1,848 research outputs found
On The Power of Tree Projections: Structural Tractability of Enumerating CSP Solutions
The problem of deciding whether CSP instances admit solutions has been deeply
studied in the literature, and several structural tractability results have
been derived so far. However, constraint satisfaction comes in practice as a
computation problem where the focus is either on finding one solution, or on
enumerating all solutions, possibly projected to some given set of output
variables. The paper investigates the structural tractability of the problem of
enumerating (possibly projected) solutions, where tractability means here
computable with polynomial delay (WPD), since in general exponentially many
solutions may be computed. A general framework based on the notion of tree
projection of hypergraphs is considered, which generalizes all known
decomposition methods. Tractability results have been obtained both for classes
of structures where output variables are part of their specification, and for
classes of structures where computability WPD must be ensured for any possible
set of output variables. These results are shown to be tight, by exhibiting
dichotomies for classes of structures having bounded arity and where the tree
decomposition method is considered
Tree Projections and Constraint Optimization Problems: Fixed-Parameter Tractability and Parallel Algorithms
Tree projections provide a unifying framework to deal with most structural
decomposition methods of constraint satisfaction problems (CSPs). Within this
framework, a CSP instance is decomposed into a number of sub-problems, called
views, whose solutions are either already available or can be computed
efficiently. The goal is to arrange portions of these views in a tree-like
structure, called tree projection, which determines an efficiently solvable CSP
instance equivalent to the original one. Deciding whether a tree projection
exists is NP-hard. Solution methods have therefore been proposed in the
literature that do not require a tree projection to be given, and that either
correctly decide whether the given CSP instance is satisfiable, or return that
a tree projection actually does not exist. These approaches had not been
generalized so far on CSP extensions for optimization problems, where the goal
is to compute a solution of maximum value/minimum cost. The paper fills the
gap, by exhibiting a fixed-parameter polynomial-time algorithm that either
disproves the existence of tree projections or computes an optimal solution,
with the parameter being the size of the expression of the objective function
to be optimized over all possible solutions (and not the size of the whole
constraint formula, used in related works). Tractability results are also
established for the problem of returning the best K solutions. Finally,
parallel algorithms for such optimization problems are proposed and analyzed.
Given that the classes of acyclic hypergraphs, hypergraphs of bounded
treewidth, and hypergraphs of bounded generalized hypertree width are all
covered as special cases of the tree projection framework, the results in this
paper directly apply to these classes. These classes are extensively considered
in the CSP setting, as well as in conjunctive database query evaluation and
optimization
Tractable Combinations of Global Constraints
We study the complexity of constraint satisfaction problems involving global
constraints, i.e., special-purpose constraints provided by a solver and
represented implicitly by a parametrised algorithm. Such constraints are widely
used; indeed, they are one of the key reasons for the success of constraint
programming in solving real-world problems.
Previous work has focused on the development of efficient propagators for
individual constraints. In this paper, we identify a new tractable class of
constraint problems involving global constraints of unbounded arity. To do so,
we combine structural restrictions with the observation that some important
types of global constraint do not distinguish between large classes of
equivalent solutions.Comment: To appear in proceedings of CP'13, LNCS 8124. arXiv admin note: text
overlap with arXiv:1307.179
Structural Decompositions for Problems with Global Constraints
A wide range of problems can be modelled as constraint satisfaction problems
(CSPs), that is, a set of constraints that must be satisfied simultaneously.
Constraints can either be represented extensionally, by explicitly listing
allowed combinations of values, or implicitly, by special-purpose algorithms
provided by a solver.
Such implicitly represented constraints, known as global constraints, are
widely used; indeed, they are one of the key reasons for the success of
constraint programming in solving real-world problems. In recent years, a
variety of restrictions on the structure of CSP instances have been shown to
yield tractable classes of CSPs. However, most such restrictions fail to
guarantee tractability for CSPs with global constraints. We therefore study the
applicability of structural restrictions to instances with such constraints.
We show that when the number of solutions to a CSP instance is bounded in key
parts of the problem, structural restrictions can be used to derive new
tractable classes. Furthermore, we show that this result extends to
combinations of instances drawn from known tractable classes, as well as to CSP
instances where constraints assign costs to satisfying assignments.Comment: The final publication is available at Springer via
http://dx.doi.org/10.1007/s10601-015-9181-
Understanding model counting for -acyclic CNF-formulas
We extend the knowledge about so-called structural restrictions of
by giving a polynomial time algorithm for -acyclic
. In contrast to previous algorithms in the area, our algorithm
does not proceed by dynamic programming but works along an elimination order,
solving a weighted version of constraint satisfaction. Moreover, we give
evidence that this deviation from more standard algorithm is not a coincidence,
but that there is likely no dynamic programming algorithm of the usual style
for -acyclic
The Vadalog System: Datalog-based Reasoning for Knowledge Graphs
Over the past years, there has been a resurgence of Datalog-based systems in
the database community as well as in industry. In this context, it has been
recognized that to handle the complex knowl\-edge-based scenarios encountered
today, such as reasoning over large knowledge graphs, Datalog has to be
extended with features such as existential quantification. Yet, Datalog-based
reasoning in the presence of existential quantification is in general
undecidable. Many efforts have been made to define decidable fragments. Warded
Datalog+/- is a very promising one, as it captures PTIME complexity while
allowing ontological reasoning. Yet so far, no implementation of Warded
Datalog+/- was available. In this paper we present the Vadalog system, a
Datalog-based system for performing complex logic reasoning tasks, such as
those required in advanced knowledge graphs. The Vadalog system is Oxford's
contribution to the VADA research programme, a joint effort of the universities
of Oxford, Manchester and Edinburgh and around 20 industrial partners. As the
main contribution of this paper, we illustrate the first implementation of
Warded Datalog+/-, a high-performance Datalog+/- system utilizing an aggressive
termination control strategy. We also provide a comprehensive experimental
evaluation.Comment: Extended version of VLDB paper
<https://doi.org/10.14778/3213880.3213888
Pure Nash Equilibria: Hard and Easy Games
We investigate complexity issues related to pure Nash equilibria of strategic
games. We show that, even in very restrictive settings, determining whether a
game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has
a strong Nash equilibrium is SigmaP2-complete. We then study practically
relevant restrictions that lower the complexity. In particular, we are
interested in quantitative and qualitative restrictions of the way each players
payoff depends on moves of other players. We say that a game has small
neighborhood if the utility function for each player depends only on (the
actions of) a logarithmically small number of other players. The dependency
structure of a game G can be expressed by a graph DG(G) or by a hypergraph
H(G). By relating Nash equilibrium problems to constraint satisfaction problems
(CSPs), we show that if G has small neighborhood and if H(G) has bounded
hypertree width (or if DG(G) has bounded treewidth), then finding pure Nash and
Pareto equilibria is feasible in polynomial time. If the game is graphical,
then these problems are LOGCFL-complete and thus in the class NC2 of highly
parallelizable problems
Propagators and Solvers for the Algebra of Modular Systems
To appear in the proceedings of LPAR 21.
Solving complex problems can involve non-trivial combinations of distinct
knowledge bases and problem solvers. The Algebra of Modular Systems is a
knowledge representation framework that provides a method for formally
specifying such systems in purely semantic terms. Formally, an expression of
the algebra defines a class of structures. Many expressive formalism used in
practice solve the model expansion task, where a structure is given on the
input and an expansion of this structure in the defined class of structures is
searched (this practice overcomes the common undecidability problem for
expressive logics). In this paper, we construct a solver for the model
expansion task for a complex modular systems from an expression in the algebra
and black-box propagators or solvers for the primitive modules. To this end, we
define a general notion of propagators equipped with an explanation mechanism,
an extension of the alge- bra to propagators, and a lazy conflict-driven
learning algorithm. The result is a framework for seamlessly combining solving
technology from different domains to produce a solver for a combined system.Comment: To appear in the proceedings of LPAR 2
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