37 research outputs found

    Embedded deformation for shape manipulation

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    We present an algorithm that generates natural and intuitive deformations via direct manipulation for a wide range of shape representations and editing scenarios. Our method builds a space deformation represented by a collection of affine transformations organized in a graph structure. One transformation is associated with each graph node and applies a deformation to the nearby space. Positional constraints are specified on the points of an embedded object. As the user manipulates the constraints, a nonlinear minimization problem is solved to find optimal values for the affine transformations. Feature preservation is encoded directly in the objective function by measuring the deviation of each transformation from a true rotation. This algorithm addresses the problem of "embedded deformation" since it deforms space through direct manipulation of objects embedded within it, while preserving the embedded objects' features. We demonstrate our method by editing meshes, polygon soups, mesh animations, and animated particle systems. © 2007 ACM

    Editing smoke animation using a deforming grid

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    Abstract We present a new method for editing smoke animations by directly deforming the grid used for simulation. We present a modification to the widely used semi-Lagrangian advection operator and use it to transfer the deformation from the grid to the smoke body. Our modified operator bends the smoke particle streamlines according to the deformation gradient. We demonstrate that the controlled smoke animation preserves the fine-grained vortical velocity components and incompressibility constraints, while conforming to the deformed grid. Moreover, our approach enables interactive 3D smoke animation editing by using a reduced-dimensional subspace. Overall, our method makes it possible to use current mesh editing tools to control the smoke body

    Relief extraction and editing

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    Bas-reliefs are widely used in the world around us, for example, on coinage, for branding products, and for sculptural decoration. Reverse engineering of reliefs–extracting existing reliefs from input surfaces–makes it possible to apply them to new items; relief editing tools allow modification of reverse-engineered reliefs. This paper presents a novel approach to relief extraction based on differential coordinates, which offers advantages of speed and precise extraction. It also gives the first method in the literature specifically designed for relief editing. The base surface is estimated using normal smoothing and Poisson reconstruction, allowing a relief (which may lie on a smooth or textured input surface) to be automatically extracted by height thresholding. We also provide a range of relief editing tools, also using differential coordinates, permitting both global transformations (translation, rotation, and scaling) of the whole relief, as well as local modifications to the relief. Our relief editing algorithm, unlike generic mesh editing algorithms, is specifically designed to preserve the geometric detail of the relief over the base surface. The effectiveness of our methods is demonstrated on various examples of real industrial interest

    Mutable elastic models for sculpting structured shapes

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    Special Issue: Proc. Eurographics, May 2013, Girona, Spain.International audienceIn this paper, we propose a new paradigm for free-form shape deformation. Standard deformable models minimize an energy measuring the distance to a single target shape. We propose a new, "mutable" elastic model. It represents complex geometry by a collection of parts and measures the distance of each part measures to a larger set of alternative rest configurations. By detecting and reacting to local switches between best-matching rest states, we build a 3D sculpting system: It takes a structured shape consisting of parts and replacement rules as input. The shape can subsequently be elongated, compressed, bent, cut, and merged within a constraints-based free-form editing interface, where alternative rest-states model to such changes. In practical experiments, we show that the approach yields a surprisingly intuitive and easy to implement interface for interactively designing objects described by such discrete shape grammars, for which direct shape control mechanisms were typically lacking
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