56,223 research outputs found
Multimodal Speech Emotion Recognition Using Audio and Text
Speech emotion recognition is a challenging task, and extensive reliance has
been placed on models that use audio features in building well-performing
classifiers. In this paper, we propose a novel deep dual recurrent encoder
model that utilizes text data and audio signals simultaneously to obtain a
better understanding of speech data. As emotional dialogue is composed of sound
and spoken content, our model encodes the information from audio and text
sequences using dual recurrent neural networks (RNNs) and then combines the
information from these sources to predict the emotion class. This architecture
analyzes speech data from the signal level to the language level, and it thus
utilizes the information within the data more comprehensively than models that
focus on audio features. Extensive experiments are conducted to investigate the
efficacy and properties of the proposed model. Our proposed model outperforms
previous state-of-the-art methods in assigning data to one of four emotion
categories (i.e., angry, happy, sad and neutral) when the model is applied to
the IEMOCAP dataset, as reflected by accuracies ranging from 68.8% to 71.8%.Comment: 7 pages, Accepted as a conference paper at IEEE SLT 201
Deep Learning for Environmentally Robust Speech Recognition: An Overview of Recent Developments
Eliminating the negative effect of non-stationary environmental noise is a
long-standing research topic for automatic speech recognition that stills
remains an important challenge. Data-driven supervised approaches, including
ones based on deep neural networks, have recently emerged as potential
alternatives to traditional unsupervised approaches and with sufficient
training, can alleviate the shortcomings of the unsupervised methods in various
real-life acoustic environments. In this light, we review recently developed,
representative deep learning approaches for tackling non-stationary additive
and convolutional degradation of speech with the aim of providing guidelines
for those involved in the development of environmentally robust speech
recognition systems. We separately discuss single- and multi-channel techniques
developed for the front-end and back-end of speech recognition systems, as well
as joint front-end and back-end training frameworks
Affective games:a multimodal classification system
Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation
- …