5 research outputs found

    A Wireless ECG Monitoring System for Healthcare

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    With aging of population, there has been a significant increase in the number of patients suffering from cardiovascular diseases. This results in an increased cost of healthcare associated with hospitalization, treatment and monitoring. In this paper, an architectural framework of a system that utilizes mobile technologies to enable continuous, wireless, electrocardiogram (ECG) monitoring of patients anytime anywhere is presented. The intelligent agents residing in the system detect any anomalous ECG readings and trigger an alarm that would be sent to the healthcare center in case of an emergency. The proposed system would not only provide a better quality of life to the patients by giving them the independence to move around freely in addition to continuous monitoring of heart but will also save healthcare costs associated with prolonged hospitalization of cardiac patients

    Exploiting opportunistic contacts for service provisioning in bandwidth limited opportunistic networks

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    Opportunistic computing has emerged as a new paradigm in computing, leveraging the advances in pervasive computing and opportunistic networking. Nodes in an opportunistic network avail of each others\u27 connectivity and mobility to overcome network partitions. In opportunistic computing, this concept is generalised, as nodes avail of any resource available in the environment. Here we focus on computational resources, assuming mobile nodes opportunistically invoke services on each other. Specifically, resources are abstracted as services contributed by providers and invoked by seekers. In this paper, we present an analytical model that depicts the service invocation process between seekers and providers. Specifically, we derive the optimal number of replicas to be spawned on encountered nodes, in order to minimise the execution time and optimise the computational and bandwidth resources used. Performance results show that a policy operating in the optimal configuration largely outperforms policies that do not consider resource constraints

    The Digital Transformation of Automotive Businesses: THREE ARTEFACTS TO SUPPORT DIGITAL SERVICE PROVISION AND INNOVATION

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    Digitalisation and increasing competitive pressure drive original equipment manufacturers (OEMs) to switch their focus towards the provision of digital services and open-up towards increased collaboration and customer integration. This shift implies a significant transformational change from product to product-service providers, where OEMs realign themselves within strategic, business and procedural dimensions. Thus, OEMs must manage digital transformation (DT) processes in order to stay competitive and remain adaptable to changing customer demands. However, OEMs aspiring to become participants or leaders in their domain, struggle to initiate activities as there is a lack of applicable instruments that can guide and support them during this process. Compared to the practical importance of DT, empirical studies are not comprehensive. This study proposes three artefacts, validated within case companies that intend to support automotive OEMs in digital service provisioning. Artefact one, a layered conceptual model for a digital automotive ecosystem, was developed by means of 26 expert interviews. It can serve as a useful instrument for decision makers to strategically plan and outline digital ecosystems. Artefact two is a conceptual reference framework for automotive service systems. The artefact was developed based on an extensive literature review, and the mapping of the business model canvas to the service system domain. The artefact intends to assist OEMs in the efficient conception of digital services under consideration of relevant stakeholders and the necessary infrastructures. Finally, artefact three proposes a methodology by which to transform software readiness assessment processes to fit into the agile software development approach with consideration of the existing operational infrastructure. Overall, the findings contribute to the empirical body of knowledge about the digital transformation of manufacturing industries. The results suggest value creation for digital automotive services occurs in networks among interdependent stakeholders in which customers play an integral role during the services’ life-cycle. The findings further indicate the artefacts as being useful instruments, however, success is dependent on the integration and collaboration of all contributing departments.:Table of Contents Bibliographic Description II Acknowledgment III Table of Contents IV List of Figures VI List of Tables VII List of Abbreviations VIII 1 Introduction 1 1.1 Motivation and Problem Statement 1 1.2 Objective and Research Questions 6 1.3 Research Methodology 7 1.4 Contributions 10 1.5 Outline 12 2 Background 13 2.1 From Interdependent Value Creation to Digital Ecosystems 13 2.1.1 Digitalisation Drives Collaboration 13 2.1.2 Pursuing an Ecosystem Strategy 13 2.1.3 Research Gaps and Strategy Formulation Obstacles 20 2.2 From Products to Product-Service Solutions 22 2.2.1 Digital Service Fulfilment Requires Co-Creational Networks 22 2.2.2 Enhancing Business Models with Digital Services 28 2.2.3 Research Gaps and Service Conception Obstacles 30 2.3 From Linear Development to Continuous Innovation 32 2.3.1 Digital Innovation Demands Digital Transformation 32 2.3.2 Assessing Digital Products 36 2.3.3 Research Gaps and Implementation Obstacles 38 3 Artefact 1: Digital Automotive Ecosystems 41 3.1 Meta Data 41 3.2 Summary 42 3.3 Designing a Layered Conceptual Model of a Digital Ecosystem 45 4 Artefact 2: Conceptual Reference Framework 79 4.1 Meta Data 79 4.2 Summary 80 4.3 On the Move Towards Customer-Centric Automotive Business Models 83 5 Artefact 3: Agile Software Readiness Assessment Procedures 121 5.1 Meta Data 121 5.2 Meta Data 122 5.3 Summary 123 5.4 Adding Agility to Software Readiness Assessment Procedures 126 5.5 Continuous Software Readiness Assessments for Agile Development 147 6 Conclusion and Future Work 158 6.1 Contributions 158 6.1.1 Strategic Dimension: Artefact 1 158 6.1.2 Business Dimension: Artefact 2 159 6.1.3 Process Dimension: Artefact 3 161 6.1.4 Synthesis of Contributions 163 6.2 Implications 167 6.2.1 Scientific Implications 167 6.2.2 Managerial Implications 168 6.2.3 Intelligent Parking Service Example (ParkSpotHelp) 171 6.3 Concluding Remarks 174 6.3.1 Threats to Validity 174 6.3.2 Outlook and Future Research Recommendations 174 Appendix VII Bibliography XX Wissenschaftlicher Werdegang XXXVII Selbständigkeitserklärung XXXVII

    On-demand content delivery on spontaneous mobile mesh networks

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    Dissertação de mestrado em Engenharia InformáticaToday there is a vast number of mobile devices. These devices allow people to access services everywhere. Typically a network infrastructure is required to support these services, like a wireless access point or a 3G connection. Sometimes such infrastructure may not exist or may not be available, making services impossible to operate. Ad-hoc networks allow infrastructure-less communication where each device can communicate with other devices from the network without depending on some infrastructure. These networks can be explored in order to provide services. For example, content delivery in case there is no infrastructure available to support the communication. The main objective of this work is to take advantage of the potential of ad-hoc networks to provide some services related with content access. The goal is to achieve a framework that is able to explore ad-hoc networks to successfully deliver content to every interested user. Besides, it should be able to work in different devices and operating systems. In this work, a fully functional framework prototype was implemented, requiring minimal configuration. The result is an off-the-shelf application that needs only a Java Virtual Machine (JVM) to operate. In order to successfully forward content between nodes from the server to the destination, a new routing model was developed that is exclusively based on content IDs instead of addresses. We used HTTP as presentation layer of the framework. This way we enable the customization of the interface by the server. Each user that is already familiarized with HTML pages can easily interact with our system.Hoje em dia existe um grande número de dispositivos móveis que permitem o acesso a serviços em qualquer lado. Para suportar esses serviços é necessária uma infra-estrutura de rede, como por exemplo, um ponto de acesso sem fios ou uma ligação 3G. Quando essa infra-estrutura é inexistente ou não está disponível, os serviços tornam-se inacessíveis. As redes ad-hoc possibilitam a comunicação independente de qualquer infra-estrutura. Estas redes podem ser exploradas por forma a fornecer serviços, tais como o acesso a conteúdo, no caso de não existir uma infra-estrutura de comunicação. O objectivo principal é tirar partido das redes ad-hoc para fornecer serviços de acesso a conteúdo. Queremos obter uma plataforma capaz de fornecer conteúdos aos utilizadores interessados, explorando as redes ad-hoc. Para além disso, deve também ser capaz de operar em diferentes dispositivos e sistemas operativos. Neste trabalho foi implementado um protótipo da plataforma completamente funcional. O resultado final é uma aplicação pronta a ser utilizada, que necessita apenas de uma Java Virtual Machine (JVM). Foi desenhado um novo modelo de encaminhamento baseado, exclusivamente, em IDs de conteúdo, por forma a encaminhar o tráfego entre servidor e cliente. Utilizamos o HTTP como camada de apresentação, dessa forma, o servidor pode ‘desenhar’ o interface. A interacção com o sistema é bastante simples no caso do utilizador estar familiarizado com as páginas HTML
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