2,348 research outputs found

    Experiences with OpenMP in tmLQCD

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    An overview is given of the lessons learned from the introduction of multi-threading using OpenMP in tmLQCD. In particular, programming style, performance measurements, cache misses, scaling, thread distribution for hybrid codes, race conditions, the overlapping of communication and computation and the measurement and reduction of certain overheads are discussed. Performance measurements and sampling profiles are given for different implementations of the hopping matrix computational kernel.Comment: presented at the 31st International Symposium on Lattice Field Theory (Lattice 2013), 29 July - 3 August 2013, Mainz, German

    Service oriented interactive media (SOIM) engines enabled by optimized resource sharing

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    In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed

    Global Positioning of Spin GPS Scheme for Half-Spin Massive Spinors

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    We present a simple and flexible method of keeping track of the complex phases and spin quantization axes for half-spin initial- and final-state Weyl spinors in scattering amplitudes of Standard Model high energy physics processes. Both cases of massless and massive spinors are discussed. The method is demonstrated and checked numerically for spin correlations in tau tau-bar production and decay. Its main application will be in the forthcoming work of combining effects due to multiple photon emission (exponentiation) and spin, embodied in the Monte Carlo event generators for production and decay of unstable fermions such as the tau lepton, t-quark and hypothetical new heavy particles.Comment: 13 pages, 1 eps figur

    Practical Implementation of Lattice QCD Simulation on Intel Xeon Phi Knights Landing

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    We investigate implementation of lattice Quantum Chromodynamics (QCD) code on the Intel Xeon Phi Knights Landing (KNL). The most time consuming part of the numerical simulations of lattice QCD is a solver of linear equation for a large sparse matrix that represents the strong interaction among quarks. To establish widely applicable prescriptions, we examine rather general methods for the SIMD architecture of KNL, such as using intrinsics and manual prefetching, to the matrix multiplication and iterative solver algorithms. Based on the performance measured on the Oakforest-PACS system, we discuss the performance tuning on KNL as well as the code design for facilitating such tuning on SIMD architecture and massively parallel machines.Comment: 8 pages, 12 figures. Talk given at LHAM'17 "5th International Workshop on Legacy HPC Application Migration" in CANDAR'17 "The Fifth International Symposium on Computing and Networking" and to appear in the proceeding

    Shifted Landau levels in curved graphene sheets

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    We study the Landau levels in curved graphene sheets by measuring the discrete energy spectrum in the presence of a magnetic field. We observe that in rippled graphene sheets, the Landau energy levels satisfy the same square root dependence on the energy quantum number as in flat sheets, En∼nE_n \sim \sqrt{n}. Though, we find that the Landau levels in curved sheets are shifted towards lower energies by an amount proportional to the average spatial deformation of the sheet. Our findings are relevant for the quantum Hall effect in curved graphene sheets, which is directly related to Landau quantization. For the purpose of this study, we develop a new numerical method, based on the quantum lattice Boltzmann method, to solve the Dirac equation on curved manifolds, describing the low-energetic states in strained graphene sheets
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