8 research outputs found

    Synthesis from Probabilistic Components

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    Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms, it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of course, rarely happens in real life, where almost every non-trivial commercial software system relies heavily on using libraries of reusable components. Furthermore, other contexts, such as web-service orchestration, can be modeled as synthesis of a system from a library of components. Recently, Lustig and Vardi introduced dataflow and control-flow synthesis from libraries of reusable components. They proved that dataflow synthesis is undecidable, while control-flow synthesis is decidable. In this work, we consider the problem of control-flow synthesis from libraries of probabilistic components. We show that this more general problem is also decidable

    Synthesis from Probabilistic Components

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    Service composition in stochastic settings

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    With the growth of the Internet-of-Things and online Web services, more services with more capabilities are available to us. The ability to generate new, more useful services from existing ones has been the focus of much research for over a decade. The goal is, given a specification of the behavior of the target service, to build a controller, known as an orchestrator, that uses existing services to satisfy the requirements of the target service. The model of services and requirements used in most work is that of a finite state machine. This implies that the specification can either be satisfied or not, with no middle ground. This is a major drawback, since often an exact solution cannot be obtained. In this paper we study a simple stochastic model for service composition: we annotate the tar- get service with probabilities describing the likelihood of requesting each action in a state, and rewards for being able to execute actions. We show how to solve the resulting problem by solving a certain Markov Decision Process (MDP) derived from the service and requirement specifications. The solution to this MDP induces an orchestrator that coincides with the exact solution if a composition exists. Otherwise it provides an approximate solution that maximizes the expected sum of values of user requests that can be serviced. The model studied although simple shades light on composition in stochastic settings and indeed we discuss several possible extensions

    Interferon treatment for chronic hepatitis C infection in hemophiliacs--influence of virus load, genotype, and liver pathology on response

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    The synthesis problem asks for the automatic construction of a system from its specification. In the traditional setting, the system is “constructed from scratch” rather than composed from reusable components. However, this is rare in practice, and almost every non-trivial software system relies heavily on the use of libraries of reusable components. Recently, Lustig and Vardi introduced dataflow and controlflow synthesis from libraries of reusable components. They proved that dataflow synthesis is undecidable, while controlflow synthesis is decidable. The problem of controlflow synthesis from libraries of probabilistic components was considered by Nain, Lustig and Vardi, and was shown to be decidable for qualitative analysis (that asks that the specification be satisfied with probability 1). Our main contribution for controlflow synthesis from probabilistic components is to establish better complexity bounds for the qualitative analysis problem, and to show that the more general quantitative problem is undecidable. For the qualitative analysis, we show that the problem (i) is EXPTIME-complete when the specification is given as a deterministic parity word automaton, improving the previously known 2EXPTIME upper bound; and (ii) belongs to UP ∩ coUP and is parity-games hard, when the specification is given directly as a parity condition on the components, improving the previously known EXPTIME upper bound

    Synthesis from Probabilistic Components

    No full text
    Synthesis is the automatic construction of a system from its specification.In classical synthesis algorithms, it is always assumed that the system is"constructed from scratch" rather than composed from reusable components. This,of course, rarely happens in real life, where almost every non-trivialcommercial software system relies heavily on using libraries of reusablecomponents. Furthermore, other contexts, such as web-service orchestration, canbe modeled as synthesis of a system from a library of components. Recently,Lustig and Vardi introduced dataflow and control-flow synthesis from librariesof reusable components. They proved that dataflow synthesis is undecidable,while control-flow synthesis is decidable. In this work, we consider theproblem of control-flow synthesis from libraries of probabilistic components .We show that this more general problem is also decidable

    Synthesis from Probabilistic Components

    No full text
    Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms, it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of course, rarely happens in real life, where almost every non-trivial commercial software system relies heavily on using libraries of reusable components. Furthermore, other contexts, such as web-service orchestration, can be modeled as synthesis of a system from a library of components. Recently, Lustig and Vardi introduced dataflow and control-flow synthesis from libraries of reusable components. They proved that dataflow synthesis is undecidable, while control-flow synthesis is decidable. In this work, we consider the problem of control-flow synthesis from libraries of probabilistic components . We show that this more general problem is also decidable

    Synthesis from Probabilistic Components

    No full text
    Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms, it is always assumed that the system is ``constructed from scratch'' rather than composed from reusable components. This, of course, rarely happens in real life, where almost every non-trivial commercial software system relies heavily on using libraries of reusable components. Furthermore, other contexts, such as web-service orchestration, can be modeled as synthesis of a system from a library of components. In contrast to classical synthesis, synthesis from components aims to build the desired system using components from a given library. In this dissertation, we consider the problem of control-flow synthesis from libraries of probabilistic components. We develop an automata-theoretic approach to solve the problem, investigate the expressive power of probabilistic control-flow, and examine the close relationship between synthesis from components and games with partial information
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