259,762 research outputs found

    Objects predict fixations better than early saliency

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    Humans move their eyes while looking at scenes and pictures. Eye movements correlate with shifts in attention and are thought to be a consequence of optimal resource allocation for high-level tasks such as visual recognition. Models of attention, such as “saliency maps,” are often built on the assumption that “early” features (color, contrast, orientation, motion, and so forth) drive attention directly. We explore an alternative hypothesis: Observers attend to “interesting” objects. To test this hypothesis, we measure the eye position of human observers while they inspect photographs of common natural scenes. Our observers perform different tasks: artistic evaluation, analysis of content, and search. Immediately after each presentation, our observers are asked to name objects they saw. Weighted with recall frequency, these objects predict fixations in individual images better than early saliency, irrespective of task. Also, saliency combined with object positions predicts which objects are frequently named. This suggests that early saliency has only an indirect effect on attention, acting through recognized objects. Consequently, rather than treating attention as mere preprocessing step for object recognition, models of both need to be integrated

    What are the true clusters?

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    Constructivist philosophy and Hasok Chang's active scientific realism are used to argue that the idea of "truth" in cluster analysis depends on the context and the clustering aims. Different characteristics of clusterings are required in different situations. Researchers should be explicit about on what requirements and what idea of "true clusters" their research is based, because clustering becomes scientific not through uniqueness but through transparent and open communication. The idea of "natural kinds" is a human construct, but it highlights the human experience that the reality outside the observer's control seems to make certain distinctions between categories inevitable. Various desirable characteristics of clusterings and various approaches to define a context-dependent truth are listed, and I discuss what impact these ideas can have on the comparison of clustering methods, and the choice of a clustering methods and related decisions in practice

    A Comparison of Different Cognitive Paradigms Using Simple Animats in a Virtual Laboratory, with Implications to the Notion of Cognition

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    In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system, a neural network, and a Braitenberg architecture. Through different experiments, I compare the performance of the models and conclude that there is no best model, since different models are better for different things in different contexts. The models I chose, although quite simple, represent different approaches for studying cognition. Using the results as an empirical philosophical aid, I note that there is no best approach for studying cognition, since different approaches have all advantages and disadvantages, because they study different aspects of cognition from different contexts. This has implications for current debates on proper approaches for cognition: all approaches are a bit proper, but none will be proper enough. I draw remarks on the notion of cognition abstracting from all the approaches used to study it, and propose a simple classification for different types of cognition

    Attentive monitoring of multiple video streams driven by a Bayesian foraging strategy

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    In this paper we shall consider the problem of deploying attention to subsets of the video streams for collating the most relevant data and information of interest related to a given task. We formalize this monitoring problem as a foraging problem. We propose a probabilistic framework to model observer's attentive behavior as the behavior of a forager. The forager, moment to moment, focuses its attention on the most informative stream/camera, detects interesting objects or activities, or switches to a more profitable stream. The approach proposed here is suitable to be exploited for multi-stream video summarization. Meanwhile, it can serve as a preliminary step for more sophisticated video surveillance, e.g. activity and behavior analysis. Experimental results achieved on the UCR Videoweb Activities Dataset, a publicly available dataset, are presented to illustrate the utility of the proposed technique.Comment: Accepted to IEEE Transactions on Image Processin

    Creativity as Cognitive design \ud The case of mesoscopic variables in Meta-Structures\ud

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    Creativity is an open problem which has been differently approached by several disciplines since a long time. In this contribution we consider as creative the constructivist design an observer does on the description levels of complex phenomena, such as the self-organized and emergent ones ( e.g., Bènard rollers, Belousov-Zhabotinsky reactions, flocks, swarms, and more radical cognitive and social emergences). We consider this design as related to the Gestaltian creation of a language fit for representing natural processes and the observer in an integrated way. Organised systems, both artificial and most of the natural ones are designed/ modelled according to a logical closed model which masters all the inter-relation between their constitutive elements, and which can be described by an algorithm or a single formal model. We will show there that logical openness and DYSAM (Dynamical Usage of Models) are the proper tools for those phenomena which cannot be described by algorithms or by a single formal model. The strong correlation between emergence and creativity suggests that an open model is the best way to provide a formal definition of creativity. A specific application relates to the possibility to shape the emergence of Collective Behaviours. Different modelling approaches have been introduced, based on symbolic as well as sub-symbolic rules of interaction to simulate collective phenomena by means of computational emergence. Another approach is based on modelling collective phenomena as sequences of Multiple Systems established by percentages of conceptually interchangeable agents taking on the same roles at different times and different roles at the same time. In the Meta-Structures project we propose to use mesoscopic variables as creative design, invention, good continuity and imitation of the description level. In the project we propose to define the coherence of sequences of Multiple Systems by using the values taken on by the dynamic mesoscopic clusters of its constitutive elements, such as the instantaneous number of elements having, in a flock, the same speed, distance from their nearest neighbours, direction and altitude. In Meta-Structures the collective behaviour’s coherence corresponds, for instance, to the scalar values taken by speed, distance, direction and altitude along time, through statistical strategies of interpolation, quasi-periodicity, levels of ergodicity and their reciprocal relationship. In this case the constructivist role of the observer is considered creative as it relates to neither non-linear replication nor transposition of levels of description and models used for artificial systems, like reductionism. Creativity rather lies in inventing new mesoscopic variables able to identify coherent patterns in complex systems. As it is known, mesoscopic variables represent partial macroscopic properties of a system by using some of the microscopic degrees of freedom possessed by composing elements. Such partial usage of microscopic as well as macroscopic properties allows a kind of Gestaltian continuity and imitation between levels of descriptions for mesoscopic modelling. \ud \u

    An Analysis of how Self-Efficacy Relates to the Driver’s of the Active Sport Tourist

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    The active sport tourist is a subset within the tourism industry that can be further analyzed to understand this type of traveler. The driver’s of such a tourist include Risk Theory, Individual’s view, Geographical Approach, Role Theory, Consumer Behavior and Group Based Nostalgia. These drivers are compared and analyzed to self-efficacy and how a sport decision or destination relates to self-efficacy. The sources of self-efficacy are defined and an analysis of the active sport tourist’s relationship through the cognitive, motivational, affective and selection processes are explored
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