157 research outputs found

    Acoustic Features of Different Types of Laughter in North Sami Conversational Speech

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    Laugh machine

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    The Laugh Machine project aims at endowing virtual agents with the capability to laugh naturally, at the right moment and with the correct intensity, when interacting with human participants. In this report we present the technical development and evaluation of such an agent in one specific scenario: watching TV along with a participant. The agent must be able to react to both, the video and the participant’s behaviour. A full processing chain has been implemented, inte- grating components to sense the human behaviours, decide when and how to laugh and, finally, synthesize audiovisual laughter animations. The system was evaluated in its capability to enhance the affective experience of naive participants, with the help of pre and post-experiment questionnaires. Three interaction conditions have been compared: laughter-enabled or not, reacting to the participant’s behaviour or not. Preliminary results (the number of experiments is currently to small to obtain statistically significant differences) show that the interactive, laughter-enabled agent is positively perceived and is increasing the emotional dimension of the experiment

    Synthesis of listener vocalizations : towards interactive speech synthesis

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    Spoken and multi-modal dialogue systems start to use listener vocalizations, such as uh-huh and mm-hm, for natural interaction. Generation of listener vocalizations is one of the major objectives of emotionally colored conversational speech synthesis. Success in this endeavor depends on the answers to three questions: Where to synthesize a listener vocalization? What meaning should be conveyed through the synthesized vocalization? And, how to realize an appropriate listener vocalization with the intended meaning? This thesis addresses the latter question. The investigation starts with proposing a three-stage approach: (i) data collection, (ii) annotation, and (iii) realization. The first stage presents a method to collect natural listener vocalizations from German and British English professional actors in a recording studio. In the second stage, we explore a methodology for annotating listener vocalizations -- meaning and behavior (form) annotation. The third stage proposes a realization strategy that uses unit selection and signal modification techniques to generate appropriate listener vocalizations upon user requests. Finally, we evaluate naturalness and appropriateness of synthesized vocalizations using perception studies. The work is implemented in the open source MARY text-to-speech framework, and it is integrated into the SEMAINE project\u27s Sensitive Artificial Listener (SAL) demonstrator.Dialogsysteme nutzen zunehmend Hörer-Vokalisierungen, wie z.B. a-ha oder mm-hm, für natürliche Interaktion. Die Generierung von Hörer-Vokalisierungen ist eines der zentralen Ziele emotional gefärbter, konversationeller Sprachsynthese. Ein Erfolg in diesem Unterfangen hängt von den Antworten auf drei Fragen ab: Wo bzw. wann sollten Vokalisierungen synthetisiert werden? Welche Bedeutung sollte in den synthetisierten Vokalisierungen vermittelt werden? Und wie können angemessene Hörer-Vokalisierungen mit der intendierten Bedeutung realisiert werden? Diese Arbeit widmet sich der letztgenannten Frage. Die Untersuchung erfolgt in drei Schritten: (i) Korpuserstellung; (ii) Annotation; und (iii) Realisierung. Der erste Schritt präsentiert eine Methode zur Sammlung natürlicher Hörer-Vokalisierungen von deutschen und britischen Profi-Schauspielern in einem Tonstudio. Im zweiten Schritt wird eine Methodologie zur Annotation von Hörer-Vokalisierungen erarbeitet, die sowohl Bedeutung als auch Verhalten (Form) umfasst. Der dritte Schritt schlägt ein Realisierungsverfahren vor, die Unit-Selection-Synthese mit Signalmodifikationstechniken kombiniert, um aus Nutzeranfragen angemessene Hörer-Vokalisierungen zu generieren. Schließlich werden Natürlichkeit und Angemessenheit synthetisierter Vokalisierungen mit Hilfe von Hörtests evaluiert. Die Methode wurde im Open-Source-Sprachsynthesesystem MARY implementiert und in den Sensitive Artificial Listener-Demonstrator im Projekt SEMAINE integriert

    Example Based Caricature Synthesis

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    The likeness of a caricature to the original face image is an essential and often overlooked part of caricature production. In this paper we present an example based caricature synthesis technique, consisting of shape exaggeration, relationship exaggeration, and optimization for likeness. Rather than relying on a large training set of caricature face pairs, our shape exaggeration step is based on only one or a small number of examples of facial features. The relationship exaggeration step introduces two definitions which facilitate global facial feature synthesis. The first is the T-Shape rule, which describes the relative relationship between the facial elements in an intuitive manner. The second is the so called proportions, which characterizes the facial features in a proportion form. Finally we introduce a similarity metric as the likeness metric based on the Modified Hausdorff Distance (MHD) which allows us to optimize the configuration of facial elements, maximizing likeness while satisfying a number of constraints. The effectiveness of our algorithm is demonstrated with experimental results

    A Review of Voice-Base Person Identification: State-of-the-Art

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    Automated person identification and authentication systems are useful for national security, integrity of electoral processes, prevention of cybercrimes and many access control applications. This is a critical component of information and communication technology which is central to national development. The use of biometrics systems in identification is fast replacing traditional methods such as use of names, personal identification numbers codes, password, etc., since nature bestow individuals with distinct personal imprints and signatures. Different measures have been put in place for person identification, ranging from face, to fingerprint and so on. This paper highlights the key approaches and schemes developed in the last five decades for voice-based person identification systems. Voice-base recognition system has gained interest due to its non-intrusive technique of data acquisition and its increasing method of continually studying and adapting to the person’s changes. Information on the benefits and challenges of various biometric systems are also presented in this paper. The present and prominent voice-based recognition methods are discussed. It was observed that these systems application areas have covered intelligent monitoring, surveillance, population management, election forensics, immigration and border control

    ACII 2009: Affective Computing and Intelligent Interaction. Proceedings of the Doctoral Consortium 2009

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