2,288 research outputs found

    Automated Game Design Learning

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    While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201

    The Use of Proof Planning for Cooperative Theorem Proving

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    AbstractWe describebarnacle: a co-operative interface to theclaminductive theorem proving system. For the foreseeable future, there will be theorems which cannot be proved completely automatically, so the ability to allow human intervention is desirable; for this intervention to be productive the problem of orienting the user in the proof attempt must be overcome. There are many semi-automatic theorem provers: we call our style of theorem provingco-operative, in that the skills of both human and automaton are used each to their best advantage, and used together may find a proof where other methods fail. The co-operative nature of thebarnacleinterface is made possible by the proof planning technique underpinningclam. Our claim is that proof planning makes new kinds of user interaction possible.Proof planning is a technique for guiding the search for a proof in automatic theorem proving. Common patterns of reasoning in proofs are identified and represented computationally as proof plans, which can then be used to guide the search for proofs of new conjectures. We have harnessed the explanatory power of proof planning to enable the user to understand where the automatic prover got to and why it is stuck. A user can analyse the failed proof in terms ofclam's specification language, and hence override the prover to force or prevent the application of a tactic, or discover a proof patch. This patch might be to apply further rules or tactics to bridge the gap between the effects of previous tactics and the preconditions needed by a currently inapplicable tactic

    In defense of mechanism

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    In Life Itself and in Essays on Life Itself, Robert Rosen (1991, 2000) argued that machines were, in principle, incapable of modeling the defining feature of living systems, which he claimed to be the existence of closed causal loops. Rosen's argument has been used to support critiques of computational models in ecological psychology. This article shows that Rosen's attack on mechanism is fundamentally misconceived. It is, in fact, of the essence of a mechanical system that it contains closed causal loops. Moreover, Rosen's epistemology is based on a strong form of indirect realism and his arguments, if correct, would call into question some of the fundamental principles of ecological psychology

    Database Semantics

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    For long-term upscaling, the computational reconstruction of a complex natural mechanism must be input-output equivalent with the prototype, i.e. the reconstruction must take the same input and produce the same output in the same processing order as the original. Accordingly, the modeling of natural language communication in Database Semantics (DBS) uses a time-linear derivation order for the speaker’s output and the hearer’s input. The language-dependent surfaces serving as the vehicle of content transfer from speaker to hearer are raw data without meaning or any grammatical properties whatsoever, but measurable by natural science

    On the Inherent Incompleteness of Scientific Theories

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    We examine the question of whether scientific theories can ever be complete. For two closely related reasons, we will argue that they cannot. The first reason is the inability to determine what are “valid empirical observations”, a result that is based on a self-reference Gödel/Tarski-like proof. The second reason is the existence of “meta-empirical” evidence of the inherent incompleteness of observations. These reasons, along with theoretical incompleteness, are intimately connected to the notion of belief and to theses within the philosophy of science: the Quine-Duhem (and underdetermination) thesis and the observational/theoretical distinction failure. Some puzzling aspects of the philosophical theses will become clearer in light of these connections. Other results that follow are: no absolute measure of the informational content of empirical data, no absolute measure of the entropy of physical systems, and no complete computer simulation of the natural world are possible. The connections with the mathematical theorems of Gödel and Tarski reveal the existence of other connections between scientific and mathematical incompleteness: computational irreducibility, complexity, infinity, arbitrariness and self-reference. Finally, suggestions will be offered of where a more rigorous (or formal) “proof” of scientific incompleteness can be found

    Contributions to artificial intelligence: the IIIA perspective

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    La intel·ligĂšncia artificial (IA) Ă©s un camp cientĂ­fic i tecnolĂČgic relativament nou dedicat a l'estudi de la intel·ligĂšncia mitjançant l'Ășs d'ordinadors com a eines per produir comportament intel·ligent. Inicialment, l'objectiu era essencialment cientĂ­fic: assolir una millor comprensiĂł de la intel·ligĂšncia humana. Aquest objectiu ha estat, i encara Ă©s, el dels investigadors en ciĂšncia cognitiva. Dissortadament, aquest fascinant perĂČ ambiciĂłs objectiu Ă©s encara molt lluny de ser assolit i ni tan sols podem dir que ens hi haguem acostat significativament. Afortunadament, perĂČ, la IA tambĂ© persegueix un objectiu mĂ©s aplicat: construir sistemes que ens resultin Ăștils encara que la intel·ligĂšncia artificial de quĂš estiguin dotats no tingui res a veure amb la intel·ligĂšncia humana i, per tant, aquests sistemes no ens proporcionarien necessĂ riament informaciĂł Ăștil sobre la naturalesa de la intel·ligĂšncia humana. Aquest objectiu, que s'emmarca mĂ©s aviat dins de l'Ă mbit de l'enginyeria, Ă©s actualment el que predomina entre els investigadors en IA i ja ha donat resultats impresionants, tan teĂČrics com aplicats, en moltĂ­ssims dominis d'aplicaciĂł. A mĂ©s, avui dia, els productes i les aplicacions al voltant de la IA representen un mercat anual de desenes de milers de milions de dĂČlars. Aquest article resumeix les principals contribucions a la IA fetes pels investigadors de l'Institut d'InvestigaciĂł en Intel·ligĂšncia Artificial del Consell Superior d'Investigacions CientĂ­fiques durant els darrers cinc anys.Artificial intelligence is a relatively new scientific and technological field which studies the nature of intelligence by using computers to produce intelligent behaviour. Initially, the main goal was a purely scientific one, understanding human intelligence, and this remains the aim of cognitive scientists. Unfortunately, such an ambitious and fascinating goal is not only far from being achieved but has yet to be satisfactorily approached. Fortunately, however, artificial intelligence also has an engineering goal: building systems that are useful to people even if the intelligence of such systems has no relation whatsoever with human intelligence, and therefore being able to build them does not necessarily provide any insight into the nature of human intelligence. This engineering goal has become the predominant one among artificial intelligence researchers and has produced impressive results, ranging from knowledge-based systems to autonomous robots, that have been applied to many different domains. Furthermore, artificial intelligence products and services today represent an annual market of tens of billions of dollars worldwide. This article summarizes the main contributions to the field of artificial intelligence made at the IIIA-CSIC (Artificial Intelligence Research Institute of the Spanish Scientific Research Council) over the last five years
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