151 research outputs found

    Design of a tourist driven bandwidth determined MultiModal mobile presentation system

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    In this paper we report on first experiences with a new software architecture for agent toolkits. Agent toolkits mainly consist of a software system that defines an agency, which is responsible to host software agents. Most architectures developed so far already define a large set of services, for example for agent migration, communication, and tracking. We propose to employ a kernel-based approach, where the kernel only provides fundamental concepts and functions common in all toolkits and abstracts from any of these services. We were able to show that in particular agent migration can be implemented as an optional service. We believe that this architecture is a useful foundation for research on agent-related topics as it allows research groups to implement their own results as a service which can be used by other groups running an agent system based on the same architecture

    Multimedia Vocabularies on the Semantic Web

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    This document gives an overview on the state-of-the-art of multimedia metadata formats. Initially, practical relevant vocabularies for developers of Semantic Web applications are listed according to their modality scope. In the second part of this document, the focus is set on the integration of the multimedia vocabularies into the Semantic Web, that is to say, formal representations of the vocabularies are discussed

    Supporting Adaptive and Adaptable Hypermedia Presentation Semantics

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    Having the content of a presentation adapt to the needs, resources and prior activities of a user can be an important benefit of electronic documents. While part of this adaptation is related to the encodings of individual data streams, much of the adaptation can/should be guided by the semantics in and among the objects of the presentation. The semantics involved in having hypermedia presentations adapt can be divided between adaptive hypermedia, which adapts autonomously, and adaptable hypermedia, which requires presentationexternal intervention to be adapted. Understanding adaptive and adaptable hypermedia and the differences between them helps in determining the best manner with which to have a particular hypermedia implementation adapt to the varying circumstances of its presentation. The choice of which type of semantics to represent can affect speed of the database management system processing them. This paper reflects on research and implementation approaches toward both adaptive and adaptable hypermedia and how they apply to specifying the semantics involved in hypermedia authoring and processing. We look at adaptive approaches by considering CMIF and SMIL. The adaptable approaches are represented by the SGML-related collection of formats and the Standard Reference Model (SRM) for IPMS are also reviewed. Based on our experience with both adaptive and adaptable hypermedia, we offer recommendations on how each approach can be supported at the data storage level

    Hypermedia and the semantic web: a research agenda

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    Until recently, the Semantic Web was little more than a name for the next generation Web infrastructure as envisioned by its inventor, Tim Berners-Lee. Now, with the introduction of XML and RDF, and new developments such as RDF Schema and DAML+OIL, the Semantic Web is rapidly taking shape. In this paper, we first give an overview of the state-of-the-art in Semantic Web technology, the key relationships with traditional hypermedia research, and a comprehensive reference list to various sets of literature (Hypertext, Web and Semantic Web). The core of the paper presents a research agenda b

    Mobile MultiModal presentation

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    ABSTRACT This paper presents the latest research into a mobile intelligent multimedia presentation system called TeleMorph which can dynamically generate a multimedia presentation using output modalities that are determined by the bandwidth available on a mobile device's wireless connection. To demonstrate the effectiveness of this research TeleTuras, a tourist information guide will implement the solution provided by TeleMorph, thus demonstrating its effectiveness. This paper highlights issues surrounding such a system & introduces the architecture

    Towards Second and Third Generation Web-Based Multimedia

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    First generation Web-content encodes information in handwritten (HTML) Web pages. Second generation Web content generates HTML pages on demand, e.g. by filling in templates with content retrieved dynamically from a database or transformation of structured documents using style sheets (e.g. XSLT). Third generation Web pages will make use of rich markup (e.g. XML) along with metadata (e.g. RDF) schemes to make the content not only machine readable but also machine processable - a necessary pre-requisite to the emphSemantic Web. While text-based content on the Web is already rapidly approaching the third generation, multimedia content is still trying to catch up with second generation techniques. Multimedia document processing has a number of fundamentally different requirements from text which make it more difficult to incorporate within the document processing chain. In particular, multimedia transformation uses different document and presentation abstractions, its formatting rules cannot be based on text-flow, it requires feedback from the formatting back-end and is hard to describe in the functional style of current style languages. We state the requirements for second generation processing of multimedia and describe how these have been incorporated in our prototype multimedia document transformation environment, emphCuypers. The system overcomes a number of the restrictions of the text-flow based tool sets by integrating a number of conceptually distinct processing steps in a single runtime execution environment. We describe the need for these different processing steps and describe them in turn (semantic structure, communicative device, qualitative constraints, quantitative constraints, final form presentation), and illustrate our approach by means of an example. We conclude by discussing the models and techniques required for the creation of third generation multimedia content
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