1,113 research outputs found
Rendezvous of Distance-aware Mobile Agents in Unknown Graphs
We study the problem of rendezvous of two mobile agents starting at distinct
locations in an unknown graph. The agents have distinct labels and walk in
synchronous steps. However the graph is unlabelled and the agents have no means
of marking the nodes of the graph and cannot communicate with or see each other
until they meet at a node. When the graph is very large we want the time to
rendezvous to be independent of the graph size and to depend only on the
initial distance between the agents and some local parameters such as the
degree of the vertices, and the size of the agent's label. It is well known
that even for simple graphs of degree , the rendezvous time can be
exponential in in the worst case. In this paper, we introduce a new
version of the rendezvous problem where the agents are equipped with a device
that measures its distance to the other agent after every step. We show that
these \emph{distance-aware} agents are able to rendezvous in any unknown graph,
in time polynomial in all the local parameters such the degree of the nodes,
the initial distance and the size of the smaller of the two agent labels . Our algorithm has a time complexity of
and we show an almost matching lower bound of
on the time complexity of any
rendezvous algorithm in our scenario. Further, this lower bound extends
existing lower bounds for the general rendezvous problem without distance
awareness
Rendezvous of Heterogeneous Mobile Agents in Edge-weighted Networks
We introduce a variant of the deterministic rendezvous problem for a pair of
heterogeneous agents operating in an undirected graph, which differ in the time
they require to traverse particular edges of the graph. Each agent knows the
complete topology of the graph and the initial positions of both agents. The
agent also knows its own traversal times for all of the edges of the graph, but
is unaware of the corresponding traversal times for the other agent. The goal
of the agents is to meet on an edge or a node of the graph. In this scenario,
we study the time required by the agents to meet, compared to the meeting time
in the offline scenario in which the agents have complete knowledge
about each others speed characteristics. When no additional assumptions are
made, we show that rendezvous in our model can be achieved after time in a -node graph, and that such time is essentially in some cases
the best possible. However, we prove that the rendezvous time can be reduced to
when the agents are allowed to exchange bits of
information at the start of the rendezvous process. We then show that under
some natural assumption about the traversal times of edges, the hardness of the
heterogeneous rendezvous problem can be substantially decreased, both in terms
of time required for rendezvous without communication, and the communication
complexity of achieving rendezvous in time
A variant of the multi-agent rendezvous problem
The classical multi-agent rendezvous problem asks for a deterministic
algorithm by which points scattered in a plane can move about at constant
speed and merge at a single point, assuming each point can use only the
locations of the others it sees when making decisions and that the visibility
graph as a whole is connected. In time complexity analyses of such algorithms,
only the number of rounds of computation required are usually considered, not
the amount of computation done per round. In this paper, we consider
points distributed independently and uniformly at random
in a disc of radius and, assuming each point can not only see but also, in
principle, communicate with others within unit distance, seek a randomised
merging algorithm which asymptotically almost surely (a.a.s.) runs in time
O(n), in other words in time linear in the radius of the disc rather than in
the number of points. Under a precise set of assumptions concerning the
communication capabilities of neighboring points, we describe an algorithm
which a.a.s. runs in time O(n) provided the number of points is .
Several questions are posed for future work.Comment: 18 pages, 3 figures. None of the authors has any previous experience
in this area of research (multi-agent systems), hence we welcome any feedback
from specialist
Gathering in Dynamic Rings
The gathering problem requires a set of mobile agents, arbitrarily positioned
at different nodes of a network to group within finite time at the same
location, not fixed in advanced.
The extensive existing literature on this problem shares the same fundamental
assumption: the topological structure does not change during the rendezvous or
the gathering; this is true also for those investigations that consider faulty
nodes. In other words, they only consider static graphs. In this paper we start
the investigation of gathering in dynamic graphs, that is networks where the
topology changes continuously and at unpredictable locations.
We study the feasibility of gathering mobile agents, identical and without
explicit communication capabilities, in a dynamic ring of anonymous nodes; the
class of dynamics we consider is the classic 1-interval-connectivity.
We focus on the impact that factors such as chirality (i.e., a common sense
of orientation) and cross detection (i.e., the ability to detect, when
traversing an edge, whether some agent is traversing it in the other
direction), have on the solvability of the problem. We provide a complete
characterization of the classes of initial configurations from which the
gathering problem is solvable in presence and in absence of cross detection and
of chirality. The feasibility results of the characterization are all
constructive: we provide distributed algorithms that allow the agents to
gather. In particular, the protocols for gathering with cross detection are
time optimal. We also show that cross detection is a powerful computational
element.
We prove that, without chirality, knowledge of the ring size is strictly more
powerful than knowledge of the number of agents; on the other hand, with
chirality, knowledge of n can be substituted by knowledge of k, yielding the
same classes of feasible initial configurations
Target Assignment in Robotic Networks: Distance Optimality Guarantees and Hierarchical Strategies
We study the problem of multi-robot target assignment to minimize the total
distance traveled by the robots until they all reach an equal number of static
targets. In the first half of the paper, we present a necessary and sufficient
condition under which true distance optimality can be achieved for robots with
limited communication and target-sensing ranges. Moreover, we provide an
explicit, non-asymptotic formula for computing the number of robots needed to
achieve distance optimality in terms of the robots' communication and
target-sensing ranges with arbitrary guaranteed probabilities. The same bounds
are also shown to be asymptotically tight.
In the second half of the paper, we present suboptimal strategies for use
when the number of robots cannot be chosen freely. Assuming first that all
targets are known to all robots, we employ a hierarchical communication model
in which robots communicate only with other robots in the same partitioned
region. This hierarchical communication model leads to constant approximations
of true distance-optimal solutions under mild assumptions. We then revisit the
limited communication and sensing models. By combining simple rendezvous-based
strategies with a hierarchical communication model, we obtain decentralized
hierarchical strategies that achieve constant approximation ratios with respect
to true distance optimality. Results of simulation show that the approximation
ratio is as low as 1.4
Rendezvous on a Line by Location-Aware Robots Despite the Presence of Byzantine Faults
A set of mobile robots is placed at points of an infinite line. The robots
are equipped with GPS devices and they may communicate their positions on the
line to a central authority. The collection contains an unknown subset of
"spies", i.e., byzantine robots, which are indistinguishable from the
non-faulty ones. The set of the non-faulty robots need to rendezvous in the
shortest possible time in order to perform some task, while the byzantine
robots may try to delay their rendezvous for as long as possible. The problem
facing a central authority is to determine trajectories for all robots so as to
minimize the time until the non-faulty robots have rendezvoused. The
trajectories must be determined without knowledge of which robots are faulty.
Our goal is to minimize the competitive ratio between the time required to
achieve the first rendezvous of the non-faulty robots and the time required for
such a rendezvous to occur under the assumption that the faulty robots are
known at the start. We provide a bounded competitive ratio algorithm, where the
central authority is informed only of the set of initial robot positions,
without knowing which ones or how many of them are faulty. When an upper bound
on the number of byzantine robots is known to the central authority, we provide
algorithms with better competitive ratios. In some instances we are able to
show these algorithms are optimal
Asynchronous approach in the plane: A deterministic polynomial algorithm
In this paper we study the task of approach of two mobile agents having the
same limited range of vision and moving asynchronously in the plane. This task
consists in getting them in finite time within each other's range of vision.
The agents execute the same deterministic algorithm and are assumed to have a
compass showing the cardinal directions as well as a unit measure. On the other
hand, they do not share any global coordinates system (like GPS), cannot
communicate and have distinct labels. Each agent knows its label but does not
know the label of the other agent or the initial position of the other agent
relative to its own. The route of an agent is a sequence of segments that are
subsequently traversed in order to achieve approach. For each agent, the
computation of its route depends only on its algorithm and its label. An
adversary chooses the initial positions of both agents in the plane and
controls the way each of them moves along every segment of the routes, in
particular by arbitrarily varying the speeds of the agents. A deterministic
approach algorithm is a deterministic algorithm that always allows two agents
with any distinct labels to solve the task of approach regardless of the
choices and the behavior of the adversary. The cost of a complete execution of
an approach algorithm is the length of both parts of route travelled by the
agents until approach is completed. Let and be the initial
distance separating the agents and the length of the shortest label,
respectively. Assuming that and are unknown to both agents, does
there exist a deterministic approach algorithm always working at a cost that is
polynomial in and ? In this paper, we provide a positive answer to
the above question by designing such an algorithm
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