162 research outputs found

    Empirical Validation of a Class of Ray-Based Fading Models

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    As new wireless standards are developed, the use of higher operation frequencies comes in hand with new use cases and propagation effects that differ from the well-established state of the art. Numerous stochastic fading models have recently emerged under the umbrella of generalized fading conditions, to provide a fine-grain characterization of propagation channels in the mmWave and sub-THz bands. For the first time in literature, this work carries out an experimental validation of a class of such ray-based models, in a wide range of propagation conditions (anechoic, reverberation and indoor) at mmWave bands. We show that the independently fluctuating two-ray (IFTR) model has good capabilities to recreate rather dissimilar environments with high accuracy. We also put forth that the key limitations of the IFTR model arise in the presence of reduced diffuse propagation, and also due to a limited phase variability for the dominant specular components.Comment: 9 pages, 13 figure

    Empirical multi-band characterization of propagation with modelling aspects for communictions

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    Diese Arbeit präsentiert eine empirische Untersuchung der Wellenausbreitung für drahtlose Kommunikation im Millimeterwellen- und sub-THz-Band, wobei als Referenz das bereits bekannte und untersuchte sub-6-GHz-Band verwendet wird. Die großen verfügbaren Bandbreiten in diesen hohen Frequenzbändern erlauben die Verwendung hoher instantaner Bandbreiten zur Erfüllung der wesentlichen Anforderungen zukünftiger Mobilfunktechnologien (5G, “5G and beyond” und 6G). Aufgrund zunehmender Pfad- und Eindringverluste bei zunehmender Trägerfrequenz ist die resultierende Abdeckung dabei jedoch stark reduziert. Die entstehenden Pfadverluste können durch die Verwendung hochdirektiver Funkschnittstellen kompensiert werden, wodurch die resultierende Auflösung im Winkelbereich erhöht wird und die Notwendigkeit einer räumlichen Kenntnis der Systeme mit sich bringt: Woher kommt das Signal? Darüber hinaus erhöhen größere Anwendungsbandbreiten die Auflösung im Zeitbereich, reduzieren das small-scale Fading und ermöglichen die Untersuchung innerhalb von Clustern von Mehrwegekomponenten. Daraus ergibt sich für Kommunikationssysteme ein vorhersagbareres Bild im Winkel-, Zeit- und Polarisationsbereich, welches Eigenschaften sind, die in Kanalmodellen für diese Frequenzen widergespiegelt werden müssen. Aus diesem Grund wurde in der vorliegenden Arbeit eine umfassende Charakterisierung der Wellenausbreitung durch simultane Multibandmessungen in den sub-6 GHz-, Millimeterwellen- und sub-THz-Bändern vorgestellt. Zu Beginn wurde die Eignung des simultanen Multiband-Messverfahrens zur Charakterisierung der Ausbreitung von Grenzwert-Leistungsprofilen und large-scale Parametern bewertet. Anschließend wurden wichtige Wellenausbreitungsaspekte für die Ein- und Multibandkanalmodellierung innerhalb mehrerer Säulen der 5G-Technologie identifiziert und Erweiterungen zu verbreiteten räumlichen Kanalmodellen eingeführt und bewertet, welche die oben genannten Systemaspekte abdecken.This thesis presents an empirical characterization of propagation for wireless communications at mm-waves and sub-THz, taking as a reference the already well known and studied sub-6 GHz band. The large blocks of free spectrum available at these high frequency bands makes them particularly suitable to provide the necessary instantaneous bandwidths to meet the requirements of future wireless technologies (5G, 5G and beyond, and 6G). However, isotropic path-loss and penetration-loss are larger with increasing carrier frequency, hence, coverage is severely reduced. Path-loss can be compensated with the utilization of highly directive radio-interfaces, which increases the resolution in the angular domain. Nonetheless, this emphasizes the need of spatial awareness of systems, making more relevant the question “where does the signal come from?” In addition, larger application bandwidths increase the resolution in the time domain, reducing small-scale fading and allowing to observe inside of clusters of multi-path components (MPCs). Consequently, communication systems have a more deterministic picture of the environment in the angular, time, and polarization domain, characteristics that need to be reflected in channel models for these frequencies. Therefore, in the present work we introduce an extensive characterization of propagation by intensive simultaneous multi-band measurements in the sub-6 GHz, mm-waves, and sub-THz bands. Firstly, the suitability of the simultaneous multi-band measurement procedure to characterize propagation from marginal power profiles and large-scale parameters (LSPs) has been evaluated. Then, key propagation aspects for single and multi-band channel modelling in several verticals of 5G have been identified, and extensions to popular spatial channel models (SCMs) covering the aforementioned system aspects have been introduced and evaluated

    Accuracy vs. Complexity for mmWave Ray-Tracing: A Full Stack Perspective

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    The millimeter wave (mmWave) band will provide multi-gigabits-per-second connectivity in the radio access of future wireless systems. The high propagation loss in this portion of the spectrum calls for the deployment of large antenna arrays to compensate for the loss through high directional gain, thus introducing a spatial dimension in the channel model to accurately represent the performance of a mmWave network. In this perspective, ray-tracing can characterize the channel in terms of Multi Path Components (MPCs) to provide a highly accurate model, at the price of extreme computational complexity (e.g., for processing detailed environment information about the propagation), which limits the scalability of the simulations. In this paper, we present possible simplifications to improve the trade-off between accuracy and complexity in ray-tracing simulations at mmWaves by reducing the total number of MPCs. The effect of such simplifications is evaluated from a full-stack perspective through end-to-end simulations, testing different configuration parameters, propagation scenarios, and higher-layer protocol implementations. We then provide guidelines on the optimal degree of simplification, for which it is possible to reduce the complexity of simulations with a minimal reduction in accuracy for different deployment scenarios.Comment: 31 pages, 14 figures, 1 table. This paper has been submitted to IEEE for publication. Copyright IEEE 2020. Please cite it as: Mattia Lecci, Paolo Testolina, Michele Polese, Marco Giordani, Michele Zorzi, "Accuracy vs. Complexity for mmWave Ray-Tracing: A Full Stack Perspective.'

    Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems

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    [ES] La quinta generación de comunicaciones móviles, 5G, promete ser una revolución tecnológica que vaya más allá de multiplicar la velocidad de transmisión de datos de sus predecesoras. Pretende soportar una gran cantidad de dispositivos y alcanzar latencias muy cercanas a 1 milisegundo. Para satisfacer estos ambiciosos requisitos, se han investigado nuevas tecnologías habilitadoras. Una de ellas es el uso de las bandas de ondas milimétricas (mmW) en las cuales hay una gran cantidad de espectro disponible. Para predecir las características del canal radio y evaluar las prestaciones de la 5G de forma fiable en las bandas mmW se requieren modelos de canal complejos. Concretamente, los modelos de propagación más precisos son los basados en trazado de rayos, pero su alto costo computacional los hacen inviables para la caracterización del canal radio en escenarios complejos. Por otro lado, en los últimos años, la tecnología de videojuegos ha desarrollado potentes herramientas para modelar la propagación de la luz en escenarios superrealistas. Dada la cercanía espectral entre el espectro visible y las ondas mmW, la presente Tesis ha estudiado la aplicación de las herramientas de modelado de propagación de la luz de los motores de juego para el modelado del canal radio en mmW. Esta Tesis propone un modelo de estimación de las pérdidas de propagación en mmW llamado "Modelo de Intensidad de Luz'' (LIM). Usando este modelo, basado en los procesos de iluminación realizados por los motores de juego, los transmisores de señal se sustituyen por focos de luz y la intensidad lumínica recibida en un punto se traduce a potencia de señal en milimétricas a través de una función polinómica sencilla. Una de las ventajas de usar los motores de juego es su gran capacidad y la facilidad que tiene el usuario para crear escenarios superrealistas que representen fielmente la geometría de escenarios donde se quiera evaluar el canal radio. De esta forma se pueden obtener estimaciones precisas de las pérdidas de propagación. La estimación de las pérdidas de propagación con LIM ha sido comparada con campañas de medida en las bandas de 28 GHz y 73 GHz y con otros modelos de propagación. Como resultado, el error de estimación de LIM es menor que los modelos estocásticos actuales y es comparable con el modelo de trazado de rayos. Y, además, el coste computacional de LIM comparado con el trazado de rayos es 130 veces menor, lo que posibilita el uso de LIM en escenarios altamente complejos para la estimación del canal radio en tiempo real. Los motores de juego permiten caracterizar de forma diferente la interacción de los materiales con la luz configurando el mapa de normales de sus superficies y sus funciones de dispersión y reflexión. En esta Tesis se ha determinado la caracterización de varios materiales que mejor se ajusta a medidas de laboratorio realizadas en un escenario controlado en la banda de 28 GHz. El modelo de LIM empleando materiales con esta caracterización óptima reduce más de un 50\% su error de estimación con respecto a la aplicación de LIM con los materiales por defecto, mientras que su coste computacional sigue siendo 26 veces menor que el modelo de trazado de rayos. Finalmente, se ha desarrollado sobre un motor de juego una primera versión de plataforma para la emulación de los sistemas 5G que es el punto de partida para un emulador completo de 5G. Esta plataforma no sólo contiene el modelo de LIM sino que incluye varios casos de uso de la 5G en entornos superrealistas. La plataforma, que se basa en el concepto de "Serious Game Engineering", rompe las limitaciones de los simuladores de redes móviles en cuanto a las capacidades de visualización e interacción del usuario con los componentes de la red en tiempo real.[CA] La cinquena generació de comunicacions mòbils, 5G, promet ser una revolució tecnològica que vaja més enllà de multiplicar la velocitat de transmissió de dades de les seues predecessores. Pretén suportar una gran quantitat de dispositius i aconseguir latències molt pròximes a 1 mil·lisegon. Per a satisfer aquests ambiciosos requisits, s'han investigat noves tecnologies habilitadores. Una d'elles és l'ús de les bandes d'ones mil·limètriques (mmW) en les quals hi ha una gran quantitat d'espectre disponible. Per a predir les característiques del canal ràdio i avaluar les prestacions de la 5G de forma fiable en les bandes mmW es requereixen models de canal complexos. Concretament, els models de propagació més precisos són els basats en traçat de rajos, però el seu alt cost computacional els fan inviables per a la caracterització del canal ràdio en escenaris complexos. D'altra banda, en els últims anys, la tecnologia de videojocs ha desenvolupat potents eines per a modelar la propagació de la llum en escenaris superrealistes. Donada la proximitat espectral entre l'espectre visible i les ones mmW, la present Tesi ha estudiat l'aplicació de les eines de modelatge de propagació de la llum dels motors de joc per al modelatge del canal radie en mmW. Aquesta Tesi proposa un model d'estimació de les pèrdues de propagació en mmW anomenat "Model d'Intensitat de Llum'' (LIM). Usant aquest model, basat en els processos d'il·luminació realitzats pels motors de joc, els transmissors de senyal se substitueixen per focus de llum i la intensitat lumínica rebuda en un punt es tradueix a potència de senyal en mil·limètriques a través d'una funció polinòmica senzilla. Una dels avantatges d'usar els motors de joc és la seua gran capacitat i la facilitat que té l'usuari per a crear escenaris superrealistes que representen fidelment la geometria d'escenaris on es vulga avaluar el canal ràdio. D'aquesta forma es poden obtindre estimacions precises de les pèrdues de propagació. L'estimació de les pèrdues de propagació amb LIM ha sigut comparada amb campanyes de mesura en les bandes de 28~GHz i 73~GHz i amb altres models de propagació. Com a resultat, l'error d'estimació de LIM és menor que els models estocàstics actuals i és comparable amb el model de traçat de rajos. I, a més, el cost computacional de LIM comparat amb el traçat de rajos és 130 vegades menor, la qual cosa possibilita l'ús de LIM en escenaris altament complexos per a l'estimació del canal ràdio en temps real. Els motors de joc permeten caracteritzar de forma diferent la interacció dels materials amb la llum configurant el mapa de normals de les seues superfícies i les seues funcions de dispersió i reflexió. En aquesta Tesi s'ha determinat la caracterització de diversos materials que s'ajusta millor a mesures de laboratori realitzades en un escenari controlat en la banda de 28 GHz. El model de LIM emprant materials amb aquesta caracterització òptima redueix més d'un 50 % el seu error d'estimació respecte a l'aplicació de LIM amb els materials per defecte, mentre que el seu cost computacional continua sent 26 vegades menor que el model de traçat de rajos. Finalment, s'ha desenvolupat sobre un motor de joc una primera versió de plataforma per a l'emulació dels sistemes 5G que és el punt de partida per a un emulador complet de 5G. Aquesta plataforma no solament conté el model de LIM sinó que inclou diversos casos d'ús de la 5G en entorns superrealistes. La plataforma, que es basa en el concepte de "Serious Game Engineering", trenca les limitacions dels simuladors de xarxes mòbils quant a les capacitats de visualització i interacció de l'usuari amb els components de la xarxa en temps real.[EN] The fifth generation of mobile communications, 5G, promises to be a technological revolution that goes beyond multiplying the data transmission speed of its predecessors. It aims to support a large number of devices and reach latencies very close to 1 millisecond. To meet these ambitious requirements, new enabling technologies have been researched. One of these is the use of millimetre-wave bands (mmW) in which a large amount of spectrum is available. Complex channel models are required to predict radio channel characteristics and reliably evaluate 5G performance in the mmW bands. Specifically, the most accurate propagation models are those based on ray tracing, but their high computational cost makes them unfeasible for radio channel characterization in complex scenarios. On the other hand, in recent years, video game technology has developed powerful tools to model the propagation of light in super realistic scenarios. Given the spectral closeness between the visible spectrum and the mmW waves, the present Thesis has studied the application of light propagation modeling tools from game engines for radio channel modeling in mmW. This Thesis proposes a model for estimating propagation losses in mmW called "Light Intensity Model'' (LIM). Using this model, based on the lighting processes performed by the game engines, the signal transmitters are replaced by light sources and the light intensity received at a point is translated into signal strength in mmW through a simple polynomial function. One of the advantages of using the game engines is their great capacity and the ease with which the user can create super realistic scenarios that faithfully represent the geometry of scenarios where the radio channel is to be evaluated. In this way, accurate estimates of propagation losses can be obtained. The estimation of propagation losses with LIM has been compared with measurement campaigns in the 28 GHz and 73 GHz bands and with other propagation models. As a result, the LIM estimation error is smaller than the current stochastic models and is comparable with the ray tracing model. In addition, the computational cost of LIM compared to ray tracing is 130 times lower, allowing the use of LIM in highly complex scenarios for real-time radio channel estimation. The game engines allow to characterize in a different way the interaction of the materials with the light configuring the normal map of their surfaces and their scattering and reflection functions. In this Thesis it has been determined the characterization of several materials that best fits to laboratory measurements made in a controlled scenario in the 28 GHz band. The LIM model using materials with this optimal characterization reduces by more than 50% its estimation error with respect to the application of LIM with default materials, while its computational cost remains 26 times lower than the ray tracing model. Finally, a first version of a platform for the emulation of 5G systems has been developed on a game engine, which is the starting point for a complete 5G emulator. This platform not only contains the LIM model but also includes several 5G use cases in super realistic environments. The platform, which is based on the concept of "`Serious Game Engineering", breaks the limitations of mobile network simulators in terms of visualization capabilities and user interaction with network components in real time.Inca Sánchez, SA. (2019). Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/132695TESI

    Is Channel Estimation Necessary to Select Phase-Shifts for RIS-Assisted Massive MIMO?

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    Reconfigurable intelligent surfaces (RISs) have attracted great attention as a potential beyond 5G technology. These surfaces consist of many passive elements of metamaterials whose impedance can be controllable to change the characteristics of wireless signals impinging on them. Channel estimation is a critical task when it comes to the control of a large RIS when having a channel with a large number of multipath components. In this paper, we propose novel channel estimation schemes for different RIS-assisted massive multiple-input multiple-output (MIMO) configurations. The proposed methods exploit spatial correlation characteristics at both the base station and the planar RISs, and other statistical characteristics of multi-specular fading in a mobile environment. Moreover, a novel heuristic for phase-shift selection at the RISs is developed. For the RIS-assisted massive MIMO, a new receive combining method and a fixed-point algorithm, which solves the max-min fairness power control optimally, are proposed. Simulation results demonstrate that the proposed uplink RIS-aided framework improves the spectral efficiency of the cell-edge mobile user equipments substantially in comparison to a conventional single-cell massive MIMO system. The impact of several channel effects are studied to gain insight about which RIS configuration is preferable and when the channel estimation is necessary to boost the spectral efficiency.Comment: 30 pages, 9 figures, submitted to IEEE Journa

    Terahertz Wireless Channels: A Holistic Survey on Measurement, Modeling, and Analysis

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    Terahertz (0.1-10 THz) communications are envisioned as a key technology for sixth generation (6G) wireless systems. The study of underlying THz wireless propagation channels provides the foundations for the development of reliable THz communication systems and their applications. This article provides a comprehensive overview of the study of THz wireless channels. First, the three most popular THz channel measurement methodologies, namely, frequency-domain channel measurement based on a vector network analyzer (VNA), time-domain channel measurement based on sliding correlation, and time-domain channel measurement based on THz pulses from time-domain spectroscopy (THz-TDS), are introduced and compared. Current channel measurement systems and measurement campaigns are reviewed. Then, existing channel modeling methodologies are categorized into deterministic, stochastic, and hybrid approaches. State-of-the-art THz channel models are analyzed, and the channel simulators that are based on them are introduced. Next, an in-depth review of channel characteristics in the THz band is presented. Finally, open problems and future research directions for research studies on THz wireless channels for 6G are elaborated.Comment: to appear in IEEE Communications Surveys and Tutorial

    Over-the-air Radiated Testing of Millimeter-Wave Beam-steerable Devices in a Cost-Effective Measurement Setup

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    On the Beneficial Role of a Finite Number of Scatterers for Wireless Physical Layer Security

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