16,462 research outputs found

    A multi-projector CAVE system with commodity hardware and gesture-based interaction

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    Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a powerful tool for collaborative inspection of virtual environments due to better use of peripheral vision, less sensitivity to tracking errors, and higher communication possibilities among users. Unfortunately, traditional CAVE setups require sophisticated equipment including stereo-ready projectors and tracking systems with high acquisition and maintenance costs. In this paper we present the design and construction of a passive-stereo, four-wall CAVE system based on commodity hardware. Our system works with any mix of a wide range of projector models that can be replaced independently at any time, and achieves high resolution and brightness at a minimum cost. The key ingredients of our CAVE are a self-calibration approach that guarantees continuity across the screen, as well as a gesture-based interaction approach based on a clever combination of skeletal data from multiple Kinect sensors.Preprin

    Three-Dimensional Time-Resolved Trajectories from Laboratory Insect Swarms

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    Aggregations of animals display complex and dynamic behaviour, both at the individual level and on the level of the group as a whole. Often, this behaviour is collective, so that the group exhibits properties that are distinct from those of the individuals. In insect swarms, the motion of individuals is typically convoluted, and swarms display neither net polarization nor correlation. The swarms themselves, however, remain nearly stationary and maintain their cohesion even in noisy natural environments. This behaviour stands in contrast with other forms of collective animal behaviour, such as flocking, schooling, or herding, where the motion of individuals is more coordinated, and thus swarms provide a powerful way to study the underpinnings of collective behaviour as distinct from global order. Here, we provide a data set of three-dimensional, time-resolved trajectories, including positions, velocities, and accelerations, of individual insects in laboratory insect swarms. The data can be used to study the collective as a whole as well as the dynamics and behaviour of individuals within the swarm

    CMOS Architectures and circuits for high-speed decision-making from image flows

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    We present architectures, CMOS circuits and CMOS chips to process image flows at very high speed. This is achieved by exploiting bio-inspiration and performing processing tasks in parallel manner and concurrently with image acquisition. A vision system is presented which makes decisions within sub-msec range. This is very well suited for defense and security applications requiring segmentation and tracking of rapidly moving objects
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