144 research outputs found
Writing Reusable Digital Geometry Algorithms in a Generic Image Processing Framework
Digital Geometry software should reflect the generality of the underlying
mathe- matics: mapping the latter to the former requires genericity. By
designing generic solutions, one can effectively reuse digital geometry data
structures and algorithms. We propose an image processing framework focused on
the Generic Programming paradigm in which an algorithm on the paper can be
turned into a single code, written once and usable with various input types.
This approach enables users to design and implement new methods at a lower
cost, try cross-domain experiments and help generalize resultsComment: Workshop on Applications of Discrete Geometry and Mathematical
Morphology, Istanb : France (2010
3D Well-composed Polyhedral Complexes
A binary three-dimensional (3D) image is well-composed if the boundary
surface of its continuous analog is a 2D manifold. Since 3D images are not
often well-composed, there are several voxel-based methods ("repairing"
algorithms) for turning them into well-composed ones but these methods either
do not guarantee the topological equivalence between the original image and its
corresponding well-composed one or involve sub-sampling the whole image.
In this paper, we present a method to locally "repair" the cubical complex
(embedded in ) associated to to obtain a polyhedral
complex homotopy equivalent to such that the boundary of every
connected component of is a 2D manifold. The reparation is performed via
a new codification system for under the form of a 3D grayscale image
that allows an efficient access to cells and their faces
Cellular Skeletons: A New Approach to Topological Skeletons with Geometric Features
This paper introduces a new kind of skeleton for binary volumes called the cellular skeleton. This skeleton is not a subset of voxels of a volume nor a subcomplex of a cubical complex: it is a chain complex together with a reduction from the original complex.
Starting from the binary volume we build a cubical complex which represents it regarding 6 or 26-connectivity. Then the complex is thinned using the proposed method based on elementary collapses, which preserves significant geometric features. The final step reduces the number of cells using Discrete Morse Theory. The resulting skeleton is a reduction which preserves the homology of the original complex and the geometrical information of the output of the previous step.
The result of this method, besides its skeletonization content, can be used for computing the homology of the original complex, which usually provides well shaped homology generators
Homological Region Adjacency Tree for a 3D Binary Digital Image via HSF Model
Given a 3D binary digital image I, we define and compute
an edge-weighted tree, called Homological Region Tree (or Hom-Tree,
for short). It coincides, as unweighted graph, with the classical Region
Adjacency Tree of black 6-connected components (CCs) and white 26-
connected components of I. In addition, we define the weight of an edge
(R, S) as the number of tunnels that the CCs R and S “share”. The
Hom-Tree structure is still an isotopic invariant of I. Thus, it provides
information about how the different homology groups interact between
them, while preserving the duality of black and white CCs.
An experimentation with a set of synthetic images showing different
shapes and different complexity of connected component nesting is performed
for numerically validating the method.Ministerio de Economía y Competitividad MTM2016-81030-
Efficiently Storing Well-Composed Polyhedral Complexes Computed Over 3D Binary Images
A 3D binary image I can be naturally represented
by a combinatorial-algebraic structure called cubical complex
and denoted by Q(I ), whose basic building blocks are
vertices, edges, square faces and cubes. In Gonzalez-Diaz
et al. (Discret Appl Math 183:59–77, 2015), we presented a
method to “locally repair” Q(I ) to obtain a polyhedral complex
P(I ) (whose basic building blocks are vertices, edges,
specific polygons and polyhedra), homotopy equivalent to
Q(I ), satisfying that its boundary surface is a 2D manifold.
P(I ) is called a well-composed polyhedral complex over the
picture I . Besides, we developed a new codification system
for P(I ), encoding geometric information of the cells
of P(I ) under the form of a 3D grayscale image, and the
boundary face relations of the cells of P(I ) under the form
of a set of structuring elements. In this paper, we build upon
(Gonzalez-Diaz et al. 2015) and prove that, to retrieve topological
and geometric information of P(I ), it is enough to
store just one 3D point per polyhedron and hence neither
grayscale image nor set of structuring elements are needed.
From this “minimal” codification of P(I ), we finally present
a method to compute the 2-cells in the boundary surface of
P(I ).Ministerio de Economía y Competitividad MTM2015-67072-
Cell Complexes and Membrane Computing for Thinning 2D and 3D Images
In this paper, we show a new example of bridging Algebraic Topology,
Membrane Computing and Digital Images. In [24], a new algorithm for thinning multidimensional
black and white digital images by using cell complexes was presented. Such
cell complexes allow a discrete partition of the space and the algorithm preserves topological
and geometrical properties of the image. In this paper, we present a parallel adaptation
of such algorithm to P systems, by introducing some concepts of Algebraic Topology
in the Membrane Computing framework. The chosen model for the implementation is
tissue-like P systems with promoters, inhibitors and priorities.Ministerio de Ciencia e Innovación TIN2008-04487-EMinisterio de Ciencia e Innovación TIN-2009-13192Junta de Andalucía P08-TIC-0420
Well-Composed Cell Complexes
Well-composed 3D digital images, which are 3D binary digital images whose boundary surface is made up by 2D manifolds, enjoy important topological and geometric properties that turn out to be advantageous for some applications. In this paper, we present a method to transform the cubical complex associated to a 3D binary digital image (which is not generally a well-composed image) into a cell complex that is homotopy equivalent to the first one and whose boundary surface is composed by 2D manifolds. This way, the new representation of the digital image can benefit from the application of algorithms that are developed over surfaces embedded in ℝ3
On parallel thinning algorithms: minimal non-simple sets, P-simple points and critical kernels
International audienceCritical kernels constitute a general framework in the category of abstract complexes for the study of parallel homotopic thinning in any dimension. In this article, we present new results linking critical kernels to minimal non-simple sets (MNS) and P-simple points, which are notions conceived to study parallel thinning in discrete grids. We show that these two previously introduced notions can be retrieved, better understood and enriched in the framework of critical kernels. In particular, we propose new characterizations which hold in dimensions 2, 3 and 4, and which lead to efficient algorithms for detecting P-simple points and minimal non-simple sets
Bioinspired parallel 2D or 3D skeletonization
Algebraic Topology has been proved to be an useful tool to be used in image processing. In this case we will borrow some elements from Algebraic Topology in order to show a parallel algorithm for thinning a binary 3D image respecting its shape information. The parallelization of the thinning algorithm is based on Membrane Computing. This research area has already been proved to be useful in the development of parallel image processing algorithms. We present here the main guidelines of the algorithms along with a slight introduction about some basic required knowledge about Algebraic Topology and Membrane Computing
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