6,662 research outputs found

    Gesture Recognition Using Hidden Markov Models Augmented with Active Difference Signatures

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    With the recent invention of depth sensors, human gesture recognition has gained significant interest in the fields of computer vision and human computer interaction. Robust gesture recognition is a difficult problem because of the spatiotemporal variations in gesture formation, subject size, subject location, image fidelity, and subject occlusion. Gesture boundary detection, or the automatic detection of the onset and offset of a gesture in a sequence of gestures, is critical toward achieving robust gesture recognition. Existing gesture recognition methods perform the task of gesture segmentation either using resting frames in a gesture sequence or by using additional information such as audio, depth images, or RGB images. This ancillary information introduces high latency in gesture segmentation and recognition, thus making it inappropriate for real time applications. This thesis proposes a novel method to recognize time-varying human gestures from continuous video streams. The proposed method passes skeleton joint information into a Hidden Markov Model augmented with active difference signatures to achieve state-of-the-art gesture segmentation and recognition. Active body parts are used to calculate the likelihood of previously unseen data to facilitate gesture segmentation. Active difference signatures are used to describe temporal motion as well as static differences from a canonical resting position. Geometric features, such as joint angles, and joint topological distances are used along with active difference signatures as salient feature descriptors. These feature descriptors serve as unique signatures which identify hidden states in a Hidden Markov Model. The Hidden Markov Model is able to identify gestures in a robust fashion which is tolerant to spatiotemporal and human-to-human variation in gesture articulation. The proposed method is evaluated on both isolated and continuous datasets. An accuracy of 80.7% is achieved on the isolated MSR3D dataset and a mean Jaccard index of 0.58 is achieved on the continuous ChaLearn dataset. Results improve upon existing gesture recognition methods, which achieve a Jaccard index of 0.43 on the ChaLearn dataset. Comprehensive experiments investigate the feature selection, parameter optimization, and algorithmic methods to help understand the contributions of the proposed method

    Offline signature verification using classifier combination of HOG and LBP features

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    We present an offline signature verification system based on a signature’s local histogram features. The signature is divided into zones using both the Cartesian and polar coordinate systems and two different histogram features are calculated for each zone: histogram of oriented gradients (HOG) and histogram of local binary patterns (LBP). The classification is performed using Support Vector Machines (SVMs), where two different approaches for training are investigated, namely global and user-dependent SVMs. User-dependent SVMs, trained separately for each user, learn to differentiate a user’s signature from others, whereas a single global SVM trained with difference vectors of query and reference signatures’ features of all users, learns how to weight dissimilarities. The global SVM classifier is trained using genuine and forgery signatures of subjects that are excluded from the test set, while userdependent SVMs are separately trained for each subject using genuine and random forgeries. The fusion of all classifiers (global and user-dependent classifiers trained with each feature type), achieves a 15.41% equal error rate in skilled forgery test, in the GPDS-160 signature database without using any skilled forgeries in training

    Vision based referee sign language recognition system for the RoboCup MSL league

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    In RoboCup Middle Size league (MSL) the main referee uses assisting technology, controlled by a second referee, to support him, in particular for conveying referee decisions for robot players with the help of a wireless communication system. In this paper a vision-based system is introduced, able to interpret dynamic and static gestures of the referee, thus eliminating the need for a second one. The referee's gestures are interpreted by the system and sent directly to the Referee Box, which sends the proper commands to the robots. The system is divided into four modules: a real time hand tracking and feature extraction, a SVM (Support Vector Machine) for static hand posture identification, an HMM (Hidden Markov Model) for dynamic unistroke hand gesture recognition, and a FSM (Finite State Machine) to control the various system states transitions. The experimental results showed that the system works very reliably, being able to recognize the combination of gestures and hand postures in real-time. For the hand posture recognition, with the SVM model trained with the selected features, an accuracy of 98,2% was achieved. Also, the system has many advantages over the current implemented one, like avoiding the necessity of a second referee, working on noisy environments, working on wireless jammed situations. This system is easy to implement and train and may be an inexpensive solution

    New Method for Optimization of License Plate Recognition system with Use of Edge Detection and Connected Component

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    License Plate recognition plays an important role on the traffic monitoring and parking management systems. In this paper, a fast and real time method has been proposed which has an appropriate application to find tilt and poor quality plates. In the proposed method, at the beginning, the image is converted into binary mode using adaptive threshold. Then, by using some edge detection and morphology operations, plate number location has been specified. Finally, if the plat has tilt, its tilt is removed away. This method has been tested on another paper data set that has different images of the background, considering distance, and angel of view so that the correct extraction rate of plate reached at 98.66%.Comment: 3rd IEEE International Conference on Computer and Knowledge Engineering (ICCKE 2013), October 31 & November 1, 2013, Ferdowsi Universit Mashha

    Metamorphic Code Generation from LLVM IR Bytecode

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    Metamorphic software changes its internal structure across generations with its functionality remaining unchanged. Metamorphism has been employed by malware writers as a means of evading signature detection and other advanced detection strate- gies. However, code morphing also has potential security benefits, since it increases the “genetic diversity” of software. In this research, we have created a metamorphic code generator within the LLVM compiler framework. LLVM is a three-phase compiler that supports multiple source languages and target architectures. It uses a common intermediate representation (IR) bytecode in its optimizer. Consequently, any supported high-level programming language can be transformed to this IR bytecode as part of the LLVM compila- tion process. Our metamorphic generator functions at the IR bytecode level, which provides many advantages over previously developed metamorphic generators. The morphing techniques that we employ include dead code insertion—where the dead code is actually executed within the morphed code—and subroutine permutation. We have tested the effectiveness of our code morphing using hidden Markov model analysis

    Generic system for human-computer gesture interaction

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    Hand gestures are a powerful way for human communication, with lots of potential applications in the area of human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and machine learning, able to be used with any interface for humancomputer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of vision-based interaction systems can be the same for all applications and thus facilitate the implementation. In order to test the proposed solutions, three prototypes were implemented. For hand posture recognition, a SVM model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications.(undefined

    Vision-based gesture recognition system for human-computer interaction

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    Hand gesture recognition, being a natural way of human computer interaction, is an area of active research in computer vision and machine learning. This is an area with many different possible applications, giving users a simpler and more natural way to communicate with robots/systems interfaces, without the need for extra devices. So, the primary goal of gesture recognition research is to create systems, which can identify specific human gestures and use them to convey information or for device control. This work intends to study and implement a solution, generic enough, able to interpret user commands, composed of a set of dynamic and static gestures, and use those solutions to build an application able to work in a realtime human-computer interaction systems. The proposed solution is composed of two modules controlled by a FSM (Finite State Machine): a real time hand tracking and feature extraction system, supported by a SVM (Support Vector Machine) model for static hand posture classification and a set of HMMs (Hidden Markov Models) for dynamic single stroke hand gesture recognition. The experimental results showed that the system works very reliably, being able to recognize the set of defined commands in real-time. The SVM model for hand posture classification, trained with the selected hand features, achieved an accuracy of 99,2%. The proposed solution as the advantage of being computationally simple to train and use, and at the same time generic enough, allowing its application in any robot/system command interface

    Offline Handwritten Signature Verification - Literature Review

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    The area of Handwritten Signature Verification has been broadly researched in the last decades, but remains an open research problem. The objective of signature verification systems is to discriminate if a given signature is genuine (produced by the claimed individual), or a forgery (produced by an impostor). This has demonstrated to be a challenging task, in particular in the offline (static) scenario, that uses images of scanned signatures, where the dynamic information about the signing process is not available. Many advancements have been proposed in the literature in the last 5-10 years, most notably the application of Deep Learning methods to learn feature representations from signature images. In this paper, we present how the problem has been handled in the past few decades, analyze the recent advancements in the field, and the potential directions for future research.Comment: Accepted to the International Conference on Image Processing Theory, Tools and Applications (IPTA 2017
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