49,716 research outputs found
Kernel arquitecture for CAD/CAM in shipbuilding enviroments
The capabilities of complex software products such as CAD/CAM systems are strongly supported by basic information technologies related with data management, visualization, communication, geometry modeling and others related with the development process. These basic information technologies are involved in a continuous evolution process, but over recent years this evolution has been dramatic. The main reason for this has been that new hardware capabilities (including graphic cards) are available at very low cost, but also a contributing factor has been the evolution of the prices of basic software. To take advantage of these new features, the existing CAD/CAM systems must undergo a complete and drastic redesign. This process is complicated but strategic for the future evolution of a system. There are several examples in the market of how a bad decision has lead to a cul-de-sac (both technically and commercially). This paper describes what the authors consider are the basic architectural components of a kernel for a CAD/CAM system oriented to shipbuilding. The proposed solution is a combination of in-house developed frameworks together with commercial products that are accepted as standard components. The proportion of in-house frameworks within this combination of products is a key factor, especially when considering CAD/CAM systems oriented to shipbuilding. General-purpose CAD/CAM systems are mainly oriented to the mechanical CAD market. For this reason several basic products exist devoted to geometry modelling in this context. But these basic products are not well suited to deal with the very specific geometry modelling requirements of a CAD/CAM system oriented to shipbuilding. The complexity of the ship model, the different model requirements through its short and changing life cycle and the many different disciplines involved in the process are reasons for this inadequacy. Apart from these basic frameworks, specific shipbuilding frameworks are also required. This second layer is built over the basic technology components mentioned above. This paper describes in detail the technological frameworks which have been used to develop the latest FORAN version.Postprint (published version
TQFT's and gerbes
We generalize the notion of parallel transport along paths for abelian
bundles to parallel transport along surfaces for abelian gerbes using an
embedded Topological Quantum Field Theory (TQFT) approach. We show both for
bundles and gerbes with connection that there is a one-to-one correspondence
between their local description in terms of locally-defined functions and forms
and their non-local description in terms of a suitable class of embedded
TQFT's.Comment: Published by Algebraic and Geometric Topology at
http://www.maths.warwick.ac.uk/agt/AGTVol4/agt-4-14.abs.htm
The Rigidity of Spherical Frameworks: Swapping Blocks and Holes
A significant range of geometric structures whose rigidity is explored for
both practical and theoretical purposes are formed by modifying generically
isostatic triangulated spheres. In the block and hole structures (P, p), some
edges are removed to make holes, and other edges are added to create rigid
sub-structures called blocks. Previous work noted a combinatorial analogy in
which blocks and holes played equivalent roles. In this paper, we connect
stresses in such a structure (P, p) to first-order motions in a swapped
structure (P', p), where holes become blocks and blocks become holes. When the
initial structure is geometrically isostatic, this shows that the swapped
structure is also geometrically isostatic, giving the strongest possible
correspondence. We use a projective geometric presentation of the statics and
the motions, to make the key underlying correspondences transparent.Comment: 36 pages, 9 figure
Digitally interpreting traditional folk crafts
The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms
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