49,632 research outputs found
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Towards a tool for the subjective assessment of speech system interfaces (SASSI)
Applications of speech recognition are now widespread, but user-centred evaluation methods are necessary to ensure their success. Objective evaluation techniques are fairly well established, but previous subjective techniques have been unstructured and unproven. This paper reports on the first stage of the development of a questionnaire measure for the Subjective Assessment of Speech System Interfaces (SASSI). The aim of the research programme is to produce a valid, reliable and sensitive measure of users' subjective experiences with speech recognition systems. Such a technique could make an important contribution to theory and practice in the design and evaluation of speech recognition systems according to best human factors practice. A prototype questionnaire was designed, based on established measures for evaluating the usability of other kinds of user interface, and on a review of the research literature into speech system design. This consisted of 50 statements with which respondents rated their level of agreement. The questionnaire was given to users of four different speech applications, and Exploratory Factor Analysis of 214 completed questionnaires was conducted. This suggested the presence of six main factors in users' perceptions of speech systems: System Response Accuracy, Likeability, Cognitive Demand, Annoyance, Habitability and Speed. The six factors have face validity, and a reasonable level of statistical reliability. The findings form a userful theoretical and practical basis for the subjective evaluation of any speech recognition interface. However, further work is recommended, to establish the validity and sensitivity of the approach, before a final tool can be produced which warrants general use
TRECVID: evaluating the effectiveness of information retrieval tasks on digital video
TRECVID is an annual exercise which encourages research in information retrieval from digital video by providing a large video test collection, uniform scoring procedures, and a forum for organizations interested in comparing their results. TRECVID benchmarking covers both interactive and manual searching by end users, as well as the benchmarking of some supporting technologies including shot boundary detection, extraction of some semantic features, and the automatic segmentation of TV news broadcasts into non-overlapping news stories. TRECVID has a broad range of over 40 participating groups from across the world and as it is now (2004) in its 4th annual cycle it is opportune to stand back and look at the lessons we have learned from the cumulative activity. In this paper we shall present a brief and high-level overview of the TRECVID activity covering the data, the benchmarked tasks, the overall results obtained by groups to date and an overview of the approaches taken by selective groups in some tasks. While progress from one year to the next cannot be measured directly because of the changing nature of the video data we have been using, we shall present a summary of the lessons we have learned from TRECVID and include some pointers on what we feel are the most important of these lessons
Multimodal virtual reality versus printed medium in visualization for blind people
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) interface against traditional tactile diagrams in conveying information to visually impaired and blind people. The multimodal VR interface consists of a force feedback device (SensAble PHANTOM), synthesized speech and non-speech audio. Potential advantages of the VR technology are well known however its real usability in comparison with the conventional paper-based medium is seldom investigated. We have addressed this issue in our evaluation. The experimental results show benefits from using the multimodal approach in terms of more accurate information about the graphs obtained by users
A Personalized System for Conversational Recommendations
Searching for and making decisions about information is becoming increasingly
difficult as the amount of information and number of choices increases.
Recommendation systems help users find items of interest of a particular type,
such as movies or restaurants, but are still somewhat awkward to use. Our
solution is to take advantage of the complementary strengths of personalized
recommendation systems and dialogue systems, creating personalized aides. We
present a system -- the Adaptive Place Advisor -- that treats item selection as
an interactive, conversational process, with the program inquiring about item
attributes and the user responding. Individual, long-term user preferences are
unobtrusively obtained in the course of normal recommendation dialogues and
used to direct future conversations with the same user. We present a novel user
model that influences both item search and the questions asked during a
conversation. We demonstrate the effectiveness of our system in significantly
reducing the time and number of interactions required to find a satisfactory
item, as compared to a control group of users interacting with a non-adaptive
version of the system
Artificial Intelligence-Enabled Intelligent Assistant for Personalized and Adaptive Learning in Higher Education
This paper presents a novel framework, Artificial Intelligence-Enabled
Intelligent Assistant (AIIA), for personalized and adaptive learning in higher
education. The AIIA system leverages advanced AI and Natural Language
Processing (NLP) techniques to create an interactive and engaging learning
platform. This platform is engineered to reduce cognitive load on learners by
providing easy access to information, facilitating knowledge assessment, and
delivering personalized learning support tailored to individual needs and
learning styles. The AIIA's capabilities include understanding and responding
to student inquiries, generating quizzes and flashcards, and offering
personalized learning pathways. The research findings have the potential to
significantly impact the design, implementation, and evaluation of AI-enabled
Virtual Teaching Assistants (VTAs) in higher education, informing the
development of innovative educational tools that can enhance student learning
outcomes, engagement, and satisfaction. The paper presents the methodology,
system architecture, intelligent services, and integration with Learning
Management Systems (LMSs) while discussing the challenges, limitations, and
future directions for the development of AI-enabled intelligent assistants in
education.Comment: 29 pages, 10 figures, 9659 word
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OpenLearn and knowledge maps for language learning
This chapter presents new methodologies designed to facilitate language acquisition in open learning communities via open educational resources and knowledge mapping. It specifically focuses on the OpenLearn project developed by the Open University. This offers a virtual learning environment based on Moodle platform with free educational materials and knowledge media tools such as the instant messaging MSG, the video webconference FlashMeeting and the knowledge mapping software tool Compendium. In this work, these technologies and mapping techniques are introduced in order to promote open language learning. Ways in which teachers and students can make use of these OpenLearn tools and resources are discussed and some benefits fully described
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