12,503 research outputs found

    Action recognition from RGB-D data

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    In recent years, action recognition based on RGB-D data has attracted increasing attention. Different from traditional 2D action recognition, RGB-D data contains extra depth and skeleton modalities. Different modalities have their own characteristics. This thesis presents seven novel methods to take advantages of the three modalities for action recognition. First, effective handcrafted features are designed and frequent pattern mining method is employed to mine the most discriminative, representative and nonredundant features for skeleton-based action recognition. Second, to take advantages of powerful Convolutional Neural Networks (ConvNets), it is proposed to represent spatio-temporal information carried in 3D skeleton sequences in three 2D images by encoding the joint trajectories and their dynamics into color distribution in the images, and ConvNets are adopted to learn the discriminative features for human action recognition. Third, for depth-based action recognition, three strategies of data augmentation are proposed to apply ConvNets to small training datasets. Forth, to take full advantage of the 3D structural information offered in the depth modality and its being insensitive to illumination variations, three simple, compact yet effective images-based representations are proposed and ConvNets are adopted for feature extraction and classification. However, both of previous two methods are sensitive to noise and could not differentiate well fine-grained actions. Fifth, it is proposed to represent a depth map sequence into three pairs of structured dynamic images at body, part and joint levels respectively through bidirectional rank pooling to deal with the issue. The structured dynamic image preserves the spatial-temporal information, enhances the structure information across both body parts/joints and different temporal scales, and takes advantages of ConvNets for action recognition. Sixth, it is proposed to extract and use scene flow for action recognition from RGB and depth data. Last, to exploit the joint information in multi-modal features arising from heterogeneous sources (RGB, depth), it is proposed to cooperatively train a single ConvNet (referred to as c-ConvNet) on both RGB features and depth features, and deeply aggregate the two modalities to achieve robust action recognition

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks

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    Human activity understanding with 3D/depth sensors has received increasing attention in multimedia processing and interactions. This work targets on developing a novel deep model for automatic activity recognition from RGB-D videos. We represent each human activity as an ensemble of cubic-like video segments, and learn to discover the temporal structures for a category of activities, i.e. how the activities to be decomposed in terms of classification. Our model can be regarded as a structured deep architecture, as it extends the convolutional neural networks (CNNs) by incorporating structure alternatives. Specifically, we build the network consisting of 3D convolutions and max-pooling operators over the video segments, and introduce the latent variables in each convolutional layer manipulating the activation of neurons. Our model thus advances existing approaches in two aspects: (i) it acts directly on the raw inputs (grayscale-depth data) to conduct recognition instead of relying on hand-crafted features, and (ii) the model structure can be dynamically adjusted accounting for the temporal variations of human activities, i.e. the network configuration is allowed to be partially activated during inference. For model training, we propose an EM-type optimization method that iteratively (i) discovers the latent structure by determining the decomposed actions for each training example, and (ii) learns the network parameters by using the back-propagation algorithm. Our approach is validated in challenging scenarios, and outperforms state-of-the-art methods. A large human activity database of RGB-D videos is presented in addition.Comment: This manuscript has 10 pages with 9 figures, and a preliminary version was published in ACM MM'14 conferenc

    Binary Patterns Encoded Convolutional Neural Networks for Texture Recognition and Remote Sensing Scene Classification

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    Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The d facto practice when learning these CNN models is to use RGB patches as input with training performed on large amounts of labeled data (ImageNet). In this paper, we show that Binary Patterns encoded CNN models, codenamed TEX-Nets, trained using mapped coded images with explicit texture information provide complementary information to the standard RGB deep models. Additionally, two deep architectures, namely early and late fusion, are investigated to combine the texture and color information. To the best of our knowledge, we are the first to investigate Binary Patterns encoded CNNs and different deep network fusion architectures for texture recognition and remote sensing scene classification. We perform comprehensive experiments on four texture recognition datasets and four remote sensing scene classification benchmarks: UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with 7 categories and the recently introduced large scale aerial image dataset (AID) with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary information to standard RGB deep model of the same network architecture. Our late fusion TEX-Net architecture always improves the overall performance compared to the standard RGB network on both recognition problems. Our final combination outperforms the state-of-the-art without employing fine-tuning or ensemble of RGB network architectures.Comment: To appear in ISPRS Journal of Photogrammetry and Remote Sensin
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