7 research outputs found

    Game theoretic analysis for MIMO radars with multiple targets

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    This paper considers a distributed beamforming and resource allocation technique for a radar system in the presence of multiple targets. The primary objective of each radar is to minimize its transmission power while attaining an optimal beamforming strategy and satisfying a certain detection criterion for each of the targets. Therefore, we use convex optimization methods together with noncooperative and partially cooperative game theoretic approaches. Initially, we consider a strategic noncooperative game (SNG), where there is no communication between the various radars of the system. Hence each radar selfishly determines its optimal beamforming and power allocation. Subsequently, we assume a more coordinated game theoretic approach incorporating a pricing mechanism. Introducing a price in the utility function of each radar/player, enforces beamformers to minimize the interference induced to other radars and to increase the social fairness of the system. Furthermore, we formulate a Stackelberg game by adding a surveillance radar to the system model, which will play the role of the leader, and hence the remaining radars will be the followers. The leader applies a pricing policy of interference charged to the followers aiming at maximizing his profit while keeping the incoming interference under a certain threshold. We also present a proof of the existence and uniqueness of the Nash Equilibrium (NE) in both the partially cooperative and noncooperative games. Finally, the simulation results confirm the convergence of the algorithm in all three cases

    Sensitivity and Asymptotic Analysis of Inter-Cell Interference Against Pricing for Multi-Antenna Base Stations

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    We thoroughly investigate the downlink beamforming problem of a two-tier network in a reversed time-division duplex system, where the interference leakage from a tier-2 base station (BS) toward nearby uplink tier-1 BSs is controlled through pricing. We show that soft interference control through the pricing mechanism does not undermine the ability to regulate interference leakage while giving flexibility to sharing the spectrum. Then, we analyze and demonstrate how the interference leakage is related to the variations of both the interference prices and the power budget. Moreover, we derive a closed-form expression for the interference leakage in an asymptotic case, where both the charging BSs and the charged BS are equipped with a large number of antennas, which provides further insights into the lowest possible interference leakage that can be achieved by the pricing mechanism

    A Stackelberg Game Approach Towards Socially-Aware Incentive Mechanisms for Mobile Crowdsensing (Online report)

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    Mobile crowdsensing has shown a great potential to address large-scale data sensing problems by allocating sensing tasks to pervasive mobile users. The mobile users will participate in a crowdsensing platform if they can receive satisfactory reward. In this paper, to effectively and efficiently recruit sufficient number of mobile users, i.e., participants, we investigate an optimal incentive mechanism of a crowdsensing service provider. We apply a two-stage Stackelberg game to analyze the participation level of the mobile users and the optimal incentive mechanism of the crowdsensing service provider using backward induction. In order to motivate the participants, the incentive is designed by taking into account the social network effects from the underlying mobile social domain. For example, in a crowdsensing-based road traffic information sharing application, a user can get a better and accurate traffic report if more users join and share their road information. We derive the analytical expressions for the discriminatory incentive as well as the uniform incentive mechanisms. To fit into practical scenarios, we further formulate a Bayesian Stackelberg game with incomplete information to analyze the interaction between the crowdsensing service provider and mobile users, where the social structure information (the social network effects) is uncertain. The existence and uniqueness of the Bayesian Stackelberg equilibrium are validated by identifying the best response strategies of the mobile users. Numerical results corroborate the fact that the network effects tremendously stimulate higher mobile participation level and greater revenue of the crowdsensing service provider. In addition, the social structure information helps the crowdsensing service provider to achieve greater revenue gain.Comment: Submitted for possible journal publication. arXiv admin note: text overlap with arXiv:1711.0105

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios

    Mathematical optimization and game theoretic methods for radar networks

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    Radar systems are undoubtedly included in the hall of the most momentous discoveries of the previous century. Although radars were initially used for ship and aircraft detection, nowadays these systems are used in highly diverse fields, expanding from civil aviation, marine navigation and air-defence to ocean surveillance, meteorology and medicine. Recent advances in signal processing and the constant development of computational capabilities led to radar systems with impressive surveillance and tracking characteristics but on the other hand the continuous growth of distributed networks made them susceptible to multisource interference. This thesis aims at addressing vulnerabilities of modern radar networks and further improving their characteristics through the design of signal processing algorithms and by utilizing convex optimization and game theoretic methods. In particular, the problems of beamforming, power allocation, jammer avoidance and uncertainty within the context of multiple-input multiple-output (MIMO) radar networks are addressed. In order to improve the beamforming performance of phased-array and MIMO radars employing two-dimensional arrays of antennas, a hybrid two-dimensional Phased-MIMO radar with fully overlapped subarrays is proposed. The work considers both adaptive (convex optimization, CAPON beamformer) and non-adaptive (conventional) beamforming techniques. The transmit, receive and overall beampatterns of the Phased-MIMO model are compared with the respective beampatterns of the phased-array and the MIMO schemes, proving that the hybrid model provides superior capabilities in beamforming. By incorporating game theoretic techniques in the radar field, various vulnerabilities and problems can be investigated. Hence, a game theoretic power allocation scheme is proposed and a Nash equilibrium analysis for a multistatic MIMO network is performed. A network of radars is considered, organized into multiple clusters, whose primary objective is to minimize their transmission power, while satisfying a certain detection criterion. Since no communication between the clusters is assumed, non-cooperative game theoretic techniques and convex optimization methods are utilized to tackle the power adaptation problem. During the proof of the existence and the uniqueness of the solution, which is also presented, important contributions on the SINR performance and the transmission power of the radars have been derived. Game theory can also been applied to mitigate jammer interference in a radar network. Hence, a competitive power allocation problem for a MIMO radar system in the presence of multiple jammers is investigated. The main objective of the radar network is to minimize the total power emitted by the radars while achieving a specific detection criterion for each of the targets-jammers, while the intelligent jammers have the ability to observe the radar transmission power and consequently decide its jamming power to maximize the interference to the radar system. In this context, convex optimization methods, noncooperative game theoretic techniques and hypothesis testing are incorporated to identify the jammers and to determine the optimal power allocation. Furthermore, a proof of the existence and the uniqueness of the solution is presented. Apart from resource allocation applications, game theory can also address distributed beamforming problems. More specifically, a distributed beamforming and power allocation technique for a radar system in the presence of multiple targets is considered. The primary goal of each radar is to minimize its transmission power while attaining an optimal beamforming strategy and satisfying a certain detection criterion for each of the targets. Initially, a strategic noncooperative game (SNG) is used, where there is no communication between the various radars of the system. Subsequently, a more coordinated game theoretic approach incorporating a pricing mechanism is adopted. Furthermore, a Stackelberg game is formulated by adding a surveillance radar to the system model, which will play the role of the leader, and thus the remaining radars will be the followers. For each one of these games, a proof of the existence and uniqueness of the solution is presented. In the aforementioned game theoretic applications, the radars are considered to know the exact radar cross section (RCS) parameters of the targets and thus the exact channel gains of all players, which may not be feasible in a real system. Therefore, in the last part of this thesis, uncertainty regarding the channel gains among the radars and the targets is introduced, which originates from the RCS fluctuations of the targets. Bayesian game theory provides a framework to address such problems of incomplete information. Hence, a Bayesian game is proposed, where each radar egotistically maximizes its SINR, under a predefined power constraint
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