results are introduced, with papers about the specific case studies and their evaluation. On Day 2, peer-reviewed papers are presented which address specific topics and issues going beyond the EuroPLOT scope. This workshop is one of the deliverables (D 2.6) of the EuroPLOT project, which has been funded from November 2010 – October 2013 by the Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission through the Lifelong Learning Programme (LLL) by grant #511633. The purpose of this project was to develop and evaluate Persuasive Learning Objects and Technologies (PLOTS), based on ideas of BJ Fogg. The purpose of this workshop is to summarize the findings obtained during this project and disseminate them to an interested audience. Furthermore, it shall foster discussions about the future of persuasive technology and design in the context of learning, education and teaching. The international community working in this area of research is relatively small. Nevertheless, we have received a number of high-quality submissions which went through a peer-review process before being selected for presentation and publication. We hope that the information found in this book is useful to the reader and that more interest in this novel approach of persuasive design for teaching/education/learning is stimulated. We are very grateful to the organisers of EC-TEL 2013 for allowing to host IWEPLET 2013 within their organisational facilities which helped us a lot in preparing this event. I am also very grateful to everyone in the EuroPLOT team for collaborating so effectively in these three years towards creating excellent outputs, and for being such a nice group with a very positive spirit also beyond work. And finally I would like to thank the EACEA for providing the financial resources for the EuroPLOT project and for being very helpful when needed. This funding made it possible to organise the IWEPLET workshop without charging a fee from the participants.

    A Playful Experiential Learning System With Educational Robotics

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    This article reports on two studies that aimed to evaluate the effective impact of educational robotics in learning concepts related to Physics and Geography. The reported studies involved two courses from an upper secondary school and two courses froma lower secondary school. Upper secondary school classes studied topics ofmotion physics, and lower secondary school classes explored issues related to geography. In each grade, there was an “experimental group” that carried out their study using robotics and cooperative learning and a “control group” that studied the same concepts without robots. Students in both classes were subjected to tests before and after the robotics laboratory, to check their knowledge in the topics covered. Our initial hypothesis was that classes involving educational robotics and cooperative learning are more effective in improving learning and stimulating the interest and motivation of students. As expected, the results showed that students in the experimental groups had a far better understanding of concepts and higher participation to the activities than students in the control groups

    Kerangka rekabentuk Carta Selak Rangkaian Berintegrasi Teori Gagne Sembilan Peristiwa Pembelajaran

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    Kajian ini merupakan sebuah kajian terhadap Kerangka Rekabentuk Carta Selak Rangkaian Berintegrasi Teori Gagne Sembilan Peristiwa Pembelajaran. Tujuan kajian ini dilakukan adalah bagi mencadangkan sebuah Kerangka Rekabentuk Carta Selak Rangkaian Berintegrasi Teori Gagne Sembilan Peristiwa Pembelajaran yang sesuai diaplikasikan oleh bakal guru dan juga guru bagi sebuah sesi pengajaran dan pembelajaran yang berkesan dan seterusnya meningkatkan kefahaman dan pengetahuan pelajar dalam mata pelajaran yang diajar oleh guru. Metodologi yang digunakan adalah berdasarkan Model ADDIE iaitu peringkat analisis, peringkat rekabentuk, peringkat pembangunan, peringkat implimentasi dan peringkat penilaian. Hasil daripada dapatan kajian yang menggunakan model TAM melihat persepsi dari kebergunaan (tahap tinggi dan min 3.02), kesenangan mengguna (tahap tinggi dan min 3.03) dan sikap penggunaan ( diterima dan min 2.65) terhadap Kerangka Rekabentuk Carta Selak Rangkaian Berintegrasi Teori Gagne Sembilan Peristiwa Pembelajaran. Dapatan tersebut menunjukkan bahawa ia digunakan dalam sesi pengajaran dan pembelajaran di bilik darjah oleh responden pada masa hadapan. Cadangan kajian pada masa hadapan adalah berkaitan spesifikasi dan teknikal kerangka rekabentuk supaya dapat memudahkan pembinaan kerangka, menjimatkan kos dan masa

    Robot-Aided Learning and r-Learning Services

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