119 research outputs found

    Study of architecture and protocols for reliable multicasting in packet switching networks

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    Group multicast protocols have been challenged to provide scalable solutions that meet the following requirements: (i) reliable delivery from different sources to all destinations within a multicast group; (ii) congestion control among multiple asynchronous sources. Although it is mainly a transport layer task, reliable group multicasting depends on routing architectures as well. This dissertation covers issues of both network and transport layers. Two routing architectures, tree and ring, are surveyed with a comparative study of their routing costs and impact to upper layer performances. Correspondingly, two generic transport protocol models are established for performance study. The tree-based protocol is rate-based and uses negative acknowledgment mechanisms for reliability control, while the ring-based protocol uses window-based flow control and positive acknowledgment schemes. The major performance measures observed in the study are network cost, multicast delay, throughput and efficiency. The results suggest that the tree architecture costs less at network layer than the ring, and helps to minimize latency under light network load. Meanwhile, heavy load reliable group multicasting can benefit from ring architecture, which facilitates window-based flow and congestion control. Based on the comparative study, a new two-hierarchy hybrid architecture, Rings Interconnected with Tree Architecture (RITA), is presented. Here, a multicast group is partitioned into multiple clusters with the ring as the intra-cluster architecture, and the tree as backbone architecture that implements inter-cluster multicasting. To compromise between performance measures such as delay and through put, reliability and congestion controls are accomplished at the transport layer with a hybrid use of rate and window-based protocols, which are based on either negative or positive feedback mechanisms respectively. Performances are compared with simulations against tree- and ring-based approaches. Results are encouraging because RITA achieves similar throughput performance as the ring-based protocol, but with significantly lowered delay. Finally, the multicast tree packing problem is discussed. In a network accommodating multiple concurrent multicast sessions, routing for an individual session can be optimized to minimize the competition with other sessions, rather than to minimize cost or delay. Packing lower bound and a heuristic are investigated. Simulation show that congestion can be reduced effectively with limited cost increase of routings

    A proposed group management scheme for XTP multicast

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    The purpose of a group management scheme is to enable its associated transfer layer protocol to be responsive to user determined reliability requirements for multicasting. Group management (GM) must assist the client process in coordinating multicast group membership, allow the user to express the subset of the multicast group that a particular multicast distribution must reach in order to be successful (reliable), and provide the transfer layer protocol with the group membership information necessary to guarantee delivery to this subset. GM provides services and mechanisms that respond to the need of the client process or process level management protocols to coordinate, modify, and determine attributes of the multicast group, especially membership. XTP GM provides a link between process groups and their multicast groups by maintaining a group membership database that identifies members in a name space understood by the underlying transfer layer protocol. Other attributes of the multicast group useful to both the client process and the data transfer protocol may be stored in the database. Examples include the relative dispersion, most recent update, and default delivery parameters of a group

    Atomic Broadcast in Heterogeneous Distributed Systems

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    Communication services have long been recognized as possessing a dominant effect on both performance and robustness of distributed systems. Distributed applications rely on a multitude of protocols for the support of these services. Of crucial importance are multicast protocols. Reliable multicast protocols enhance the efficiency and robustness of distributed systems. Numerous reliable multicast protocols have been proposed, each differing in the set of assumptions adopted, especially for the communication network. These assumptions make each protocol suitable for a specific environment. The presence of different distributed applications that run on different LANs and single distributed applications that span different LANs mandate interaction between protocols on these LANs. This interaction is driven by the necessity of cooperation between individual applications. The state of the art in reliable multicast protocols renders itself inadequate for multicasting in interconnected LANs. The progress in development methodology for efficient and robust LAN software has not been matched by similar advances for WANs. A high-latency, a lower bandwidth, a higher probability of partitions, and a frequent loss of messages are the main restrictive barriers. In our work, we propose a global standard protocol that orchestrates cooperation between the different reliable broadcast protocols that run on different LANs. Our objective is to support a reliable ordered delivery service for inter-LAN messages and achieve the utmost utilization of the underlying local communication services. Our protocol suite accommodates the existence of LANs managed by autonomous authorities. To uphold this autonomy (as a defacto condition), LANs under different authorities must be able to adopt different ordering criteria for group multicasting. The developed suite assumes an environment in which multicasting groups can have members that belong to different LANs; each group can adopt either total or causal order for message delivery to its members. We also recognize the need for interaction between different reliable multicasting protocols. This interaction is a necessity in an autonomous environment in which each local authority selects a protocol that is suitable to its individual needs. Our protocols are capable of interacting with any reliable protocol that achieves a causal order as well as with all timestamp-based total-order protocols. Our protocols can also be used as a medium for interaction between existing reliable multicasting protocols. This feature opens new avenues in interactability between reliable multicasting protocols. Finally, our protocol suite enjoys a communication structure that can be aligned with the actual routing topology, which largely minimizes the necessary protocol messages

    Real-time multicast with scalable reliability.

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    by Patrick C.K. Wu.Thesis (M.Phil.)--Chinese University of Hong Kong, 1998.Includes bibliographical references (leaves 57-[59]).Abstract also in Chinese.Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Research Objectives --- p.2Chapter 1.2 --- Organization of the Thesis --- p.2Chapter 2 --- Background --- p.4Chapter 2.1 --- Reliable Multicasting --- p.4Chapter 2.2 --- Related Work --- p.5Chapter 2.2.1 --- RMTP --- p.5Chapter 2.2.2 --- RMP --- p.6Chapter 2.2.3 --- RAMP --- p.7Chapter 2.3 --- Multicast with Scalable Reliability (MSR) --- p.8Chapter 3 --- Traffic Shaping in MSR --- p.10Chapter 3.1 --- Single Queue System --- p.11Chapter 3.2 --- Scaling factor α --- p.12Chapter 4 --- Retransmission Scheme in MSR --- p.15Chapter 4.1 --- Packet Loss Detection and Requests for Retransmission at the Receivers --- p.17Chapter 4.2 --- Retransmission at the Sender --- p.19Chapter 4.3 --- Dynamic Adjustment of Retransmission Timeout Value --- p.22Chapter 4.4 --- Scaling Reliability using Transmit-Display Window --- p.29Chapter 5 --- NACK Implosion Prevention --- p.31Chapter 5.1 --- Electing a Representative Receiver --- p.32Chapter 5.2 --- Determining T --- p.33Chapter 5.3 --- Determining β --- p.34Chapter 6 --- Performance Study of MSR --- p.38Chapter 6.1 --- Performance Study of MSR in Simple Network Topologies --- p.39Chapter 6.2 --- Star Topology --- p.40Chapter 6.3 --- Tree Topology --- p.44Chapter 6.4 --- Exploring the use of MSR Gateway --- p.47Chapter 7 --- Conclusion and Future Work --- p.50Chapter 7.1 --- Future Work --- p.50Chapter 7.2 --- Conclusions --- p.51Chapter A --- MSR Packet Formats --- p.52Chapter A.1 --- MSR Fixed Header --- p.52Chapter A.2 --- MSR Audio Data Header --- p.54Chapter A.3 --- MSR NACK Packets --- p.55Bibliography --- p.5

    Efficient Buffer Management Protocol for Multicast Streaming in MANET

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    AbstractBuffer management techniques are essential while handling multicast streaming in MANET since real-time data will involve playback delay and jitter. In this paper, an efficient buffer management protocol is developed for streaming data in multicast groups. The frequently requested video data can be buffered in any intermediate nodes along the multicast tree from the source to the receivers. When packets are received, they are classified as real-time or non-real-time and placed into respective queues. Cumulative weight of the packets in the real-time buffer is then estimated based on number of hops, deadline and waiting time. Based on the estimated weight value, transmission priorities are assigned. The buffer space is dynamically adjusted depending on the number of intermediate nodes along the multicast tree from the source to the receivers. Simulation results show that the proposed buffer management protocol reduces the latency and energy consumption while increasing the packet delivery ratio

    The ISIS project: Fault-tolerance in large distributed systems

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    The semi-annual status report covers activities of the ISIS project during the second half of 1989. The project had several independent objectives: (1) At the level of the ISIS Toolkit, ISIS release V2.0 was completed, containing bypass communication protocols. Performance of the system is greatly enhanced by this change, but the initial software release is limited in some respects. (2) The Meta project focused on the definition of the Lomita programming language for specifying rules that monitor sensors for conditions of interest and triggering appropriate reactions. This design was completed, and implementation of Lomita is underway on the Meta 2.0 platform. (3) The Deceit file system effort completed a prototype. It is planned to make Deceit available for use in two hospital information systems. (4) A long-haul communication subsystem project was completed and can be used as part of ISIS. This effort resulted in tools for linking ISIS systems on different LANs together over long-haul communications lines. (5) Magic Lantern, a graphical tool for building application monitoring and control interfaces, is included as part of the general ISIS releases

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Multicast Services for Multimedia Collaborative Applications

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    This work aims at providing multicast services for multimedia collaborative applications over large inter-networks such as the Internet. Multimedia collaborative applications are typically of small group size, slow group membership dynamics, and awareness of participants\u27 identities and locations. Moreover, they usually consist of several components such as audio, video, shared whiteboard, and single user application sharing engines that collectively help make the collaboration session successful. Each of these components has its demands from the communication layer that may differ from one component to another. This dissertation identifies the overall characteristics of multimedia collaborative applications and their individual components. It also determines the service requirements of the various components from the communication layer. Based on the analysis done in the thesis, new techniques of multicast services that are more suitable for multimedia collaborative applications are introduced. In particular, the focus will be on multicast address management and connection control, routing, congestion and flow control, and error control. First, we investigate multicast address management and connection control and provide a new technique for address management based on address space partitioning. Second, we study the problem of multicast routing and introduce a new approach that fits the real time nature of multimedia applications. Third, we explore the problem of congestion and flow control and introduce a new mechanism that takes into consideration the heterogeneity within the network and within the processing capabilities of the end systems. Last, we exploit the problem of error control and present a solution that supports various levels of error control to the different components within the collaboration session. We present analytic as well as simulation studies to evaluate our work, which show that our techniques outperform previous ones
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